Let's Play Final Fantasy 8!

Part 39 - Odin's Challenge

http://youtu.be/hkl0der9R2E

Hello there people! This episode has an optional area that will bag us 2 new GFs! In this part, we focus on actually completing the Centra Ruins in order to obtain Odin. This involves a 20 minute rush through, which includes the boss (Odin himself) at the end, as well as the little paths and ladders that need to be done. Also, we have the gargoyle statue puzzle, where you put the jewels in both eye sockets, write down the code, and then take out the jewels and insert them into the other gargoyle (the one above a locked door). Wow, bad english :s .

------------------------------------------------------------------------------------

Ok, let's go for the Odin boss strategy next:

- Cast meltdown on him if possible to lower his vitality by like a million points.
- Odin will never attack unless the time runs out, so down worry about protect/shell/etc.
- You may want to cast haste on everyone to get more turns in.
- While I use GFs for this battle, they do use up a lot of time, so you may want to avoid that if you don't have much time left by the time you reach his room.
- Use limit breaks as often as possible. Specifically Squall's and Zell's, as these cause loads of damage when used with meltdown.
- Draw some magic if you like, but I'm not sure that this is the time for that ;)

------------------------------------------------------------------------------------

Other than this, the episode includes a fight against a regular tonberry. I'll describe how to beat these best in the next episode, where we'll be getting GF number 2: Tonberry.

P.S. Odin is not like a normal GF. You can't junction him. You can't summon him either. He randomly appears at the start of a battle and kills all the opponents. I've never seen this happen during a boss...I can't see it working if it does happen. At a certain point in disk 2, we'll be losing Odin, but it's still worth getting him now before disk 2 ends...
 
Part 39b - The Tonberry King

http://youtu.be/OE5dNm3s35s

Hey there folks, in this bonus episode, we take on the Tonberry King and save just outside of the Centra Ruins afterwards. Tonberry King is an optional boss that, once fought, will give himself up and become a normal GF for us to junction etc.
To get the Tonberry King to appear, you will need to kill 18-20 (sometimes 1 or 2 more) regular tonberries around the Centra Ruins. I recommend not leaving the ruins in between all this; while I've heard it doesn't matter, I wouldn't want to fight them all again ;)
The tonberries are each like a mini-boss in themselves, with high HP and deadly attacks.

------------------------------------------------------------------------------------------------

Tonberry Strategy:

- Have Quistis low on health
- Use Micro Missiles (one of her limit breaks). This acts like a form of demi, and can be pretty random. It can deal 9999 damage even now.
- Use Diablos if you'd prefer a more steady amount of damage dealt, but it will take a while and usually deal less damage.
- Use Renzokuken with Squall and keep his health low too.
- Keep your 3rd character's health up at max
- Use Life when necessary.
- Don't bother healing in between the tonberry battles, except for your 3rd character.

------------------------------------------------------------------------------------------------

And once you finish a battle against your 18th-20th+ tonberry, the Tonberry King will drop down in the very same battle. This is an easy enough fight, but watch out for his one poke that will deal a pretty high amount of damage.

------------------------------------------------------------------------------------------------

Tonberry King Strategy:


- Cast Meltdown if you have it, to drop his vitality to zero, letting you deal more damage with physical attacks (including limits).
- Keep Squall's health low and use his limit all the time.
- Quistis' Micro Missiles won't work this time. You'll have to stick with GFs (other than Diablos/Carbuncle). Or her other limits. Up to you.
- Make sure to get triple on Rinoa and triple cast haste on everyone.
- Now just beat him how you like. GFs will protect you against his attacks, so that may be the best route.

------------------------------------------------------------------------------------------------


And there we have it. We have the Tonberry King on our side, and will later have better shopping opportunities.

See you all next time, when we carry on with the main story back at Balamb Town :)
 
Tornberry's are also really, really weak towards Demi spells. Expect for the King.
:dave:
 
Physical attacks are the best with Tonberry King. Zell's and Squall's limit breaks work the best and use Rinoa for healing and try to keep her at full health. Physical attacks are also the best against the Tonberries.
 
Part 40 - Raijin Special!

http://youtu.be/5rzpFlrZxJg

Hello peoples! This episode puts us back on track with the main story, with us heading back to Balamb Town. Looks like the Galbadians are here though looking for Ellone! What we need to do is find out who's behind this grand hunt, and make them leave the peaceful town of Balamb :(
Anyways, we make it through most of this section in this episode, with us fighting the first of 2 bosses: Raijin (Seifer's lapdog number 1).

------------------------------------------------------------------

Raijin Strategy:

- Take down a soldier, and keep 1 alive if you like. You can draw/cast cure from him.
- Pretty much anything will do for this boss...it's simple.
- The usual limits will work well
- GFs too (Diablos is grand, Tonberry seems to do plenty of damage...just not Quezacotl!)
- Raijin absorbs thunder damage, so avoid using that element.

------------------------------------------------------------------

Ok, with that easy boss out of the way, we have another boss right away in the next episode, which is a bit tougher. See you then!
 
Captain Raijin ♫

He's not a hero

He's gonna take pollution down to zero

The power is yours !

Quistis : Earth !

Zell : Wind !

Irvine : Fire !

Rinoa : Water !

Squall : Heart !

Gooooooooo Planet ! ♫


Sorry.
:britt:
 
Captain Raijin ♫

He's not a hero

He's gonna take pollution down to zero

The power is yours !

Quistis : Earth !

Zell : Wind !

Irvine : Fire !

Rinoa : Water !

Squall : Heart !

Gooooooooo Planet ! ♫


Sorry.
:britt:

lmao where's this from? And why is Squall shouting about love? I've officially been confused :wacky:
 

One of the best cartoon themes ever; how you could not know it Link ??
:gasp2:

(Seifer can be one of the bad guys )
 
Part 41 - Finishing Up Balamb Town

http://youtu.be/smsMJYKGqrQ

Hey there folks, here comes the rest of Balamb Town! We'll never have to come back here again (although we can if we want), so there's a chance this series won't see the place any more. Anyways, we kick things off with the 2nd (and last) boss of Balamb Town, which is Fujin and Raijin in the hotel.

---------------------------------------------------------------------------

Fujin and Raijin Strategy:

- Draw Pandemona, the wind GF! Fujin has this.
- Don't use Quezacotl or other thunder magic, because this will heal Raijin
- Don't use Aero/Aero-junctioned attacks, as this will heal Fujin
- Use GFs to take them both down quick. Just not Quezacotl.
- Limits breaks will help loads, especially Zells' (as you see in the video)
- If you like, you can take them down one at a time to make life that bit easier, although you should be fine either way.
- Protect may be a good idea; their attacks can hit hard!

---------------------------------------------------------------------------

Got to admit, I can't help laughing at Fujin being violent. I used to kick my mates just like...him/her :s

Anyways, Selphie really wants to go and see the remains of her old garden in Trabia after the missile attack a while ago, so it looks like that's our next destination! We save just outside the garden, ready for a story part with lots of twists! The next episode is gonna be ever so revealing, and will bring the party together more...except for one member...

See you then! :)
 
Hey Toon, I just want to apologize for my behaviour yesterday. I had way too much caffeine and just wow. I can't wait to hear your thoughts and opinions on the next episode, since it's so infamous. To be honest, I don't think that it's that bad personally, because they do give slight hints and nudges towards it, but wow, is it ever hated.
 
Hey Toon, I just want to apologize for my behaviour yesterday. I had way too much caffeine and just wow. I can't wait to hear your thoughts and opinions on the next episode, since it's so infamous. To be honest, I don't think that it's that bad personally, because they do give slight hints and nudges towards it, but wow, is it ever hated.

lmao It's fine. I don't find it bad either, and I wonder why others do. It's nowhere near as long as those scenes in Nibelheim in FF7, and actually has more interesting story development too. Oh wells :hmmm:

------------------------------------------------------------------

Part 42 - That Dreaded Orphanage Scene

http://youtu.be/-Gn0lPQ--AM

Hey there folks! This episode is a long one with loads of talking, but it's important for the story, so it's definitely worth watching. While a lot of people dislike it, probably because it's similar to the Nibelheim scene in FF7 (although not half as long), I quite enjoy it. It's important, damn it! :p

So, we head into Trabia Garden and see the devastation that Sorceress Edea has brought upon it, and what could have happened to Balamb if we didn't start flying just in time. It's quite a sad scene, with Selphie crying at the graves and everyone living like homeless people. The rubble doesn't help either. We should hurry through to the basketball court like we've been told, but we grab Weapons Monthly August along the way (which includes Quistis' and Zell's best weapons).

Once we make it to the basketball court, we get the dreaded speech about the orphanage. It turns out that everyone in the party, other than Rinoa, grew up together in an orphanage that is now called Edea's House. As well as this, Seifer, Ellone and Matron (Edea) were living there too! Shocks all around when this is revealed, and that Irvine knew all along! Such a bastard...

Another great shock in this episode is that the GFs we are using are causing us to lose our memories. This is why we all forgot about the orphanage situation and why only Irvine remembers (he only started using GFs recently when he joined our gang of merry men...and women :/ ).

Anyways, it's well worth a watch too see our party as little kids if nothing else. So cute :'(

With Selphie satisfied and ready to leave, we save outside the garden, ready to head to the orphanage in the next episode. See you then ;)

P.S. Plenty more happens story-wise, but I thought I'd leave the details out for a quick summary and all that :)
 
Part 43 - Rinoa On The Edge

http://youtu.be/F20tVjN4hT4

Hello peoples, it's time to head on out to the orphanage from those scenes, but we kinda get side-tracked by the Galbadia Garden that's floating nearby...

That's right, it's time to start the battle of the gardens and see if we can kill off Edea this time, or if we'll have another disk chasing her down :s

We start off by giving the orders: Defend, Attack, Protect the junior classmen (although I was so close to choosing save the hotdogs :D ), and order the different SeeDs and students to different places to perform these tasks.

It actually looks like Zell could be a pretty good leader himself...who knew? Anyways, as always Rinoa gets in trouble by falling off the side of the garden and hanging on there for her life and we have to do something about it. Bloody hell, she might as well be called Peach or something :p

I'll see you in the next episode when we see how we finish off this whole battle (except for...the last dungeon). See you then!

P.S. What's the big deal with the ring? Anybody know? :/
 
Last edited:
You find out the significance of the ring at the end of the game. So can't say much now.
 
Part 44 - Garden Wars!

http://youtu.be/XY_-fZIyufs

Hey there folks, it's time to finish off the battle of the gardens (at least from the Balamb side of things)! Lots more drama, some more garden bashing, a robot-fighting minigame, a bit of damzel saving and a short trek to Galbadia Garden and we make it to the end of the episode!

Oh look, we got to name our ring too! How...unnecessary :/

Anyways, see you next time when we make a start on the final dungeon of disk 2. It's easy to get lost there, but we get 2 new GFs around the garden, so it's not all bad. See you then :)

P.S. I'm so aggresive in this episode lmao. That is all.
 
Last edited:
I don't know why they didn't use Quistis's whip, that's a rope that's pretty long.:hmmm:

Yeah Squall was pretty slow, but I think that he had so much pressure on his shoulders that he couldn't even think straight. And Rinoa falling didn't help matters. I think that during the event of Trabia that Squall should told Rinoa to maybe keep at a distance, she's clearly not fit for fighting and dangerous events like the SeeDs and Irvine who's had some training And the rest of the game shows it. I don't hate Rinoa or anything, but battles are not for her.

Though it does make the game a little more realistic by saying that not everybody can handle battles and the others trained can, because they have been trained Alot of fans think that Square was being sexist by this, but Selphie and Quistis can handle battles fine, they just wanted to show by Rinoa's character that not everybody is matched for things like monsters and war.

If you think that FF VIII is sexist, ah shh up and stop being so PC. And this is coming from a female.
:mokken:


 
Last edited:
I don't know why they didn't use Quistis's whip, that's a rope that's pretty long.:hmmm:



Ha, that's so true! I've actually never though of that :/ . Isn't it a coincidence that the fight led Squall towards Rinoa too? He didn't seem to be controlling it at all.

------------------------------------------------------------------

Part 45 - Triple The Fun!

http://youtu.be/XG32JC2UnA0

Hey there folks, it's time for the final dungeon of disk 2: Galbadia Garden! It's pretty easy to get lost around here, seeing as all the corridors look incredibly similar and there are locked doors here and there to stop your progress. This is why we need to find 3 key cards before we can finish the area! In this episode we just find 2 of them though.

We have an easy enough time throughout this episode though, and seem to stay on the right path etc. We barely see any enemies either, which I find quite strange but maybe there's a low encounter rate or something.

Got to say, I'm liking the music around here too. Sneaky, secret-agent music, which is fitting considering we're sneaking through Edea's base like rats.

Also, we fight an optional boss: Cerberus!

------------------------------------------------------------------

Cerberus Strategy:

- Don't use Thunder or Wind magic. This includes Pandemona and Quezacotl. He'll/they'll just be healed/nullify the damage.
- Draw Triple if you are at a high enough level. Unfortunately I wasn't. It's good for junctioning, although not that useful as a spell, considering you'll have Cerberus to use after this.
- Dispel Triple if you like, so he gets less attacks in. This isn't a tough boss though, so don't worry too much.
- As usual, haste will help to give you more attacks.
- Shell/Reflect/Carbuncle may be useful to help avoid his spells.

------------------------------------------------------------------

And there we have it: a new GF! When used in battle, Cerberus won't hurt the enemies, but it will put double and triple on your entire party, so it can be handy to use early on during a boss, or when you need to heal everyone badly (double life, anyone?). In terms of junctioning, speed junction is pretty handy. More attacks without having to use Haste is always grand.

And there we have it folks, we're pretty much finished with this dungeon! We'll finish off the exploring in the next episode and maybe make a start on the bosses. See you then! :)
 
Part 46 - Edea's Lapdog

http://youtu.be/wqAxGqOgdb8


Hey there folks, this episode has us finish off the rest of the Galbadia Garden dungeon, which includes finding and using the 3rd keycard to make our way to the 2nd of 3 bosses here: Seifer.

---------------------------------------------------------------------------


Seifer Strategy:


- Physical attacks work fine, so go for those if you have high strength
- Any damage-dealing GFs will work, so go for broke if you'd prefer to do this
- Seifer deals more physical damage this time so Protect could be a good idea
- Haste is useful once again
- So are limit breaks
- Mug for a good item, if you have learnt mug with Diablos

---------------------------------------------------------------------------

And that's about it really. As you can see, it's a pretty short episode, so there's not much more to say. See you next time! :)

---------------------------------------------------------------------------

Part 47 - Edea's Final Defences

http://youtu.be/UcKtbl467-U

And hello again! This time around we finish off disk 2 with another boss: Edea! This is the last time that we'll be fighting her, so she's not gonna make it easy...

---------------------------------------------------------------------------


Edea Strategy:

- First off, you need to take down Seifer again, so: protect, attack GFs, Limits, Heal.
- You'll then face Edea herself in the same battle, so start off by drawing Alexander! This is a new GF that's pretty famous throughout the FF universe.
- Her magic is pretty powerful this time, so Shell/Reflect/Carbuncle may be your best bet.
- GFs are handy because they block enemy attacks while being summoned.
- Diablos is especially good for higher amounts of damage.
- Of course, Haste is always handy too. Up to you.
- And the usual physical attacks/limit breaks should be used.
- Finally, watch out for her Death spell! If you haven't junctioned Death to status defence (I always find it hard to find the spell, but Tonberry is your best bet back in the Centra Ruins), then get ready with the phoenix downs/Life spells).

---------------------------------------------------------------------------

Ok, with her down we have Alexander, which deals holy damage to enemies. Some good abilities to learn too, such as revive.

A bit of story ends disk 2, with Rinoa acting rather odd and reviving Seifer while the whole light show is happening. Unfortunately, Rinoa collapses after this, and we won't find anything out about this for quite a bit.

Finally, Edea seems to have changed back to the Matron that everyone seems to remember, which is another mystery to be revealed later on.

Thanks for watching! See you next time for the start of disk 3! :)
 
Part 48 - Adel and Ultimecia

http://youtu.be/7QvGUV9I9Us


Ok folks, it's time to start disk 3! This is where my memory of the story, and my understanding of it, start to get a bit hazy so bear with me.
We start off by seeing that Rinoa is still no better, and is unconscious in the infirmary. Squall is feeling something for her too! Who knew he had it in him?

Besides this, we head off to the orphanage (finally!) and see the Edea has quite a bit of news for us. This is all important for the story, and will reveal about what has been going on with Edea. It turns out that she was possessed by a powerful sorceress called Ultimecia all along. However, now Edea has been released in order to try and take over a different sorceress: Sorceress Adel.

Both of the new sorceresses are evil, and if Ultimecia finds Adel and possesses her, then the amount of magical power they have combined will probably be enough to take over the world or...whatever Ultimecia wants to do ;)
Also, we get told once more that Ultimecia is looking for Ellone for her time magic.

Speaking of time magic, we also take on the 4th dream in this episode, which shows us Laguna, Kiros and Ward taking part in a film that reeks heavily of the play in FF7 (in the Golden Saucer). This includes both the minigame, as well as the Ruby Dragon boss:

------------------------------------------------------------------

Ruby Dragon Strategy:

- Junction Blizzard to elemental attack to hit it's weakness
- Junction Fire to elemental defence to absorb/nullify/reduce the damage from it's attacks
- Use Shiva to also hit its weakness
- Draw a bit if you like. It's an easy enough boss to survive for a while and get some magic
- Of course, limit breaks help too

------------------------------------------------------------------

I'm not too sure what the point of film part is. Does it show anything important that I've missed? Other than they're back together?

Also in the dream however, which is more important, is a bit of dialogue between Edea and Laguna back at the orphanage. Seeing those 2 talk is quite strange to see for some reason :/

Anyways, we end the episode with news that we have to head to Ellone and visit the white SeeD ship, hopefully to find something out about Rinoa. See you next time when we do exactly that! :D
 
The dream shows that when Seifer was little he watched the movie Laguna made as a kid and that's how he got his desire and his wish to become a knight. If you look at the way Laguna uses the Gunblade and how he slashes the Gunblade, it's the same way as Seifer fights.
 
Back
Top