Hey. I'm not very sure about the Guardians thing. Must all characters have a Guardian?
Hm, anyway, I made this character with Ralcitch in mind. So, if possible, could I take that Guardian?
Name:
Gloria le Fey
Age:
20
Alliance:
Neutral
Race:
Human
Element:
Lightning: Strong against -> Water, Weak against -> Land
Occupation:
Traveling Merchant
Personality:
Gloria is a free-spirited individual who has no qualms about having fun at the expense of anything, or anyone for that matter. She is inconsiderate to a large extent, often ignoring the fact that her actions could cause someone inconvenience - and sometimes, harm. However, this inconsideration is counterbalanced by her conscience, which also ensures that nothing goes beyond salvation.
She is generally approachable and friendly, so long you do not have a job that requires her to commit heavily. Otherwise, one would only have about a minute left with her before she slips away.
In battle, she is a ferocious enemy highly focused on bringing down her enemy - permanently, if possible. Because of this ferocity, and the bad rumors that spread as a result, she tries to avoid doing battle wherever possible.
Appearance:
Gloria le Fey
Gloria was never a stickler for long hair, thinking it to be an irritation in battle. She favors her hair short, and neatly trimmed at the back, with a fringe left undisturbed. Her complexion is sickly pale - which causes her to appear weaker than she really is - while her eyes are a unusually deep blue.
Her height is about 1.70m, and she appears generally good looking to most males. A common first impression for guys would be that she makes a nice target to hit on, while for girls, she can appear somewhat loose, or somewhat nice to have for a friend.
Weapons:
As pictured.
It isn't really a weapon. A mere cudgel with an ornamented end, and an other end that is plain; this is often used more as a walking stick than a weapon. While Gloria is capable of spinning it fancifully, she is unable to use it with as much skill as a trained warrior.
She is capable of using it to bludgeon an unsuspecting person, or simply to parry attacks coming her way. Alternatively, she can channel her magic into the cudgel to slam at her enemies (Though the magical powers are significantly reduced because the cudgel does not facilitate magic).
Her gauntlet could be considered a weapon, however, because of it's ability to facilitate magic.
Armor:
Being more a merchant than a warrior, Gloria goes for light armor to allow her to lug her haversack of goods with her. Her only armor is a small, upper-chest plate, as well as a partial plate for her right arm. This partial plate is peculiarly shaped to deflect slashing strikes.
Leading down from the partial plate is a metal gauntlet she calls the 'Monster Claw'. This jet black gauntlet is made of steel, is highly durable, and greatly facilitates her magic spells.
She also wears a fur mantle which holds her cheap, cloth cape for the purpose of warmth in the colder regions she visits.
Abilities:
Thanks to her lithe figure, and exposure to combat, Gloria has rather good stamina and is able to last long in a battle with ease.
Having been a merchant for some time, she has grown to be able to identify edible and useful herbs - poisons included.
Having also been quite a poor merchant for some time, she has grown to be able to pickpocket people.
Magic:
Lightning Force-
Facing her gauntlets in a certain direction, Gloria is capable of blasting a single bolt of lightning. This bolt is blue in color. It has only enough voltage to cause a brief moment of pain from which a person may recover easily in about 3 seconds. Costs 1% mana.
Enchant Lightning-
Gloria is able to enchant her gauntlets such that it contains a small charge of electricity enough to either surprise anyone who shakes her hand, or knock someone out. (Not for use in combat)
Storm Seek-
Summoning a bolt of lightning from the natural surroundings, Gloria blasts a bolt of lightning that delivers a tremendous amount of pain. Extent of damage depends on the person's resistance to electricity. The worst possible outcome of this skill is incapacitation. Costs 5% mana.
Lightning Stab-
Gathering 10% of her mana, Gloria summons a blade of electricity that swings down from the sky onto her enemies. The blade is not physical in nature and is able to go right through a person - though it does no damage. As soon as it makes contact with the ground, it begins to cackle with a menacingly powerful amount of electricity that is capable of killing an ordinary person (excluding key NPCs and player-controlled characters).
The blade takes 3 seconds to swing from the sky to the ground. The damaging area of effect lasts for another 3 seconds before fading away. This blade is blue in color, and does not differentiate between friend or foe.
Nine Tail Bolt-
Gathering 20% of her mana, Gloria summons a magical circle that appears vertically before her. This circle proceeds to blast nine bolts of electricity simultaneously at all enemies within range (directly in front). Alternatively, Gloria is able to focus all these nine bolts into one concentrated bolt that is capable of either dealing heavy damage or kill.
Thunderstorm-
With a hefty 50% of her mana as payment, Gloria is able to summon storm clouds immediately above her and bring down bolts that are as powerful as a concentrated Nine Tail Bolt. The number of bolts that she is capable of summoning depends on the environment, with 2 being the minimum, and 5 being the maximum.
These bolts are moderately accurate. There is a brief flash before the lightning strikes the area, allowing an agile person to dodge it. (Think Thunder Plains in Final Fantasy X)
History/Background:
Contrary to what many would possibly assume from her behavior and dressing, Gloria is actually the daughter of a rich aristocrat. Born with a silver spoon in her mouth, Gloria was given everything she could possibly wish for. It was only at the age of 4 that her father discovered that she was not his real daughter - a devious scheme orchestrated by a mistress that desired the aristocrat's love.
Gloria's mother was promptly chased out and died alone in the outskirts of the city while Gloria was raised under the cruel parenting of her new step-mother. It wasn't so much of a bad thing, if the step-mother ended up molding Gloria into a highly practical and resourceful person. At age 16, she was engaged to another noble family's son by her father.
Her father had never once treated her well for as long as she could remember, so she did not hesitate in protesting against this decision. Of course, nothing gets through the man of the family. And the woman of the family, no less. With both father and step-mother against her unwillingness, Gloria turned to a more desperate measure, selling her belongings to prepare to break away.
Her status was a helpful thing, for it ensured that her items were always of high value. She amassed a small fortune and started purchasing supplies to prepare to leave. The engagement date was set several months later, so she had quite some time to prepare. Her father started sending her for classes to prepare her to be a proper bride, but she uses this as an opportunity to swap her tutors with a magic tutor that taught her the art of magic.
Meanwhile, she continues to amass her wealth, now moving to items around the house. She stole several portable objects of value which she kept in a haversack that she recently purchased. These actions, however, were noticed by her step-mother. She was confronted then and there, she bludgeoned the step-mother to death.
Deeply horrified, she grabbed her belongings, changed out of her formal wear and left. For several months, she had to lay low as wanted posters of her were put up. She decided to trim her hair short during this period to alter her looks, and also as a decision to sever ties to her past (since the long hair was considered by her father to be a desirable trait among noblewomen).
She was 17 then, and managed to eke out a living selling the objects she stole. Later, she learns from a merchant that she traveled with about the way to identify useful herbs and poisons to sell. As she also helps to protect this merchant along the way, she develops her magic such that she can be considered a rather skillful magic user.
However, as she never dedicated herself fully into being a merchant or a mercenary, she did not have a definite source of income after the objects from her old home were all sold. For some time, she had to resort to thievery. Slowly, she begins to learn to pickpocket.
For the next 3 years, she would survive on a mix of pickpocketing and picking herbs and poisons to sell. She has just based herself in Siard, having stirred up too much problems for herself in other villages and cities.
Character themes:
Gloria's Theme (Dragon Nest OST: Mana Ridge)
Battle Theme (Dragon Nest OST: Abyss Battle)
Hm, anyway, I made this character with Ralcitch in mind. So, if possible, could I take that Guardian?
Name:
Gloria le Fey
Age:
20
Alliance:
Neutral
Race:
Human
Element:
Lightning: Strong against -> Water, Weak against -> Land
Occupation:
Traveling Merchant
Personality:
Gloria is a free-spirited individual who has no qualms about having fun at the expense of anything, or anyone for that matter. She is inconsiderate to a large extent, often ignoring the fact that her actions could cause someone inconvenience - and sometimes, harm. However, this inconsideration is counterbalanced by her conscience, which also ensures that nothing goes beyond salvation.
She is generally approachable and friendly, so long you do not have a job that requires her to commit heavily. Otherwise, one would only have about a minute left with her before she slips away.
In battle, she is a ferocious enemy highly focused on bringing down her enemy - permanently, if possible. Because of this ferocity, and the bad rumors that spread as a result, she tries to avoid doing battle wherever possible.
Appearance:
Gloria le Fey
Gloria was never a stickler for long hair, thinking it to be an irritation in battle. She favors her hair short, and neatly trimmed at the back, with a fringe left undisturbed. Her complexion is sickly pale - which causes her to appear weaker than she really is - while her eyes are a unusually deep blue.
Her height is about 1.70m, and she appears generally good looking to most males. A common first impression for guys would be that she makes a nice target to hit on, while for girls, she can appear somewhat loose, or somewhat nice to have for a friend.
Weapons:
As pictured.
It isn't really a weapon. A mere cudgel with an ornamented end, and an other end that is plain; this is often used more as a walking stick than a weapon. While Gloria is capable of spinning it fancifully, she is unable to use it with as much skill as a trained warrior.
She is capable of using it to bludgeon an unsuspecting person, or simply to parry attacks coming her way. Alternatively, she can channel her magic into the cudgel to slam at her enemies (Though the magical powers are significantly reduced because the cudgel does not facilitate magic).
Her gauntlet could be considered a weapon, however, because of it's ability to facilitate magic.
Armor:
Being more a merchant than a warrior, Gloria goes for light armor to allow her to lug her haversack of goods with her. Her only armor is a small, upper-chest plate, as well as a partial plate for her right arm. This partial plate is peculiarly shaped to deflect slashing strikes.
Leading down from the partial plate is a metal gauntlet she calls the 'Monster Claw'. This jet black gauntlet is made of steel, is highly durable, and greatly facilitates her magic spells.
She also wears a fur mantle which holds her cheap, cloth cape for the purpose of warmth in the colder regions she visits.
Abilities:
Thanks to her lithe figure, and exposure to combat, Gloria has rather good stamina and is able to last long in a battle with ease.
Having been a merchant for some time, she has grown to be able to identify edible and useful herbs - poisons included.
Having also been quite a poor merchant for some time, she has grown to be able to pickpocket people.
Magic:
Lightning Force-
Facing her gauntlets in a certain direction, Gloria is capable of blasting a single bolt of lightning. This bolt is blue in color. It has only enough voltage to cause a brief moment of pain from which a person may recover easily in about 3 seconds. Costs 1% mana.
Enchant Lightning-
Gloria is able to enchant her gauntlets such that it contains a small charge of electricity enough to either surprise anyone who shakes her hand, or knock someone out. (Not for use in combat)
Storm Seek-
Summoning a bolt of lightning from the natural surroundings, Gloria blasts a bolt of lightning that delivers a tremendous amount of pain. Extent of damage depends on the person's resistance to electricity. The worst possible outcome of this skill is incapacitation. Costs 5% mana.
Lightning Stab-
Gathering 10% of her mana, Gloria summons a blade of electricity that swings down from the sky onto her enemies. The blade is not physical in nature and is able to go right through a person - though it does no damage. As soon as it makes contact with the ground, it begins to cackle with a menacingly powerful amount of electricity that is capable of killing an ordinary person (excluding key NPCs and player-controlled characters).
The blade takes 3 seconds to swing from the sky to the ground. The damaging area of effect lasts for another 3 seconds before fading away. This blade is blue in color, and does not differentiate between friend or foe.
Nine Tail Bolt-
Gathering 20% of her mana, Gloria summons a magical circle that appears vertically before her. This circle proceeds to blast nine bolts of electricity simultaneously at all enemies within range (directly in front). Alternatively, Gloria is able to focus all these nine bolts into one concentrated bolt that is capable of either dealing heavy damage or kill.
Thunderstorm-
With a hefty 50% of her mana as payment, Gloria is able to summon storm clouds immediately above her and bring down bolts that are as powerful as a concentrated Nine Tail Bolt. The number of bolts that she is capable of summoning depends on the environment, with 2 being the minimum, and 5 being the maximum.
These bolts are moderately accurate. There is a brief flash before the lightning strikes the area, allowing an agile person to dodge it. (Think Thunder Plains in Final Fantasy X)
History/Background:
Contrary to what many would possibly assume from her behavior and dressing, Gloria is actually the daughter of a rich aristocrat. Born with a silver spoon in her mouth, Gloria was given everything she could possibly wish for. It was only at the age of 4 that her father discovered that she was not his real daughter - a devious scheme orchestrated by a mistress that desired the aristocrat's love.
Gloria's mother was promptly chased out and died alone in the outskirts of the city while Gloria was raised under the cruel parenting of her new step-mother. It wasn't so much of a bad thing, if the step-mother ended up molding Gloria into a highly practical and resourceful person. At age 16, she was engaged to another noble family's son by her father.
Her father had never once treated her well for as long as she could remember, so she did not hesitate in protesting against this decision. Of course, nothing gets through the man of the family. And the woman of the family, no less. With both father and step-mother against her unwillingness, Gloria turned to a more desperate measure, selling her belongings to prepare to break away.
Her status was a helpful thing, for it ensured that her items were always of high value. She amassed a small fortune and started purchasing supplies to prepare to leave. The engagement date was set several months later, so she had quite some time to prepare. Her father started sending her for classes to prepare her to be a proper bride, but she uses this as an opportunity to swap her tutors with a magic tutor that taught her the art of magic.
Meanwhile, she continues to amass her wealth, now moving to items around the house. She stole several portable objects of value which she kept in a haversack that she recently purchased. These actions, however, were noticed by her step-mother. She was confronted then and there, she bludgeoned the step-mother to death.
Deeply horrified, she grabbed her belongings, changed out of her formal wear and left. For several months, she had to lay low as wanted posters of her were put up. She decided to trim her hair short during this period to alter her looks, and also as a decision to sever ties to her past (since the long hair was considered by her father to be a desirable trait among noblewomen).
She was 17 then, and managed to eke out a living selling the objects she stole. Later, she learns from a merchant that she traveled with about the way to identify useful herbs and poisons to sell. As she also helps to protect this merchant along the way, she develops her magic such that she can be considered a rather skillful magic user.
However, as she never dedicated herself fully into being a merchant or a mercenary, she did not have a definite source of income after the objects from her old home were all sold. For some time, she had to resort to thievery. Slowly, she begins to learn to pickpocket.
For the next 3 years, she would survive on a mix of pickpocketing and picking herbs and poisons to sell. She has just based herself in Siard, having stirred up too much problems for herself in other villages and cities.
Character themes:
Gloria's Theme (Dragon Nest OST: Mana Ridge)
Battle Theme (Dragon Nest OST: Abyss Battle)
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