i just sarted ffXII and i am very annoyed with the way battles work. i dont see why they couldnt stick with the same style of game play, that is one of the things i loved most about ff games. not pleased at all. anyone else feel the same?
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No, but you could avoid being hit just enough to get your own gouge full an strike back right away, which means that if you are faster then that opponent you have a another turn coming.loved the battle system even though you technically couldn't even avoid hits by monsters by running around them.
Quickenings are damaging when chained together, so when you unlock them, and use them efficiently, it'll help you get past some nasty bosses.
Ever remember casting a move in previous games but realised it was the wrong one? You can change that by simply selecting the preferred command - now how awesome is that?
Fleeing away is a lot harder, but, it kinda makes sense. In earlier games, where you didn't have such a beautiful world to explore, there seemed little point in having enemies following you. Unless it was part of the storyline. Now you can see the enemies, it makes sense for fleeing to be a bit harder as a monster would realistically not give up so easily.
The new system is a challenge. Some like it because it's fresh, some don't like it because theyre like traditional values.