I just beat FFI! Here is my review.

Scarlet

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There were a few threads that were made recently beating a Final Fantasy game. I've created a thread where you can post about your review on the game.

If you have beaten Final Fantasy I for the first time...Please post your Final Fantasy I reviews here.

If you beat Final Fantasy I already and still want to write a review, then go ahead. ^_^
 
I think it was pretty awesome. I had it for my PSP (which is broken :[ ) and I'd say that of the games I've played on PSP, it takes the top. The only problem I have with it is it can get rather difficult finding out where to go at some points, but overall it was a very enjoyable experience and I'm definitely going to play through it again when I get my PSP fixed.
 
I bought the PSP versions of Final Fantasy I and II back in December 2007. I have just beaten the PSP version of Final Fantasy I for the first time. This was my second attempt on the PSP version. My first attempt failed due to the lack of the Memory Stick Duo. This is the third time I beat Final Fantasy I. This is the first time I ever beat a Final Fantasy remake, but not the first I ever beat a remake. I beat the original version of Final Fantasy I six years ago. I used the same party on the PSP version as I did on the original version. I really love the PSP version, much more than the original. I attempted the Labyrinth of Time, but failed after going through five rounds. By the time I reached Chaos, I leveled the party to the maximum (which is 99 in the GBA and PSP versions, but 50 in the original version). I played through the dungeons that were introduced by the GBA version as well and benefitted from them. The Origins, GBA, and PSP versions include the end credits roll, but the original version does not. The ending of the remakes is much longer than that of the original. For both Japanese and English, the PSP script is basically identical to the GBA script.
 
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I bought Final Fantasy Origins for the Playstation a good few years ago and played through Final Fantasy to about Elfhiem and then lost interest. However recently me and a good friend made a pact that we would play through all the Final Fantasies from I to XII (with the exception XI) 100% all the way through, this was the first time I played the original Final Fantasy properly. And I enjoyed it immensly after taking the time to get into it, unfortunatly my friend had Dawn of Souls, the GBA version which is significantly easier than Origins so I fell behind. But the game was really fun, you get a brilliant sense of accomplishment from getting the airship and when your classes become upgraded. Although the battles can get tiresome after a while, it does feel good when you get another level up and seeing your characters become really powerful is great. The only thing I disliked about the game was the obvious lack of character interactions and real 'Final Fantasy' story, but hey this is where it all started and it's a great deal of fun and definatley worth a play through.
 
Clasic, they kept the clasic allover view off the legendary game I sincerely loved it,its really awesome.

...yes?

i liked it. the only thing that kinda pissed me off (and relieved me at the same time), was when i started playing the DoS version of FFI, and i didn't know that Square made it able for you to save inside dungeons (since you couldn't in the first one), and i went all the way through the game, getting mass amounts of Game Over screens (i was doing a LLG) and then finally realizing, after i had beaten the game, that i could save inside dungeons.

oh well.
 
I enjoyed playing the game and it was interesting to see where the series began, having not played anything older than final fantasy VI before.
The only negative coments id have to say are that the magic was very expensive near the end, but i suppose like all games if thats something you want you have to be prepared to work for it. But also that the ending of the game wasnt too great in my opinion, and i prefer final fantasy games when the characters have more of a personality, but i suppose with the option of choosing which people to have in your team at the start this wasnt entirely possible
 
The only problem I have with it is it can get rather difficult finding out where to go at some points

Yes, i also agree that this was a problem in the game at some points, you wern't given much information on what to do next
 
A real classic.The game looks good(i dont mean graphics).I mean the world and atmosphere, it's like it should be.Game has various weapons,magics and items.The story is good and gameplay too.So yeah it's a game that should be played.It has only some bad points.It may get a bit baffling at some points where you have no idea where to go next,but it isn't as bad as it sounds.The story is weak at some points.It may be too hard(on nes version) or too easy(on GBA).The mana system is kind of a creepy for some guys, but i like it.You will most likely lose intrest in this game before the marsh cave, but if you survive long enough to blow up some landscape, you wont put your controller down anymore.
 
Beat the PSP version

actually I played NES version back like 15 years ago ( the FFI,II catridge on NES), but ONLY reached the FIRST garland and died LOL ( I was only 13 and had no sense on RPG games and the game was in Japanese)

after a lot of Final Fantasy Year ( FF4 5 6 7 8 10 and coming 12).

I decided to play FF1 again on my PSP

everything is so plain, so simple, so straight forward.

I enjoyed it a lot

and the Labyrinth of Time, the challenges are NICE!!!!

It definately worth to play (used 19 hrs to complete the main story)
 
This game is definitely worth playing. I've gone through the game at least 3-4 times with different parties to test out their abilities. The amount of bonus areas available and vastness of the game is just incredible for the time it was released.

I've spent up to 40 hours on one game, making sure i beat every extra dungeon possible ( including the insanely long lifespring grotto :gasp: ).
I will keep playing this game for ages to come.

Also, am currently trying to beat the game using the 4 white mages. The battles are a bit easier, alibit alot longer due to their weak attack power and extremely limited offensive spells.
 
This game was pretty sweet,
the gameplay is simple and easy and the dungeons are a good enough challenge
but the story was lacking, you kinda had to find the story line your self, instead of let the game flow.
plus the characters have no back story
but it was the begining of the greatest game series in all of mankind so it was pretty swwet for the time.
in fact Final Fantasy means "Last Hope" for Square because their company was going down the tubes, then it saved the company and look where they are now, annexing Enix n such!
so yeah for being such a great game for the time it was rleased

7/10
 
D4D's In Depth FFI (NES) Review

Bear in mind that I played the NES version of this game, so my experience might be different from yours. That said, my overall impression was very favorable. I had already played, and beaten V, VII, VIII, IX, X and Tactics before I decided to go back to the roots of the franchise, and return to a time when Sakaguchi, Amano, Uematsu and Co. decided to lay it all on the line, and to risk everything all on one...

FINAL FANTASY
Sine Qua Non

Story: I know, I know, people are thinking: "what story." Especially on the NES version the dialouge and instruction are limited. Very little background is provided, and the NPCs usually do little more than offer emotional support: "Light Warriors, Go revive the power of the Orbs...Gee thanks for the tip." However, I found the story to be remarkable intruiging. Square followed the old trusty Mnemonic KISS: Keep it Simple Stupid. Too often RPGs, including Final Fantasy, try to be too cutesy, too philisophical. They create too many questions, or (even worse) too many answers. The story in I was refreshingly simple. You just arrived, and things are not looking good. You don't quite know what is going on but if you do not act quickly then it will be too late. FFI captured a sense of urgency that later games would struggle to replicate. It replicated the feeling of truly being alone in a strange world, with very little direction. Nothing to do but save the world. D4D says: A

Character Development
: Yeah, there are no real characters. In fact the closest thing we have to a character is probably Garland. Still, the nameless quality of the protagonists made you feel as if you were one of them as opposed to an observer; it gave you a personal stake in the matter. I will not give this a grade -- It would not be fair. Sure there is no character development, but there is not supposed to be any.

Bad Guys: Ok. The bad guys are all formidable, and you are motivated to defeat them, but the prime motivation is to revive the orbs (or get the crown, Matoya's eye etc), and there are kinda no hard feelings to the fiends.
It is kinda cool that Garland ends up being the one behind all of it, and that his hate turns him into Chaos. However, this is countered by his near comical inability to "knock you all down."
Overall, the baddies are serviceable, but they are not that bad. They are just in your way, and you have to deal. D4D says: B

Location, Location, Location
: Great. The world map is navigable, easy to find places that you have been, but tricky to find those where you have not been. Each dungeon differs enough to feel different: Mt. Gulug has the symetry of a mountain to it while the air temple has a sporadic, futuristic layout. The towns too are all different (my favorite being Crescent Lake) and in many ways the layout reflects the character of the town. Nothing feels lacking or superfluous. D4D says: A

Music
: Breathtaking. I rarely find fault with anything Uematsu does, and although other FF titles have more compelling individual themes, FFI takes the cake for consistency. Because they are so ingrained in our gaming experience I think that many forget that scores we take for granted like the victory theme, the prelude, etc all had to be original creations at some point; FFI was their glorious introduction. Standouts aside, the rest of the music is just as compelling: I think that the overworld theme is the best that Uematsu came up with; no other theme makes me enjoy venturing forth as much, and it never got boring during long stretches of grinding. The town theme was relaxing, the ship theme soothing, the airship theme quirky and the dungeon music chilling. My personal favorite: The music in the temple of air, where you are in outer space...very sci fi. The range of Uematsu's abilities was on display from the very first game. D4D says: A+

Graphics
: I know, I know we are talking about the NES. However, judged against itself, it does pretty well. Note that when you start to pick up the more advanced weapons later in the game they actually do have different representations: Some are thinner, curved or off-colored. If nothing else it is a start. Also, it is a pleasant graphical surprise when the class change comes and the party members actually look different. Not to mention that the sprites that we often take for granted originated here: The black and white mage looks have become nothing short of iconic, and the monsters all look great! And the graphical limitations of the NES cartridges seem not to have allowed for the background layers that later consoles did. Still, the separate consoles for the party and the monsters, the lack of the treasure chests opening, and the lack of dungeon variety set the score back. Also, it would have been nice if, after you kill Lich and recharge the Earth Orb, the land in Melmond would actually look like it had been healed, but that is asking a lot. The game is not poor graphically, it just is nothing special. D4D says: C

Gameplay
: Solid. The choice between party members right from the beginning is compelling, and allows for a fair amount of replayability. The spell list is diverse, with an decent amount of damaging spells and buffs, and with the intrigue of elemental strengths and weaknesses. Perhaps more than any other game FFI requires strategy: Spell charges must be conserved, HP must be conserved, no ethers, no save points, no saving on the world map, and long, taxing dungeons. Stamina is of utmost importance. As is Gold, before gil came along. I distinctly remember getting to Elfheim (I think in the NES version it was just called elfland) and subsequently spending about three game hours grinding to get the gold to buy what I needed. Granted, it was taxing, but the game made no bones about it: Grind to be sure, or take your chances. Facing the marsh cave and the wizards guarding the crown. I chose to grind. Overall, the gameplay is superb: It lays the groundwork for all the various permutations that the later games would pursue. In retrospect it may seem mundane, but at the time it was risky and visionary. It worked. D4D says: A

Ending:
It was pure text on a background of a happy, quiet woods. It was understated. It waxed philisophical. It spoke of friendship, of hope, of remembering the sacrifices of those who have gone before. Perhaps the most memorable part for me was simply (and I paraphrase): After the time loop was broken, the Light Warriors would return to the beginning; "Princess Sara will be there; Garland will be too." In short you saved the world, and no one will know, there will be no fanfare, no parade, no girl to kiss, no striptease from Arylon the dancer nor tearful pop song from Princess Sara, just silence and a sunlit forest with a pure stream running through it. There is a quiet dignity to that.

Difficulty: Wow. I leveled up three times before I bested the temple of fiends. I had to; I was killed the first three times trying. The Marsh Cave killed me. Astos gave me a good run. Lich was tough, as was Tiamat. And then you have to do it all again. And in the interim, the only way to grind effectively is to go to the peninsula near Pravoka and duke it out with ZomBulls and Giants. Oh, and did I mention: WARMECH! In summary, yeah, this game is hard.

Unanswered Questions
: Not a lot, as I said before the game does a pretty good job with simplicity. You learn just enough to whet your appitite without there being gaping holes or information overload. I guess it would have been nice to have some follow up with Sara, Matoya and the gang, but I will not complain. I guess too it would have been nice to find out what set Garland mad and precipitated Sara's kidnapping, but again, the game does very well with wrapping things up.

Lasting Impressions: The beginning, the cornerstone, the fountainhead. It was the start of everything, and to this day remains a classic. It is simple, elegant, and desperate. It makes you want to save the world; it demands that you save the world. As encapsulated in the ending section above,
it gives you very little thanks for doing so.
Probably because Sakaguchi and co. felt a trifle unthanked for all of their previous games. However, it also reflects another aspect of their philosophy: Sometimes you do not need credit or thanks; sometimes the best victories are those won with your back against the wall; sometimes it is enough to do something great for the purpose of doing it. For the Light Warriors, it meant saving the world, for Sakaguchi, Uematsu and Amano, it meant saving a company and inventing a genre. For us, it meant an exciting beginning. So, here is to Sakaguchi, Uematsu, and Amano: The Original Light Warriors.
 
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It was good, I like the old style game-play like FF1, different than Crystal Chronicles.

please be aware that a thread for reviews requires FAR more thought and depth, see the post above you as a perfect example

Thanks
 
Here is my review:

Final Fantasy I


Gameplay: 2/5 – For the most part, everything about the gameplay was quite average (it is an old game after all). There were two bad things about the battle system:​
1) The battles were very slow. (I got used to it at some point though)​
2) It sometimes takes a too much attacks to defeat very weak enemies. (Before getting class upgrade)​
Because of those two reasons, I really preferred to avoid battles as much as I could.​
But the game requires training a lot before you can actually complete a new dungeon, so that is somehow justified the fighting. The magic system was very nice and simple.​
I can't say anything against it and neither anything in it's favor.​


Plot: 5/5 – It gladly depends on what you consider a plot. If it is about: character development, romance, tragedy and the like, then you won't find it in this game. In this game you'll find only epic adventures of four heroes, who help the different people (not only humans) in the world. Differently from many other RPG games, in which the main characters start as no one and then become heroes, in this game the characters are recognized as heroes from the very beginning. But it doesn't mean they don't have to work hard in order to accomplish their mission!​
What I very like about the plot, is that the mission is already known from the beginning, but in order to accomplish it, the heroes must travel to many places and do many things. It is not like "They are the heroes, so they go and defeat all the bosses and that's all".​


Character: 1/5 – There is no really any involvement of the characters in the plot, so there is no much to say about it.​


Soundtrack: 2/5 - It was old. And yet I found it very nice.​


Graphics: 2/5 – It was old but nice. But I didn't really like the sprites after the class upgrade.​


Enjoyment: 5/5 – I very enjoyed the classic feeling of the game. As well as for me, the most important is the plot and it was amazing in this game.​
It is an old game, so it has many weak points. But nevertheless, I very enjoyed it and don't regret I played it.​



Overall: 2.84/5
 
It's just an overall great game. I beat the game recently again, saw the topic, so I thought I'd just post in it.

Gameplay: 10/10
It's the first of its kind, and spawned hundreds upon hundreds of games with the same system. It does have its flaws though, but they can be easily looked over because of everything else.

Story: 9/10
For games of its time, it had a pretty deep storyline. Sometimes it could be hard to keep track, but other then that it's a good storyline.

Graphics: 8/10
The graphics were pretty good for being made so long ago, and comparing to our standards today they still aren't half bad for being 8-bit.

Difficulty: 5/10 or 8/10
The game's difficulty depends on the version you play; if you played the original, it'd be 8/10. Final Fantasy I was a difficult game, indeed. If you played FF1&2:DoS version, then the game wouldn't be that difficult at all..

Overall: 9/10
Great, great game. If you love, or like, the new FF's there is no reason not to try the original that started it all.

I beat the game recently again, saw the topic, so I thought I'd just post in it.
 
I'm a little too lazy to write a formal review on this one. I just beat it about a week ago though. I've been on a bit of a FF finishing tirade recently. Have most of them but there's quite a few I haven't beaten. FFI being one of them until now.

For being the first Final Fantasy, its a pretty solid game considering that, and that it was an NES game. I played the GBA version that's combined with FFII. Not hard by any means, but having played the latest FF's among many other RPG's, FFI would be a walk in the park. It still was difficult though. Early on, items are pretty expensive and not all that worthwhile when you get half your HP knocked down per battle in a dungeon. It's worse when you get into a random battle every five steps. So it had its challenge, but with leveling up enough, it was easy enough to get through.

I was really impressed with the bonus areas they included, it probably added 5 or 6 hours to the game. The bonus wind dungeon was insane. 50 levels and four bosses, are you kidding me? It took me two in a half hours to get through that dungeon since I wandered around a lot, trying to fill the Bestiary.

The plot was pretty good, again reminding yourself it was an NES RPG. The final boss was actually quite rewarding battle. It isn't hard to see where the epic feel of FF started from. You get a little taste of it there. Despite very finishable in 15-18 hours, unnaturally short for most RPG's, it was quite a rewarding experience on that little GBA. The ending cutscene was nothing special, but there was this biting, sad feel to it, knowing that the heroes would never be known for what they did. Practically saving the world. Vastly different from just about every RPG I've ever played.

All in all, if you have a GBA and have a little cash you might want to spend, get Dawn of Souls. You get two games plus a boatload of additional content that's hard to find anywhere. In my opinion, its a fantastic buy. Though FFII's leveling system bugs me even more than the Sphere Grid...but that's a different game.
 
I'm halfway done FF1 for the first time. So far it's easy. It's a lot more entertaining than I expected though. The plot seems to be very dry but I didn't expect it to be great considering it's release date was before I was born. I'm finding it interesting to see where such an amazing series originated from.
 
I didnt just beat it the other day or anything but here's my review.
Story Depth and Flow = 8/10 Though at times you may lose your place, it is never hard to find your way back. The story is somewhat basic, but this is where it all started.
Graphics = 9/10 for the time it was released. most other RPGs that tried simmiliar things were nowhere near as pretty IMO.
Dificulty = 7/10 I beat the game the first time around last time without dying, though the first couple times i played i didnt start out right and got raped right off the bat :] there's a mild learning curve, but not a huge one.

Overall= 4/5 stars ****
 
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