Let's Play Final Fantasy 8!

About the limit breaks if you increase your luck you'll have a better chance of getting limit breaks. I can't remember what GF gives you the ability to learn luck... I think it's Alexandra...

I'll see after I do the Galbadia war VS Balamb. I'm playing this game too I started a few weeks before you. :yay:
 
About the limit breaks if you increase your luck you'll have a better chance of getting limit breaks. I can't remember what GF gives you the ability to learn luck... I think it's Alexandra...

I'll see after I do the Galbadia war VS Balamb. I'm playing this game too I started a few weeks before you. :yay:

Ah, that'd make sense. It's quite easy to get limits from the very get-go to be honest though, so I don't think it's really important to go all out boosting your luck somehow. Of course, junctioning to luck isn't hard so I'll go for this in this playthrough for sure :lew:.

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Part 17 - Dream A Little Dream

http://youtu.be/S6XfoC8wcVc

Hello there folks, what we have here is the an episode that provides quite a bit of progress. First off, we leave Timber and board the train heading to Galbadia Garden. After the bit of dialogue on there, we go through the recommended forest, but we're not leaving until our party has fallen asleep and seen some more of Laguna, Kiros and Ward again. Once that's over, we leave the forest and save just outside of Galbadia Garden.

NOTE: There's an enemy called Blood Soul in this area that sort of looks like a floating, grey brain. Draw as much zombie magic from it as you can with all 3 characters in order to get a lot more max health. They're pretty easy to run across just outside Galbadia Garden.

NOTE 2: I'm pretty sure all the optional stuff is done in the dream, such as laying traps and grabbing the key. This will add some extra draw points and stuff later when our main party heads through the caverns/caves :)

See you next time folks :)
 
I think for like most of the game it's not that important but for Omega Weapon (which I haven't killed not even close lol) and Ultimeca it's handy to get Leonhart limit breaks more than once.

Eh I never do the finding the key and the extras in the second Laguna dream so it was interesting to watch this video. TBH I'm a lazy bum and just can't be effed lol.
 
My favourite FF game in the series.
I just loved this game from the first day I set my eyes on it.
And the battle system, the junction system, upgrading the weapons, everything was so cool about it.

Maybe I will give it another go on ps3, add some 70hours of my time to finish and do everything in the game, except collect all cards, never did it.
The only reason was, i needed one of them to get a couple of hero drinks to beat Omega. Therefore, if I spoiled one, no point in going to be catching all others.

If you haven't played the game, do not mind the graph and just grab your pad. It is well worth it
 
Eh I never do the finding the key and the extras in the second Laguna dream so it was interesting to watch this video. TBH I'm a lazy bum and just can't be effed lol.

lmao I don't normally either, but I thought I would for this episode, if nothing else other than to make the episode at least a little bit more interesting :lew:

@mephiz - I hated collecting one of every card the one time I did it. Sorta spoilt the fun of it all, so I don't do it anymore. Welcome to the forum, by the way :)

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Part 18 - Galbadia's Sharpshooter

http://youtu.be/hks32-J5fN0


Ok folks, this part is all about our visit to Galbadia Garden! Within, we get things sorted about the president's hostag-taking, see that Fujin and Raijin are fine and are looking for Seifer (where could he possibly be? :D ) and we get our last party member (Irvine Kineas). His limit break is pretty handy, but you have to make sure to keep your ammo stocked up when you visit shops, if you want to use him a lot. All you have to do for his limits is choose an ammo type and repeatedly press R1.

Finally, we head off to the (last ever?) train that will take us to Deling City! See you in the next episode when we see how that goes! :)

P.S. Sorry about missing the cinematics introducing us to Galbadia Garden. I accidentally walked into the place when leveling while not recording. Nothing happens at all, other than a different camera angle of the garden and a few things flying around :(
 
He doesn't pick Quistis because Irvine sees Quistis as like a big sister, like big sister of the group. HINT HINT HINT HINT *

While Selphie is like his childhood crush and Rinoa is this new amazing girl that's mysterious because what's she doing hanging out with these familiar folk from somewhere that he only remembers... HINT HINT.
:tehe:



I love Irvine. I think that if I was a Final Fantasy character I would be the female version of him. What about you Toon Link ? If you were a FF 8 character what character do you think you'll be ?
 

I love Irvine. I think that if I was a Final Fantasy character I would be the female version of him. What about you Toon Link ? If you were a FF 8 character what character do you think you'll be ?

I would be Quistis I think. I'm always so formal and everything, but I like to make jokes and stuff too, just to make myself laugh more than anyone else. Just like her. I would never be an instructor/teacher though, but she's still the closest personality to me I think :$

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Part 19 - My Dream City

http://youtu.be/kt0a_s4Zn2E


Ok folks, it's time to take our last train out of Galbadia Garden and towards Deling City! This place always reminded me of Treno from FF9, 'cause of the eternal darkness and the music sorta sounds similar.

During our time at Deling, we have a look around before heading to Caraway Mansion, where the guard/butler tells us to head to the Tomb of the Unknown King to find a code, in order to see General Caraway. And with that we head on over to just that place.

See you in the next episode when we find that code, and make a start (and finish) the entire optional (for the most part) dungeon :)
 
Part 20 - The Brothers' Tomb

http://youtu.be/t6QXNIglmw4

Hello there peoples, with us arriving at the Tomb of the Unknown King in the last episode, it's time to make a start on it!

We first head in and grab the code that we were sent here to get, which is right at the entrance. Then we start the optional part, which will end in us obtaining the earth GF: Brothers. Here's how to get them:

- From the entrance, turn right at every opportunity. This will lead you to the first brother, who will challenge you to a boss fight. He's simple enough, but his auto-regen will mean that you will want to either stick to limits or GFs.

- After this, leave the room and turn right at every opportunity again, just like before. This time, you will arrive at a room with some kind of chain thing. Press x around by the chain.

- Leave the room and turn right at every opportunity once again, and you'll end up in another room with a cog/chain thing. Press x near it again.

- Leave the room and head back to the entrance. Now head back into the dungeon and go straight until you reach the 2nd boss of the tomb, which is both brothers together (this isn't how I did it in the video). GFs are the best way to go, but you may want to draw some good magic first before you start fighting. Also, Float might be a good option to avoid some of their earthy moves ;)

- Leave the tomb.

And there we have it folks, the tomb is all done and we can now head back to Deling City, ready for the last (and imo the best part) of disk one: the sorceress assassination.

See you next time! :)
 
Part 21 - Caraway's Orders

http://youtu.be/GNJhc8IDYwU

Hey there folks, this episode has the start of the sorceress assassination mission, or at least the mission briefing for it. Considering a lot of it is story-based, I don't want to put too many spoilers here in the description, so give it a look. We'll be starting the mission properly next time :)

P.S. The remixed song at the start was made by DJYuzoboy, so it wasn't made by me or anything. The song before being remixed was from the TV show "Fresh Prince of Bel Air" and was sung by Will Smith. The rest of the song was naturally from FF8 already (from Deling City where we are).

DJYuzoboy's channel can be found here:
http://www.youtube.com/user/DJYuzoboy?feature=watch

I'm not too sure if the song fits completely with the lp, although I hope it does. I wanted to try something different and have the walk back to the mansion be a bit less repetitive for you guys :)
 
You should advertise your let's play more Toon Link. It's so hard to find your stuff on Youtube when searching " FF8 lets play greenxi " I found everybody's Lets Play on FF8 BUT yours. Maybe head on to different FF Forums and advertise your lets plays there and PM HC Bailey on Youtube and ask for support; because 3-50 views only is silly. You deserve more than that.
 
You should advertise your let's play more Toon Link. It's so hard to find your stuff on Youtube when searching " FF8 lets play greenxi " I found everybody's Lets Play on FF8 BUT yours. Maybe head on to different FF Forums and advertise your lets plays there and PM HC Bailey on Youtube and ask for support; because 3-50 views only is silly. You deserve more than that.

Thank you :) . I've been putting it in a few places around the interwebs. I could try PMing HC Bailey :hmmm: . I'll do it now. I'm pretty happy with the amount of views I'm getting now anyways, so long as some people watch :lew:
 
Part 22- Rinoa Tries Harder

http://youtu.be/iTbumpmf3F4


Hey there folks, this episode sees the major implications that Quistis' shouting has had on the mission; it's time for things to start royally messing up!

Quistis decides she should head back to Rinoa and apologise, while being followed by Selphie and Zell. Problem is, that Rinoa has gone off to take on Sorceress Edea on her own...leaving Quistis' party locked away in the mansion when they should be at the gateway! The sewers seem to be the only way out...

Will Rinoa win against Edea? What are Iguions? What's the big shock about our main villain (President Deling) in this episode? Watch and see! :D

P.S. A million points for whoever guesses where I got the name of this episode from :lew:
 
Part 23- Sniper Team vs Iguions

http://youtu.be/KFtpQotuu4g


Ok folks, let's carry on with the assassination! Quistis and co find their way out of the mansion, only to be stuck in the sewers with a load of Creepers 0_0. These Creepers can drop an item that will teach Quistis a new limit break, but we're too unfortunate to get one of those right now. You can also draw Life magic from them, which is incredibly useful for both junctioning and using (it revives characters from KO).

While this is happening, the real action is starting out on the city surface! Edea leaves the palace (or whatever you call it) on her float and starts the celebrations! While the palace gates are open, the sniper team (Squall and Irvine) sneak in amongst the crowds. It's time for them to save Rinoa from the Iguions folks!

Iguions strategy:

- Don't use fire, because it won't work. This includes Ifrit.
- Just use other GFs, attacks and limit breaks.
- Make sure to draw Carbuncle from them! It's a new GF that will put your party in Reflect for a while.
- If a character is petrified, make sure to use Esuna on that character straight away! Draw and cast Esuna from an Iguion if you like. If both of your characters are petrified, you lose the battle.

See you in the next episode, when we wrap this whole assassination up :)
 
Part 24 - Assassinations In Spades

http://youtu.be/kd4WH6HbZi0

Hey there folks, this is the last episode of the assassination, and of disk 1! Will Quistis and co make it through the sewers and back to the gatehouse in time? Will the sniper team shoot Edea as planned? I guess this next part is a bit of a spoiler on that front :/

Seifer Strategy:
- Easy boss, just attack, GF, limits. Make sure to heal Squall if he needs it (draw and cast if necessary).

Edea Strategy:
- Draw some Curas for a better form of healing.
- Cast Carbuncle if you like, to reflect her magic back, but she'll use Dispel to break through this.
- As usual, attack, GF, Limits.

See you in the next episode when we'll see how our party got on...maybe ;)
 
What's this maybe?. I am really enjoying this thread. FF8 goes down as one of the great games of all time. :) That music, in the cut scene before the two battles, is so creepy.
 
What's this maybe?. I am really enjoying this thread. FF8 goes down as one of the great games of all time. :) That music, in the cut scene before the two battles, is so creepy.

It's a maybe because we may or may not see our party in today's episode :lew: . It is creepy...and it suits the scene so well :monocle:
 
Part 25 - Monster Hunting In Winhill

http://youtu.be/xL6ZB_Oggmw

Hey there folks, it's time for a pretty slow start to disk 2. We have our 3rd dream here, where Laguna has given up his job as a soldier and is now a monster hunter in the quiet, rural town of Winhill. Kiros comes to help for this round, to keep the monsters out of the village too.

Laguna seems to be living with Raine and Ellone now, and is getting really close to them. Also, Julia is out of the picture now, as she's with General Caraway (could their daughter be Rinoa?). Doesn't look like the villagers much like Laguna though...telling him to leave and all :(

Anyways, not much else to say for this one. See you next time when we wake up and check up on our main party. ;)
 
Part 26 - Fists Are Handy

http://youtu.be/OW38IV3q8Gc

Hello there folks, it's time to get back to our main party and see what they've been up to since the assassination attempt! First up, we see that Zell, Quistis, Selphie and Rinoa are fine. That is, until Rinoa is taken away by the guards of the prison we seem to be stuck in (D-District Prison). We also see some of Squall, who is currently being tortured by Seifer and some guards (how'd he even live? Anybody know?).

We also make friends with a moomba (...not goomba :/) and hear that Zell was dreaming too, even though we didn't see it. Turns out that he was Ward and that Ward worked in this very prison as a janitor (how conveniant!). So because Zell saw the prison layout a bit, he goes off to get their weapons and our trio escapes from the cell.

See you next time when we make a start on what is easily my least favourite area in the entire game. You never know, we might find out how Irvine is doing too... ;)
 
Part 27 - Galbadia's Desert Prison

http://youtu.be/APJ-KGjxJWs


Hey there folks, now it's time to start the D-District Prison properly. First off, we have a simple boss to take care of (Biggs and Wedge). Just do what you like to beat them and you'll probably make it through. Once this is done, we climb the whole prison and save Squall. We find a sort of lift that can take us back down to a potential exit, but Zell has to stay behind to control it...and the exit doesn't even work out!

See you in the next episode when we finish off the rest of the prison, and we try to get everyone back together :)

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Part 28 - A Tale Of Two Gardens

http://youtu.be/pvGr9J3P3qo

And hello again! This time around we finish off the prison (at last!) and get the party all back together. Will Zell survive on his own? Will Rinoa be saved? Will Irvine be found? Will the main party find the exit? Will the boss be beaten?

...Speaking of the boss, it's another easy enough one. The guard in the back will cast protective spells on the two enemies in front. Just use Quezacotl and it'll be over before it's really started. If this isn't enough, go for another GF or attack for a bit. Simples ;)

We have a problem once we escape though. It turns out that Sorceress Edea is planning to blow up both of the gardens that she doesn't want for her base (Balamb and Trabia), and we have to stop this from happening! Sad times when Trabia gets destroyed pretty much as soon as they stop to talk, but we can still save Balamb Garden right? Right? :/

Anyways, Squall and 2 other party members need to head to the garden to warn everyone and do what they can (I chose Rinoa and Quistis 'cause they're my favourites), while Selphie and the other 2 members need to head to the Galbadia Missile Base to try and stop the missiles from even being sent to Balamb (I had Zell and Irvine left over to go there).

P.S. I love the little scene when the Balamb team are on the train and the guard gets left behind. Sorry! :D

See you in the next episode when we check out the Missile Base :)
 
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