Final Fantasy 15 Ideas!

Gagarazzi

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Okay so I know Final Fantasy 15 is a LONG way off, but i got to thinking will it be another futuristic fantasy world, or will it be more like Final Fantasy 9, with kings and queens, and kingdoms instead of empires.

One of the reasons why Final Fantasy 9 is one of my favourite games is because it's story is unlike most new Final Fantasy's (although I love them too). I'd like Final Fantasy 15 to be themed like Final Fantasy 9 was, obviously a lot of you will probably not agree with me on this but it would be a breathe of fresh air I think with the series.

You don't just have to discuss the general feel and theme of the game here, you can talk about anything you'd like to see in Final Fantasy 15. I know Square hasn't even announced it will even do a 15th game however I think it's pretty likely they will, especially if 13 & 14 are successful.

Edit: Another thing I'd love to see return is Moogles! When was the last time we saw these?
 
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Seeing as though SE are eager to evolve Final Fantasy and possibly make it more western-like (there should be an article in the news section for more information), I don't think the real FFXV will be anything like what I want of it.

Firstly, no more sci-fi settings. Sakaguchi said it himself that he loved FFIX because it feels like a proper Final Fantasy. While I don't want complete medieval settings, I wouldn't mind seeing a world with kingdoms and empires yet with steampunk or some modern day elements.

I would like some non-humans in my party. The party in FFXIII is dominated by humans only. What happened to the Red XIIIs and the Kimahris? They were cool and provided variety to the party. But no weird Quinas though.

Chocobos, Moogles and Cid are staples. They should remain. Moogles should be the cat-like forms they were before and not the bunny ones we see in Ivalice. Cid should be a friendly NPC or playable character again than a villain. I miss that original kind of Cid, though I'm still hoping Cid Raines in FFXIII will be a cool character.

As for protagonists, I would like to see FFXV move away again from the young-men-with-swords approach. How about another female protagonist (though FFXIII has already just done that), or a main character who isn't human?

I would love to see a returned world map or something similar where players can wander the world to find places of interest. I would prefer to have fewer, yet interesting towns/cities than numerous, generic towns. I love Archades in FFXII. If SE can impress me again with the towns, I will be glad. More floating continents will get a big "yes" from me.

I think that's all I want to say. The post got a bit too long anyway ;]
 
I dont think that the game may even be called FF XV. They may abandon Final Fantasy and create a whole new series. I have no idea what that series may be based on, but it better not be a MMO :thehell: I hope that they use younger characters and a more futuristic world than those featured in the games so far.
 
I agree there should be an open world map! I heard they were doing that for XIII Versus, not sure if its true though. And I also agree about different races in the party! I'm just dying for a traditional fantasy world to be featured in a new FF game!

And I hope they do make more Final Fantasy's there my favourite games!
 
Make the game open. Please. Fallout 3 was a tremendous success for EXACTLY THIS REASON, people didn't have to be the pretty boy knight in shining armor if they didn't want to. That doesn't mean they couldn't- but they always had the option of breaking hearts and taking innocent lives instead. Let us choose our own paths, give us our own futures, and give us a reason to keep playing.

Also, lose the Shakespearian language, the dialog in FF12 was annoying as hell.
 
Things I would like to see include...

- A proper villain. One who appears frequently, and doesn't just get tossed aside and ignored until the final battle. I want a villain that has a developed, interesting character that either has complex motives, or is just a complete psychopath like Kefka. Or perhaps both. A calm, calculating and eerily aristocratic one and a complete psychopathic one. Like Pinky and the Brain.
- Real-time battles, or something close to it. Something like FFXII's battle system would be absolutely marvellous - I loved the Gambit system, and it made a nice difference from the standard turn-based stuff.
- Costumes. A great deal of RPGs these days have different costumes. For once, I want to SEE what I equip on my characters in an FF game. If I swap out my rusty sword for one five times the length of my body, I want that to be reflected in my character's appearance. If I give my character an eyepatch, hell, if I make a man wear a thong, I want to see it on my characters, not just their standard gear. Its not exactly ground-breaking stuff. But its nice.
- Lots and lots of optional sidequests. Insanely hard bosses in insanely long dungeons. Mundane and important, lengthly quests everywhere. Granted, most FF games have these...but I want to see it anyway. XD
- Choices. I'd like to decide who I help or not. Say I don't want to gather some mystic artefacts for the Queen of whatever, I want to kill her instead. I'd like to be able to have some degree of freedom in what I do in the main quest. Of course, this will lead to multiple endings, but...why not?
- New Game Plus. I like playing through my games again when I've finished them with all my gear. Its just fun destroying bosses that gave you so much hell the first time around with relative ease, and its great if you just want to see the story without the levelling and whatnot. It probably won't happen, but...eh, it did in Crisis Core.
- An extremely loud and dramatic opera remix of the Chocobo theme.
- FULL voice acting, with a decent voice cast. Voice acting in the FF series has been, thus far, very hit-and-miss, and there isn't much of it. Other series are managing it, so why not FF?
- Predicted gameplay hours becoming actual gameplay hours. They're always saying "there is *insert high number here* hours of gameplay here" but there ISN'T. Quite often, its significantly under what they say. If I get the back of the box telling me there is 70+ hours here, I want to expect to be playing the game for that long.
- Choices in party membes? For once I'd like to be able to avoid the ones I hate.

I'll add more as I think of more~
 
Final Fantasy XV?!? Wow, I never realized it had gotten this far, having more numerical seasons than the Simpsons had seasons (wait....is that right?)

What I'd like to see is:

Full Voice Acting: at this stage of the game, we should be able to have full spoken cutscenes at all times and whatnot.

Well Intentioned Extremists: Put simply, a hero who became disillusioned, either through war or warlike society, and, to quote TVTropes: "Goes to far in his/her attempt to do good. I want something like that, as it would be a departure from the almost flat single minded villains like Cloud of Darkness or outright physcotic villains like Kefka.

Morality Choices/Karma Meter: Taking a page from games like Army of Two: The 40th Day and the KoToR series, there should be multiple various secnarios which the player must choose between 2 decisions that would affect his morality, ie, helping someone or killing them on the spot, making you either the typical Knight in Shining Armor, an Anti-Hero, or no different from the main villain.

Ideas I support from the top:
Althea- New Game+ and Costume matching Inventory
Vryheid- Open Sandbox RPG (ala all BioWare Games)
Graye- A small (if not total break) from the RPG Cliche Handbook
.Swift- More Diverse Race (on a technicality, FF9 did it right)
 
How about completely changing it from the rest of the FFs? How's that.

Maybe... they can make the guys look manlier. Use normal sized swords. And not be cry babies.

And maybe the for the storyline, they can do something like with FFXIII-Versus. That seems like a cool storyline. If 15 can be like anything, I hope it's like versus.
 
What I'd like to see:

Setting: Steampunk, or perhaps base the culture off another culture instead of medieval or the future... Perhaps an ancient Egyptian themed world, an Aztec one, or a Minoan-like culture. In architecture, art and a bit of their beliefs based on this only and the rest they invent to fit the game. Something like what FFX did with its Hindu-ish themed world.

Villain: I've always wanted an evil moogle character... The moogles driven out of the forests by the expansion of man, most moogles just found another forest but one moogle became insane and wanted to destroy the human race.. Or something along those lines. A crazy moogle would be really interesting to see.

A flyble airship is a must for me, and to have this we'd need the return of the world map.
 
Here's what I'd like to see in Final Fantasy XV:

1. Return of the world map.

Give us a huge world map to navigate with lots of cool stuff to explore and with some cool side quests and perhaps even a couple of optional characters to find like in FF VI and VII. I loved racing around the world map in my airship, exploring dungeons and finding extra bosses to battle. When they took the world map out of the series, I felt that the games became too linear. Bringing back the world map would not only please long time fans, but also make the game more attractive to western audiences that traditionally prefer more open RPG's.

2. Bring back Yoshitaka Amano as lead designer.

I love what he did with Final Fantasy IX and I'd like to see him do another Final Fantasy.

3. Less CGI, more gameplay.

I don't mind cut scenes as such, but I think FF has become too dependent on them. Let's save the cut scenes for a few emotional moments and grand showdowns with the main villain and such, and let us play the game the rest of the time instead of just watching it.

4. Multiple choices throughout the storyline.

They toyed with this a little in Final Fantasy X-2, but for some reason abandoned it again. I'd like to see them give it another go.
 
As long as FFXV isn't an online multiplayer game or an open sandbox-style game, it is fine with me. I like FF because I can hang back in my chair and play through a great story with fun characters and big bosses. If I want multiple choices/open end gameplay I'll play another rpg like Morrowind/Oblivion and I really don't feel like chatting up with other people to do quest X or some massive grinding in area Y ever (I don't like MMORPG's). For the rest, I'll just wait and see what they have thought up this time :)

And of course every FF needs it's chocobo's, moogles and girly men, otherwise it wouldn't be FF.
 
-I'd like to somthing like a post-apocalyptic setting with a world torn apart by nucular war tbh just Fallout series setting -__-
-More time to roam about
-apperence is a big deal for me in the games i want to change my chars apperence's
-being able to chose Subbed and Dubbed Voice acting
-Moar loot
-Tons and Tons of side quests (so many in fact it makes the game like 20 Disks for Xbox 360)
-Some sort of good bad karma system
-Huge game changing decisions you have to make For example you have to chose one of your party who lives and who dies (Mass Effect style shiz)
-Tons of game endings(not the shit ones like fallout 3 did)
 
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I'm pretty open to what type of story setting a FF game will have. I liked the older medieval themes, but I liked the more modernized settings too.

I really do like Nomura's character design, so I'm not miffed about him remaining (although he said he'd focus on Kingdom Hearts after Versus, so he probably won't be available for future FF games for a while anyways :hmmm: )

I admit I like my young looking characters, but I liked the more mature characters like Auron too, so I guess it varies >.<

I really would prefer that romance isn't a focus. I'm all for some side romance or something, but focusing a story around a love story doesn't really work out in my opinion. I know people praise Squall/Rinoa of FFVIII but I friggin' hate how it was set up and played out and thus makes me hate the pairing all together >_>

In terms of a main lead, another female would be kewl. Although some people say that Terra wasn't the lead of FFVI, I enjoyed her journey to self-discovery, and Lightning thus far seems kewl from what I understand and her goal to save her sister (?) is something I think plenty can enjoy. But at the same time, a hawt guy whose tush I can stare at while he runs on the field is fine be me :awesome:

I wouldn't mind another Tidus, Zidane, or Zack-like lead then. Squall's my fave FF male so far, but I really enjoyed the more positive and friendly attitude of those guys.

As for villains, I don't know really know what I want. I really would like that the villain was actually a nice guy before turning all opposing - maybe actually a friend or lover of the hero even. Playing Crisis Core showed me Sephiroth was actually a pretty kewl guy before he went batshit crazy, so I feel kind of sorry that such a great guy became so far gone. And I think they could attempt another female villain even. Ultimecia had potential, but didn't work out THAT great :hmmm:

I'm also all for bringing back the world map. I didn't dislike the lack of it in FFX and I'm not miffed about the lack of it in FFXIII, but I did enjoy uncovering little nooks here and there on uncharted territories xD

Gameplay I'm not sure. I really liked how the clothing and accessories you wore in FFIX taught you different abilities. I think that's great incentive to not keeping buying the newest thing in the shop right away. And I think I also like characters having specialized weapons and abilities. It's far too easy to make everyone a copy of eachother with job classes, so I think limitations are necessary to make each character unique in some way :hmmm:

But please bring back the conventional summons! I miss Shiva the single ice goddess, not twin transformer motorbike in FFXIII or a airship in FFXII Dx
 
ffx-3

personally i think they should make one last version of final fantasy x. that is by far my favourite game. the maps were cool, the scenes were a goods mix of serious and fun and the summons were awesome. that is why ffx is still the most popular of all the games in the ff series. that being said i think they should bring back all the characters ( i loved playing as khimari and auron) and make them all playable unlike ffx-2. i think they should bring back seymour as the main villain and have him do something like amass an army of the dead (not to be too specific). they also need to bring back the summons (might be kinda hard to work into the story... but se is creative. also use the freedom from ffx-2 (it didn't do much right, but the freedom was good) and make ject, braska and auron playable as their own party on the farplane. I think it would be a good hit, but i guess some people might be tired of the ffx scene. post what you guys think. im not going to argue with your opinion.
 
make a final fantasy game with oblivion-style open-endedness

i would really love a FF game with more alternatives to progress through the game than "beat this series of boss fights while grinding in these areas"
 
More weapons, upgrades, -.- i never get used to how low dmgs the chars does.
 
there is simply one think i´ll say about it... i wish it would come back to the squaresoft style... i think since it changed his names to square enix the FF games haven´t been as good as it used to be... i mean... c´mon... every FF where lengadary till FFX after that... nothing was the same again... but thats just one point of view of course :3
 
Let's see... I'd like:
- A more heartfelt story. I didn't play XIII yet, don't know that story, but XII SUCKED at trying to tug at people's heartstrings. I dunno, I feel like a story is more memorable and great when something sad happens, if it's like a love story like X, I wouldn't mind that either :gasp:

- How about a real badass villain? When was the last time SE actually made a villain everyone hates to love? Seymour? Sephiroth? Kefka? I'd look for more of a traitor kind of villain, something you'd never expect, like the character could be a close friend of the protagonist and end up becoming a traitor and the main antagonist. Or something like that.

- No world map. I actually like the games without a world map, it just seems more realistic to me even though it's meant to be a fantasy game. It's great how you could revisit old places in a matter of a few steps, but I just found it so unrealistic. I like what XII did with many routes to undiscovered places and towns branching from one area to another (like how I could take the Dalmascan Westersands to reach the cut off area in the Estersands).

- More moogles. MOOGLES, not MOGs. xD
I want moogles to be able to a part of the party at random times in the game, you know? Like VI, they come in when they knew the party was in a pinch. But I'd like to see the moogles more like they were main characters with different personalities and each with its own class like gunner or mage.

then Square can do whatever else it wants... :P
 
I'd like to see a story that didn't make me burst out laughing at just how bad it is. FFVII, FFVIII, FFX, FFXIII, come on. They were awful to me. I seriously can't make it through these games in under 100 facepalms. Hell, FFXIII was so bad, I couldn't make it though it. It sucked so damned bad I just stopped playing. Months before the game even came out, I knew it was going to suck. :hmph:

Bring back world maps. If anything, go to a Dragon Quest VIII style of world map. It was very well done, and it didn't take 20 seconds of walking to get to the next city. With that kind of world map I can call bullshit on FFX, FFXII, and FFXIII having a lack of an overworld. It was possible, they were just to lazy to do it.

A real villain. That's something I don't think they've done right... Ever.

All in all, just like with FFIX, they seriously need to get back to their roots. Squaresoft and Enix, two great companies, merge and I expected awesomeness. Instead, they haven't released shit worth mentioning. Save for maybe DQVIII and DQIX.
 
Here is what I would like to see (not necessarily EVERYTHING at once though)...

A) A job system closer to 5. I personally live the job system in 5. 3 and X-2 were ok as far as their job systems, but the customization that 5 had just wasn't there in the other two games.

B) A materia-esque magic/ability system. This is probably my favorite system for magic/abilities. I'm not really sure what you can do to keep it similar enough, while at the same time, not making it a simple cut and paste job. Maybe make certain "materia" equipable by certain jobs?

C) Weapon/Armor combination effects as seen in 13 and/or Dissidia

D) A flyable airship (which would also include a world map to wander around)

E) A bad guy whom you are led to believe is the real bad guy, when in reality, there is a bigger, badder entity out there (akin to Golbez, Edea, and Seymour)

F) Must have the summons that we all know and love (Shiva, Ramuh, Ifrit...ya know, all the ones that WEREN'T in 12 and 13 as summons.) :humph:

G) Gilgamesh. He has got to be one of the most awesome enemies of all time. However, maybe he should finally have a chance to be a party member! ;)

H) I know this won't necessarily be popular, but a fusion between the castle-era style with a fusion of semi-futuristic style. If done correctly, I could see this being pretty neat.

This is all I can think of at the moment...and it was more than I expected to type. -__-
 
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