Endless Cry - Final Fantasy VII

unphased

Weapon Rebirth [FFVII]
Joined
Jun 23, 2008
Messages
134
Age
41
Gil
0
“I will never be a memory…”

“Those words still haunt me, even to this day. The unforgettable legacy of what he almost managed to achieve - the complete annihilation of all life on this planet. Though we stopped him, the price was high. All the pain that he inflicted, the lives that he manipulated, and all the futures that he stole ... none of it can ever be forgotten. I thought that he would remain a simple memory.

I was wrong."

- Cloud Strife


"The planet knew of the danger, had broken down his very essence into three distinct remnants, yet even this was not enough to stop his Will from controlling them, from re-forging part of his essence through the use of Kadaj and the remaining Jenova cells. What none of us knew then was that this was only the opening stage of his plan. Back then, just before Cloud had defeated him, Sephiroth managed to conceal his partly re-forged spirit deep within Kadaj’s soul. When that soul was returned into the life-stream, Jenova’s power shielded it, allowing it to remain whole and escape the degradation process.

Since that day, he has siphoned the remaining remnants of his essence from all corners of the planet’s core, and has finally achieved his true rebirth. What was once a memory is that no longer … Sephiroth has returned."

- Vincent Valentine


"His return is the herald of a disaster beyond our comprehension. As Jenova infected the life-stream like a cancer, so has Sephiroth. He has gained a deeper knowledge and understanding of it's workings, and has managed to gain control of it's flow. With it, he has turned the very planet against us - and twisted a new breed of Weapons to his cause.

A war is looming on the horizon. We fight not only for our lives, but for the salvation of all human-kind..."

- Red XIII


Endless Cry
Final Fantasy VII



The Concept


Set within the Final Fantasy VII universe, Endless Cry is a role-playing experience that combines standard role-playing and story progression along with a defined stats and battle system. Player created characters will have set attributes, along with personal inclusions, with which to battle the opponents that they encounter during the course of the role-play. Players will take on the roles of new Avalanche members, and journey across the world in an attempt to put a stop to Sephiroth and his army of converted Weapons.


The Combat System

When the game-master initiates an encounter, play will switch to the combat system. The stats of all parties involved will be displayed, and then the battle will commence. The main stats involved within the combat system are as follows:

HP [Health Points – the life capacity of a player or opponent]
AP [Action Points – the capacity to act]
Attack [Physical strength]
Vitality [Protection against physical attacks]
Magic [Mental strength]
Spirit [Protection against magical attacks]
EXP [Experience Points – the level of growth for a character]
SP [Special Points – the level of growth used for Materia]

Solo Combat:

Action Points [AP] is the unit cost for the available actions that a player can use during combat. For example, using an attack command costs 25 AP. However, players are not restricted to issuing one command per turn, players can issue as many commands as they have AP for in a single turn.

AP is restored by 50 points at the start of a player’s next post, or through the use of an Item or a Limit Break. Once players have written all the commands for their turn, then the opponent will act, and so on, until either the player or the opponent is defeated.

Party Combat:

In combat within a party, players can post at any time following another player’s post (so in keeping with no double-posting) – allowing for combat to be more free flowing and exciting, as well as not on the waiting of another player in the party as with a standard turn-based playing gauge. Stats will be re-calculated, and the opponent’s actions delivered, periodically by the games-master.

Defeating opponents, in either modes of combat, earns the player(s) with EXP, SP, Items and Gil.


Combat Commands and Etiquette


There are five main commands that can be used during combat, however, as many of these commands can be used in a single turn as long as the player has the sufficient AP or cost to initiate them. The commands that can be used are:

Attack [25 AP cost] Use your weapon to physically attack an opponent
Materia [Various costs] Use an attached Materia spell
Item [50 AP cost] Use an Item from your inventory [1]
Limit Break [Stock cost] Use a personal Limit Break
Weapon Switch [No AP cost] Switch to your sub-weapon, or back to your main weapon

[1] AP recovery items can only be used once per post

More commands can become available through the use of Command materia.

Though combat in Endless Cry is based on a set system, players will adhere to the role-playing standard set by the forum. Posts MUST NEVER consist of a player posting ‘attack, attack and use Potion’ during combat mode. Ever. Player’s doing this will be warned, and upon further infractions, will be highlighted to a Mod and booted out of the role-play. Combat etiquette will be the same as standard role-playing, but with the commands highlighted for ease of the games-master.

For example:

“Cloud breathed out hard, stunned by the previous slash of the creature’s claws that had caught him across his chest. It didn’t strike deep, but enough to cause him a moment of discomfort. He turned, tightening the grip onto his blade, before dashing towards the creature in order to catch it off guard, slashing it’s unprotected skin with a powerful sidewards swing. In mid-strike, he suddenly brought it back, twisting the blade’s edge in order to cause further damage. He finally pulled out the blade with all the force that he could muster, before retreating to a safe distance. As the creature cried out in pain, Cloud used the opening to flip the lid off of a crystal-coloured bottle, and gladly gulped down a Potion in order to restore some of his fatigue.”

To recap, all posts at any time - ESPECIALLY in combat – must maintain the same high role-playing standards set by the forum and this game itself.

Weapons and Equipment

All players will have a slot within their inventory for their weapons, armour and an accessory. The weapon can be chosen by the player upon character creation, and it can be upgraded during the course of the role-play. Armour and accessories can be bought in various Shops around the world. Both weapons and armour have a set number of slots that can be used to place Materia. Materia can be used to cast various spells during combat. A sub-weapon can also be chosen for use in combat. [1]

Weapons work on a range system, as opponents can place themselves within close or long-range radiuses. Short range weapons will not be able to reach opponents at long-range, though have the chance of going critical, whereas long-range weapons can attack opponents at either range, but will never attain a critical hit. Players can switch between their main and sub-weapon at will during combat. This tactic will prove highly useful since weapons can degrade with use.

Degradation occurs with every hit used by a weapon. At certain points, the weapon will begin to lose it’s power, and sub-weapons degrade at an even faster rate than main weapons. All weapons can be restored at Weapon Shops located throughout the world, or through the use of specific Items.

[1] Sub-weapons will rettain the same attached Materia as a player’s main weapon, so there is no fear of losing important Materia, spells and attributes by switching weapons during crucial combat segments

Materia

There are five main types of Materia within the Final Fantasy VII universe. They are:

Magic [Green Materia. The casting of various spells]
Command [Yellow Materia. Adds additional commands to the player]
Support [Blue Materia. Supports other Materia]
Independent [Purple Materia. Boosts and supports the player]
Summon [Red Materia. The summoning of powerful creatures into combat]

Materia must be placed within the equipment slots of weapons and armour in order to be used during combat. All Materia has it’s own AP cost, strength and terms of use, and can be powered-up by attaining SP through combat. Materia can also be connected in a variety of different ways, depending on if the player has linked slots in their equipment, and on the connection Materia, increasing the options and variety of usage.


Limit Breaks

Limit Breaks are special techniques that are inherent to each character. During combat, attacking an opponent, or being attacked, will fill a player’s Limit Break Gauge (LBG). As this gauge reaches a certain level, then the player can unleash a powerful Limit Break. Limit Breaks are created by players during the sign-up phase, and through the course of the role-play itself. The stronger a single Limit Break is made, the longer the LBG needs to fill in order to use it. Limit Breaks can also be increased in power upon levelling up.


Endless Cry Sign Up

Players MAY NOT create characters that have any major connections or relationships to any of the main game protagonists. You may however create characters who have been affected by certain circumstances from the compilation (i.e, a refugee from Mideel, an ex-Soldier, etc...)

General Information
Name:
Age:
Gender:
Hometown:
Personality:
Short Bio:

Combat
Weapon Name:
Weapon Range: [1]
Weapon Description:
Sub-Weapon Name:
Weapon Range: [1]
Sub-Weapon Description:

[1] A weapon can be either short or long-range. As detailed in the ‘weapons and equipment section’, short range weapons have a chance of going critical, but can not harm opponents at long-range, whereas long-range weapons can attack opponents from any range, but will never attain a critical hit.

Stat Alignment
Strong:
Neutral:
Weak:

Players must chose two stats which they are strong in, two that they are neutral in, and two others that they are the most weakest in. These choices will form the base statistics for the character during combat. A reminder of the main stats are: HP, AP, Attack, Vitality, Magic and Spirit.

Elemental Affinity
Strong:
Weak:

Players can also choose the elemental affinity that their character is most attuned with. Elementals include: Fire, Ice, Thunder, Water, Earth, Air, Darkness and Holy.



Limit Breaks
Limit Break #1 Name:
Limit Break #1 Description:
Limit Break #1 Effects:

Limit Break #2 Name:
Limit Break #2 Description:
Limit Break #2 Effects:

Players have complete freedom in designing their own Limit Break techniques, allowing them to bring in specific character abilities or traits that they have in their normal role-playing profiles and situations. However, players must be warned that the stronger they make their Limit Break, the higher the Limit Break Gauge will be before it can be used. An example of using the template would be:

Limit Break Name: Heaven’s Wrath
Limit Break Description: The clouds part overhead as several rays of piercing white light strike down with godly force, blasting a single opponent three times. The resulting explosive shockwave has a secondary healing effect on the player
Limit Break Effects: A holy-elemental magic attack x3 + Player Cure

Players need not worry about having to make a weak, and so more usable, Limit Break to start with. Limit Breaks, as explained previously, can be upgraded and powered up over the course of the role-play. So it is in a player's best interest for the starting Limit Breaks to not be too strong, and so, making them more usable earlier on.


First Steps

Once a profile has been accepted, the games-master will then add their profile to the main topic, and the player can begin participating within Endless Cry. Players will begin in Cosmo Canyon, having just newly joined Avalanche in order to protect the planet. The games-master will guide players through the opening stages, including every concept used within Endless Cry, so there is no worry if a player does not absorb all of this presented information all at once.

Any questions at all, both about the concepts used here, play discussion, as well as any major OOCs, can be posted here.
 
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Name:shadow
Age:21
Gender:male
Hometown:Nifleheim
Personality:distant from everyone around him, he is serious in combat and talks very little.
Short Bio:shadow was born right when power was lost within the town, plunging Nifleheim into shadow. hence his name. as he grew up, things became darker around him. now, he has joined avalanche to solve this mystery and protect the world.

Combat
Weapon Name:shadow scythe
Weapon Range: melee
Weapon Description:forged of shadows themselves, this weapon cuts through to people's very souls darkening them and usually blinding them.<o:p></o:p>
Sub-Weapon Name:jet sword
Weapon Range: melee
Sub-Weapon Description:made of jet, the darkest gem, this blade allows Shadow to sneak behind his foes and backstab them.

element Alignment
Strong:darkness
Neutral:everything but holy
Weak:holy

stat alignment
strong:magic, vitality
neutral:spirit, mp
weak:hp, strength

Limit Breaks
Limit Break #1 Name: shadow orb
Limit Break #1 Description:gathering together shadows and forming them into an orb, this attack darkens wherever it strikes.
Limit Break #1 Effects:shadow damage to all foes, blind to all foes

Limit Break #2 Name: soul steal
Limit Break #2 Description: stealing the souls of his foes to power himself and his allies, Shadow steals his enemies soul dealing massive damage and healing his allies
Limit Break #2 Effects:shadow damage to all foes, curaga on all allies.

is this a good profile?
 
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The only problem I noticed was with the stats alignment section.

Stat Alignment
Strong:
Neutral:
Weak:

Players must chose two stats which they are strong in, two that they are neutral in, and two others that they are the most weakest in. These choices will form the base statistics for the character during combat. A reminder of the main stats are: HP, AP, Attack, Vitality, Magic and Spirit.

Instead of stats strength and weaknesses, you included an elemental affinitity. I wasn't planning on adding affinities for characters just yet, but I'll add it in at the start anyway and alter the sign-ups. So yeah, once you have re-done this segment, you are good to go!
 
General Information
Name: Sage Mallory
Age: 17
Gender: Male
Hometown: Junon
Personality: Sage is an introvert with poor social skills. He's become judgmental of others as a sort of bad habit, he reverts to sarcasm and cutting others down when he feels nervous or threatened. He deeply loves the planet though he has a dour way of showing it.

Short Bio: Sage's
father was a grunt in the ShinRa army, this caused his family to move so frequently in his early childhood that Sage never got acclimated to making friends. The result was a withdraw form the physical world and a flourishing in the Cybernetic world.

His father retired to Junon while Sage was still young and took up a job as a weapon repairman. Sage always had a knack for taking things apart and putting them back together, usually when he did so he'd manage to improve the design. He took a great liking to his father's profession and expressed interest in it, but his father refused to allow him to follow in his footsteps.

One day ShinRa officials came to collect Sage's father, who ran for his life. Sage was left all alone at a young age. He grew to hate his father and planned to join ShinRa the first chance he got. However, on the day he enlisted to join the army he was turned away at the door. He was told that his father was a traitor and he would not be allowed to join.

When he returned to his home in Junon he decided to burn everything of his father the traitor. He gathered as much of his fathers belongings and planned to take the trash to a secluded forest and burn it. While kindling the fire and sobbing about his sad life Sage came across a journal his father had kept and marked 'For Sage'. As he flipped through the pages he learned of ShinRa's corruption, of the many villages that were destroyed by mako reactors and the damage it was dealing to the planet. Sage also learned that his father had spoken out actively against ShinRa and that was the reason he was taken away. From that moment on Sage vowed to make his father proud, he left Junon to join Avalanche.

Combat
Weapon Name: Stun Baton
Weapon Range: Short Range
Weapon Description: A 16" extendable metal rod that upon contact sends an electrical pulse through the body that disrupts the signal from the brain that controls voluntary muscles. Touching an enemy with the stun baton for three to five seconds sends a high voltage shock causing loss of balance and muscle control, making them incapable of further agressive contact. Full recovery takes about five to ten minutes without permanent harm.

Sub-Weapon Name: Grenades
Weapon Range: Long Range
Sub-Weapon Description: Standard ShinRa issued tactical grenades. Pull the pin and throw. Types of grenades include : Impact, smoke, flashbang, EMP.

Stat Alignment
Strong: Attack, AP
Neutral:
Magic, Vitality
Weak:
HP, Spirit

Elemental Affinity
Strong: Thunder
Weak: Earth


Limit Breaks
Limit Break #1 Name: Bolt from the Blue Nowhere
Limit Break #1 Description: Sage pulls out his laptop from his satchel and begins typing expertly, the question 'Scan?' appears on the screen and he presses enter. An infrared camera suddenly lights up spreading a targeting cone that flows over an enemy. The laptop brings up a detailed analysis of the enemy and its weaknesses. The question 'Exploit?' appears on the screen and Sage presses enter again sending a shockwave of blue electricity that circles the opponent and attacks its weakness.
Limit Break #1 Effects: Analysis of Enemy, does heavy damage to target.

Limit Break #2 Name: Up the Perameters!
Limit Break #2 Description: Sage plops down on the ground with his trusty laptop and sets the IR scanner to target the party, the question 'Empower?' appears on the screen and Sage presses enter sending a bolt of electricity to each party member that massages the brain, quickening response time and releasing excess adrenaline through the body.
Limit Break #2 Effects: Casts protect, shell, haste and regen on all party members.


Hope this is acceptable, I'll make any necessary changes because seriously this looks awesome!
 
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I note a lack of apperance tab.
I halfway assume this is either a fault, or a planned thing that has something to do with the RP itself.
I hope my character is good. If not, feel free to nag ^^

------------------------
General Information
-Name: Kayne, called ‘Kain’
-Age: 22
-Gender: Male
-Hometown: Midgar
-Personality:
Nice and helpful, likes friends. If he gets a cause, he is determined to have it done. Logical, yet sometimes rather dumb.
He takes information rather fast, and has a base knowledge of almost everything.

-Appearance:
Kayne stands 183cm tall, and weighs approx 72kilos.
He has long red hair, that is fastened in a simple ponytail, it reaches his lower back. His eyes are deep green, and his completion is smooth.
He wears a black set of cloth pants, sturdy enough to fend of many small rifts. A black T-shirt and a ankle long dark reddish, almost black, coat. It has 2 pokcets on the outside, in the 'normal' location, and one in the left hand side, in the inside.
He has a set of comfortable boots, that makes little to no sound when used.
He wears a pendant, it is a simple crystal heart. It is the last memento he has of his mother.
His staff is fastened on his back, the gem over his shoulder, and his pistol is in a holster on his right hip. (read weapons)

-Short Bio:
He was far from the strongest one in his neighborhood. Due to this, he was often a victim of bullying. Thought he took it back when it came to usage of smarts.
He did well at school, as long as that lasted, as his family where a long way from rich.
Even thought his dad where a goon on ShinRa.
Though, they made a living with what money he managed to get his hands on.

One day, he got his hands on a Materia. He instantly knew not it use it, and quickly found out he had an affinity for spells and Materia in general.
He only got a few days with it, until an official saw it, and took it. With a poor excuse that the military needed it more then he did.

As Rumors of that Sephiroth started to awaken, and again wreak chaos, ShinRa took offensive action. His father was one of the men sent out. And they never returned.
This boiled hatred deep in Kayne’s heart, not only where Sephiroth destroying everything, but it was made more personal as his father was taken by Seph.
It did not make it better, as his mother took her own live while grieving, not thinking of Kayne at all.
He took the money his parents had hidden away for a time in need. And used it to get himself equipment, bound on doing what he could. Though, ShinRa was not an option, as they where too military like and everything had to be done orderly.

He managed to enter Avalanche. Thought he did not excel in ranks at all, nor was he taken out often. Due to his lack of physical strength, he was often left behind.
This did not always stop him, and during the passage of time he gained a small reputation of his skills with Materia, and strength with spells.

Combat
-Weapon Name: Purple Night.
-Weapon Range: Long
-Weapon Description: A 170cm long metal staff. It has a large purplish gem-like thing in the end; it glows as he casts spells.
It also heightens his spell damage/resistance slightly.
When used for attack, he points the gem towards the enemy, which in turn sends out a purple energy ball that deals a low non-elemental damage.
In dire need, he can use it for melee bashing, though the staff can take the usage, Kayne don’t get much damage out of it.
It is fastened across his back, gem over his right shoulder, when not in use.
-Picture Link



-Sub-Weapon Name: Scilenced ShinRa handgun.
-Weapon Range: Long
-Sub-Weapon Description: This is a base pistol, with a scilencer, that is issued to the ShinRa soldiers. It is used when the enemies are resistant to magic, or have some clear weak points that can be exploited by projectiles. Like cameras, and the like.
it is fastened to his right hip when not in use.

Stat Alignment
-Strong: Magic, Spirit
-Neutral: HP, AP
-Weak: Attack, Vitality

Elemental Affinity
Strong: Lightning
Weak: Darkness

Limit Breaks
-Limit Break #1 Name: Multicast
-Limit Break #1 Description: For the duration of this limit break, he can mix up to 3 different spells (he has to have the Materia for them (ONLY works with green Materia)) into one single spell.
He can also mix in 3 of the same, thus heightening it severely ineffectiveness.
It can also be used so that 3 different spells, can be cast on 3 different targets.
|-Example1: Lighting, slow, Confu.
This will make the target get lightning elemental damage, slowed down, and confused, assuming all hits.
|-Example2: Fire, stop, Curaga
He can use a fire attack to attack one enemy, heal one ally. And stop another enemy.
-Limit Break #1 Effect:
Up to 3 different elements/status effects.

-Limit Break #2 Name: Death & Rebirth.
-Limit Break #2 Description: Most light around is drawn away, and it forms a light orb in front of him. This orb then moves to the right, as a pitch black one moves to the left.
The white orb hovers over the party, as the black one hovers to the enemies.
They stop for a second, and suddenly. The white orb starts to ‘snow’ on the allies, as the black one thunder into the ground, forming a black dome around the enemies for a full second.
-Limit Break #2 Effects:
Enemies: Death
Allies: Full life/Full Cure.
 
ok i edited mine. i didn't read the whole thing, so i put in the elemental thing by accident. please ignore the different colorings of text i do not know why that is happening.
 
Oops. Yes, the absence of an appearance tab was a simple mistake on my part. ^_^ Feel free to include it and I'll add it to the main thread that I will set up in just a moment.

Shadow, Sage and Kayne have all been accepted.
 
2 questions

1: When will the RP start?
2: when will you post your character ^^
 
I should have the main RP, including a profile of my own, up by tonight. :)
 
Questions :
1) We're all starting at Cosmo Canyon right?
2) How many people are going to be in the RP?
3) Will we be fighting in teams of three?

Thanks for the acceptance.
 
Also, as my character is sorta useless without materia, will I be starting out with one/some.
And will it be FF like, where we defeat someone, and we get random items, XP, and Gil?
And if so, how will the items, and money be divided?
 
Most of these questions will be answered during the opening stages of the role-play, however:

We're all starting at Cosmo Canyon right?
Yes, everyone will be starting at Cosmo Canyon.

How many people are going to be in the RP?
Since this is a new concept here, I doubt we'll reach my limitations any time soon, however, I was able to maintain 10 players on my own without any difficulty in previous incarnations of this role-playing style. So yeah, 10 will be the maximum for now.

Will we be fighting in teams of three?
Combat will be a mixture of solo and group action. The start of the role-play with restrict the player, but more and more freedom will be unlocked for everyone as I go through, and you pick up on, all the basics. Then, the world is completely open, including what story threads to go through first, either on your own, or with someone else.

Also, as my character is sorta useless without materia, will I be starting out with one/some.
Yep, you will be granted the use of some Materia during the opening story.

And will it be FF like, where we defeat someone, and we get random items, XP, and Gil?
Exactly.

And if so, how will the items, and money be divided?
Items and money are distributed equally to all within the battle, however, the player who defeats each opponent earns additional EXP and SP.
 
Nice. thanks for that ^^

I have more questions, but as you explained, you planned to start the RP in not too long.
I assume that things will be explained at that point.:
And If I may, I request an additional materia, or the opportunity to choose, unless that is already in your ideas.

As my char, is a mage, and suucks in any other form of battle. ^^
 
I'm glad I finally had the time to create a character and bio for this RP. This RP looks incredible! I hope my character is acceptable.

General Information
Name: Tokugawa Yukio
Age: 21
Gender: Male
Hometown: Wutai
Character Photo:
http://www.randomfew.net/~contra/yukuiopic2.jpg
Personality: Yukio is what a rich, spoiled heir would be imagined as. Selfish, narcissistic, brutally honest, egocentric, sarcastic, yet surprisingly self-righteous. On the outside, he’s an arrogant pretty-boy, but after getting to know the man, he really does have a good heart, and cares about the well-being of others. Due to his parents and his upbringing, it’s difficult, at first, for him to express how he feels.

Short Bio:
Tokugawa Yukio had a rather unusual upbringing, primarily due to his parents. He is the illegitimate child of Don Corneo, and Tokugawa Akako, who was one of his adored Mistresses. Tokugawa Akako was a widow, due to the death of her wealthy merchant husband, Tokugawa Tomi. Akako was not one of the most loyal women, and was ambitious in her own rights. She wanted to keep her husband’s shop alive, so that she could have plenty of money to last her lifetime. When she heard about the wealthy Don Corneo, she made it a goal of hers to become a Mistress for the man. Because of that, Yukio was born, and was quite a surprise for the greedy woman. Don Corneo would have more troubles than he could have cared for if people knew he had a bastard child. One night, Akako showed up at his mansion, with infant Yukio bundled up in her arms. She threatened Don Corneo, saying that if he didn’t support her and her son financially, that she would let everyone know about him. Since that day, Akako has had more money than she knew what to do with, and her husband’s shop remained open in Wutai.

At first, Akako scorned her son, and cursed him for ever having being born. Yet, as the years went on, she couldn’t help but adore her golden-haired, blue-eyed son. Yukio had a very exotic look to him, which often bewildered those who saw him. Because of his mother’s Wutai-heritage, and Don Corneo’s ‘caucasian’ background, Yukio was a blend of both backgrounds. The blonde hair and blue eyes came from his father’s side, while the facial structure and eye-shape came from his mother’s side. Yukio grew up in Wutai, believing that he was the son of his deceased father, not the wealthy and lecherous Don Corneo.

One day, when he was a teenager, Yukio felt a little mischievous, and decided to rifle through his mother’s bedroom drawers while she was at the shop. That was when he came upon his birth certificate. Imagine the boy’s surprise when he read the name in the “Father:” category. After a big fight with his mother, Yukio set out to confront his biological father.

When he was seventeen years old, he showed up at his father’s door, telling him that he had some very important information about a shipment of beautiful women from Wutai, that were to be sent to Don Corneo’s mansion. Of course, Don Corneo opened the door with glee. Once they were inside his mansion, and sitting in one of the lounge rooms, Yukio handed him his birth certificate, staring at the man’s face for a reaction. He got it all right.

Yukio wanted Don Corneo to acknowledge him as his son, and the heir to his fortune. Of course, Don Corneo didn’t take too kindly to the idea. Yukio was thrown out of the mansion, only to return the following day, and the day after that, and the day after that. Eventually, Don Corneo became rather annoyed with the boy, and gave in to him. Yukio left with a hefty sum of cash in his pocket, and a newly created relationship with the man he could call ‘Uncle.’ Don Corneo couldn’t be a ‘father’ to Yukio, but he didn’t mind being an ‘Uncle,’ instead. Yukio still got what he wanted, a relationship with his father, and recognition as his son, title or no title.

Through the years, Yukio focused a lot more on battle-training, not really as a defender of Wutai, but as a man who could fight for a cause, once that cause found him.

Combat
Weapon Name:
Saber
Weapon Range: Short-range
Weapon Description: It’s a long, thin, silver blade, was an ivory hand guard. Yukio keeps it sheathed at his side, within an ivory sheath. It’s light-weight and sharp, and meant for quick, rapid attacks.
Sub-Weapon Name: Battle Rifle
Weapon Range: Long-rage
Sub-Weapon Description: Yukio’s battle-rifle is white in color, to match his white attire. It is capable of firing in different modes, including: bolt-action, semi-automatic, burst-fire, full-automatic, and selective fire. Yukio keeps the different parts of the gun strapped on the inside of his trench coat, and on his free time, assembles and disassembles the battle rifle, and cleans it thoroughly.

[Since it says that long-range weapons can never attain critical hits, but the short-range can, I’d like to switch that around for these weapons. Yukio’s short-range weapon will never have a critical hit, but his long-range weapon may.]

Stat Alignment
Strong: Vitality, Attack
Neutral: AP, Magic
Weak: HP, Spirit

Elemental Affinity
Strong:
Fire
Weak: Earth

Limit Breaks
Limit Break #1 Name: Peeping Tom
Limit Break #1 Description: Using his battle rifle, Yukio looks at the enemy through the scope and fires from a distance. He moves to another long-distance area, and repeats that action. A total of five shots are fired, in rapid succession.
Limit Break #1 Effects: Three successful critical hits on the enemy.

Limit Break #2 Name: Vanity Flare
Limit Break #2 Description: Yukio pulls out a mirror, looks at his reflection, flicks his hair, and tosses the mirror in the air. Using his battle rifle in full-automatic mode he shoots the mirror, shattering it. The remaining bullets ricochet off the shattered pieces of glass, sending them hurling for the enemy, and gaining some heat along the way. Once the bullets strike the enemy, an explosion follows.
Limit Break #2 Effects: The enemy receives five critical hits, as well as damage from a fiery explosion.
 
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Red Fox
I apologise for the non-inclusion of your appearance (especially after you reminded me!). I am now in the process of adding it to your profile.


Contra Fates
Awesome bio! I am more than happy to include the switch in critical chance between the two weapons. So no problems there. I do have one query about your Limit Break however. Limits can be upgraded in power over time, so you could add some more critical attacks and an explosion to the first Limit later on, freeing you with space for a different kind of Limit to start with. Aside from that, again, awesome.

I am now adding you to the main profile thread. You can make your introductory post whenever you are ready.
 
Contra Fates
Awesome bio! I am more than happy to include the switch in critical chance between the two weapons. So no problems there. I do have one query about your Limit Break however. Limits can be upgraded in power over time, so you could add some more critical attacks and an explosion to the first Limit later on, freeing you with space for a different kind of Limit to start with. Aside from that, again, awesome.

I am now adding you to the main profile thread. You can make your introductory post whenever you are ready.

Thank you! I'm glad the critical switch won't be an issue. As for the limit breaks, I'm going to lower the number of critical hits. Yukio's a bit of a 'flashy' character, so the later Limit breaks will likely consist of over-dramatic displays, with decent amounts of damage, just like the first ones. To let you know, I'm going to change Peeping Tom to 3 critical hits, and Vanity Flare to 5.
 
I really love the detail you've gone to here Unphased!

Now some questions :

1) Can we put our status and perceived status at the end of each of our attacks? Remaining AP etc. Or should we just wait for you to do that.

2) Should we just take creative license on using materia? Thats really why I didn't use any...

3) Was there a reason I got FREAKING BAHAMUT?!

4) Can I really exhaust at full extend all my ap in one turn. For instance, by my count I could have attacked a full 9 more times if I wanted to... is that right? Could I literally attack 12 times in my first turn then 2 times per turn after that?

5) Is there any drawback from having 0 ap?

6) How have we been doing so far?

I just wanted to end with a multiple of 3 for questions...thats all really. XD
 
aaand, Ill continue on that line of questions.

2 v2: As F_G asked, how does the materia work. He got a green, and a red one. (Grats BTW F_G ^^ )
Though, as the ting states

All Materia has it’s own AP cost, strength and terms of use
What is the cost of the materia's, and what can I expect to do with my 2 command.
Do I learn Enemy skills as in the game, or do you control what I learn, when I learn it.
And when I learn something. Wont the cost differ depending on the skill?

Also, the steal one, how does that work
Should I just state that I use steal, and you explain if I got anything, and if I did, what that is?
 
Well, I got my post up. I hope it wasn't too long. ^^;
Yukio's going to have to sit this current fight out for now, since it wouldn't be too wise for Yukio to run in, guns blazing, without his Avalanche starter-pack. After he gets that, and if the fights still going on, then he'll jump in.

This is a lot of fun so far. =) I've missed Final Fantasy RP, big time.
 
well i can answer one question real fast: the AP cost of each materia is listed on the very first post that unphased listed. the others must be answered by unphased.
 
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