The "Keyblade" component is like some sort of badge that acknowledges you as a Keyblade Master. It is not supposed to be dropped by monsters >__>....
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We will grant the option of altering stats later on by unlocking them.Indeed that is also another view of it.
but either way, i would love to see the unlocked stats, as i myself have made a couple mistakes (like raising Eva instead of Def) and would like to change them whilst keeping the character i have's level and gear and stuff
I was actually considering that option in an attempt to create a "Monk" like class. However, I was not sure whether or not it would be fine to venture into such boundaries seeing it would give a possibility to attack three times in a row (Boots, and each hand wearing a glove)Speaking of new items, can an attackable item group be made for Feet? (Attack Boots, maybe?)
What about Materia? It could just be attached to arms, like Kadaj does in Advent Children (remember?).
Just think of the possibilities.
Edit: Okay, guys, you seriously have to lower the miss rate of those -kaja spells, I just learned them, and guess what? Tarukaja was successful 1 out of 10 times...I counted every miss, it missed 9 out of 10 times, that's ninty friggin' percent!
I'd say you all just went a little over board with the spell miss chances, stat boosting spells traditionally would never miss, or CURE spells for that matter.
But if you want those stat boosting spells to have some miss chance, fine, but could you lower it from that 60% that acts like 90%? >_>'
Maybe like 30-40%, then it is 20-30% miss rate when mastered (max level should be 6, if it isn't already).
I was wondering if Pets could be made available in the next set of area's opened, as personally i am at level 39, [nearing level 40] and by this level in the past two RPG's you could have a pet already, so i was wondering if we could get pets soon.
Well, they've taken the things the RPG lacks into account with the next areas, just keep that in mind and look forward to the next areas.
Oh yeah, and guinea pig Axel has a pet while no one else besides RPG Directors do/could have a pet. Frustrated as hell about it.
Not "always"Even though Damon does have a pet to test things out himself, I guess he's pretty busy just with working on modifying the areas and monsters just so, so I can see where despite having a pet, having someone else help him out with testing would save time and trouble, just that at this point, no one can really consider challenging Axel's RPG Character to a PvP battle...
Not to mention being a level I can't keep up with against these weaker monsters, but that's okay, staff member perks gonna get the best of me in this RPG I guess.