Endless Cry
Final Fantasy VII
Final Fantasy VII
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Guidebook
* Character Profiles
* Locations
* Elementals and Statuses
* Items
* Materia
* Beastiary
Character Profiles
Character profiles can be found within the Endless Cry Profiles Thread.
Locations
World Map
Cosmo Canyon
Photo: http://www.tribesector4.com/images/cosmo-canyon.jpg
Points of Interest: Here
A reknowned centre of learning for deep in-depth studies concerning the planet, the life-stream, and the stars. Headed by Red XIII. Home also to the vigilante group dedicated to protecting the planet, known as Avalanche.
Elementals and Statuses
This is only a partial list of the elementals and statuses that will be used in this role-play. The list will be continually updated as we progress through the main story...
[Fire] Effective against ice-elemental opponents
[Ice] Effective against fire-elemental opponents
[Thunder] Effective against mechanical and water-elemental opponents
[Wind] Effective against earth-elemental opponents
[Earth] Effective against armoured opponents
[Water] Effective against wind-elemental opponents
[Darkness] Effective against holy-elemental opponents
[Holy] Effective against dark-elemental or undead opponents
[Poison] Damages HP per action taken
[Blind] Restricts chance and strength of attacks
[Silence] Restricts chance and strength of magic
[Slow] Restricts AP restoration
[Haste] Increases AP restoration
[Protect] Increases Vitality
[Shell] Increases Spirit
[Raise] Automatically recovers a target from a KO status
Items
[Potion] Restores HP by 150 [200 Gil]
[Soma] Restores AP by 200 [500 Gil]
[Antidote] Removes a Poison status from a player [300 Gil]
[Eye Drops] Removes a Blind status from a player [150 Gil]
[Echo Herbs] Removes a Silence status from a player [150 Gil]
[Phoenix Down] Restores a player from a KO status [5000 Gil]
[Cure] Materia that restores lost HP [2000 Gil]
[Fire] Materia that casts fire-elemental magic [1000 Gil]
[Ice] Materia that casts ice-elemental magic [1000 Gil]
[Bolt] Materia that casts thunder-elemental magic [1000 Gil]
[Barrier] Materia that boosts Vitality and Spirit [2500 Gil]
[Upgrade] Enhances weapon power by +20 [1500 Gil]
[Materia Slot] Add an additional slot for Materia [15,000 Gil]
[Materia Link] Add an additional link to connect Materia [10,000 Gil]
[Edge Tonic] Restores a weapon to 100% degradation rate [500 Gil]
Materia
This section will chronicle the Materia that has been purchased and discovered around the world.
Added Effect
[Class] Independant Materia
Adds attached Materia's status and conditions to either your weapon or your armour [1 in 6 chance]
[Level 2 Unlock] 2 in 6 chance
[Level 3 Unlock] 3 in 6 chance
[Level 4 Unlock] 4 in 6 chance
[Level 5 Unlock] 5 in 6 chance
[Levels] 6
All
[Class] Independant Materia
Use linked Magic Materia on all opponents [5 Uses]
[Level 5 Unlock] 10 uses per battle
[Level 10 Unlock] 15 uses per battle
[Levels] 11
Bahamut
[Class] Summon Materia
[Attack] Strike a single opponent
[Flare] Non-elemental damage to a single opponent
[Mega Flare] Non-elemental damage to all opponents
Barrier
[Class] Magic Materia
Protect [50 AP] Adds +5% to Vitality
[Level 2 Unlock] Shell [50 AP] Adds +5% to Spirit
[Level 3 Unlock] +10% to Vitality
[Level 4 Unlock] +10% to Spirit
[Level 5 Unlock] Wall [150 AP] Adds +10% to Vitality and Spirit
[Level 6 Unlock] +15% to Vitality and Spirit
[Level 7 Unlock] Reflect [275 AP] Repel offensive magic
[Levels] 8
Bolt
[Class] Magic Materia
Thunder [50 AP] Light thunder-elemental damage
[Level 3 Unlock] Thundara [100 AP] Moderate thunder-elemental damage
[Level 5 Unlock] Thundaga [150 AP] Heavy thunder-elemental damage
[Levels] 6
Manipulate
[Class] Command Materia
Attempt to control the minds of opponents [1 in 6 chance]
[Level 2 Unlock] 2 in 6 chance
[Level 3 Unlock] 3 in 6 chance
[Level 4 Unlock] 4 in 6 chance
[Level 5 Unlock] 5 in 6 chance
[Levels] 6
Cure
[Class] Magic Materia
Cure [50 AP] Light HP restoration
[Level 3 Unlock] Cura [100 AP] Moderate HP restoration
[Level 5 Unlock] Curaga [150 AP] Heavy HP restoration
[Levels] 6
Enemy Skill
[Class] Command Materia
Use acquired enemy magic and techniques
Final Attack
[Class] Independant Materia
Uses linked Materia automatically upon a KO status
[Level 2 Unlock] 2 uses per battle
[Level 3 Unlock] 3 uses per battle
[Level 4 Unlock] 4 uses per battle
[Level 5 Unlock] 5 uses per battle
[Levels] 6
Fire
[Class] Magic Materia
Fire [50 AP] Light fire-elemental damage
[Level 3 Unlock] Fira [100 AP] Moderate fire-elemental damage
[Level 5 Unlock] Firaga [150 AP] Heavy fire-elemental damage
[Levels] 6
Gravity
[Class] Magic Materia
Gravity [100 AP] Reduces opponent’s current HP by 15%
[Level 3 Unlock] Gravara [150 AP] Reduces opponents current HP by 30%
[Level 5 Unlock] Gravaga [250 AP] Reduces opponent’s current HP by 50%
[Levels] 6
Hades
[Class] Summon Materia
[Attack] Strike a single opponent with a mental attack
[Black Touch] Non-elemental damage and status changes to a single opponent
[Black Cauldron] Non-elemental damage and status changes to all opponents
Ifrit
[Class] Summon Materia
[Attack] Strike a single opponent
[Meteor] fire-elemental damage to a single opponent
[Hellfire] fire-elemental damage to all opponents
Poison
[Class] Magic Materia
Poison [75 AP] 3 in 6 chance of inflicting a target with Poison
[Level 2 Unlock] 4 in 6 chance of inflicting a target with Poison
[Level 3 Unlock] 5 in 6 chance of inflicting a target with Poison
[Level 4 Unlock] Always inflict a target with Poison
[Levels] 5
Steal
[Class] Command Materia
Steal [25 AP] 4 out of 6 chance of stealing an Item
[Level 2 Unlock] Steal Gil [25 AP] 4 out of 6 chance of stealing Gil
[Level 3 Unlock] 5 out of 6 chance of stealing an Item
[Level 4 Unlock] 5 out of 6 chance of stealing Gil
[Level 5 Unlock] Always steal an Item
[Level 6 Unlock] Always steal Gil
[Level 7 Unlock] Pilfer [50 AP] 4 out of 6 chance of stealing an Item and Gil
[Level 8 Unlock] 5 out of 6 chance of stealing an Item and Gil
[Level 9 Unlock] Always steal an Item and Gil
[Level 10 Unlock] Mug [150 AP] 4 out of 6 chance of attacking and pilfering
[Level 11 Unlock] 5 out of 6 chance of attacking and pilfering
[Level 12 Unlock] Always attack and pilfer
[Levels] 13
Beastiary
Cloud Strife
HP [9999 / 9999]
Attack [120]
Vitality [15%]
Magic [50]
Spirit [5%]
* Attack
* Blade Beam [Attack x1 + half attack onto other players]
* Cross Slash [Attack x1 + 3 in 6 Stop chance onto one player]
* Climhazzard [Critical Attack x1 onto one player]
* Finishing Touch [Attack onto all]
* Ultimate Omnislash [Required: 5 Blades]
Dark Fang
HP [3500 / 3500]
Attack [60]
Vitality [5%]
Magic [20]
Spirit [0%]
* Attack
* Rip [Attack + Down Vitality]
* Gorge [Critical Attack + Blind]
[Elemental] Weak against Fire || [Items] Potion || [Gil] 550 || [EXP] 20 || [SP] 5
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