RPG Inferno Suggestions Thread

To be honest, I do not see the ability to adjust stats making a monster much easier. Because when you chose to adjust your stats to just beat a monster, you will more than likely make your character unbalanced. So you probably will lose anyway.

The game is about strategy. In the end, strategy will win things for you.

Yes, in the end, the decision is up to the Directors. I am just stating why the game had locked stats in the first place. RPG Inferno was never finished. It doesnt really have true class settings. In order to have to true class settings, certain items would need to blocked as well. For example, a mage could not access melee armour and warriors could not use staffs. Actually mages can't use heavy armour because it is based on str. But that is about it.
 
I understand where you are coming from, Koloth, and yes, there are certain aspects of the game that relaly ruin the whole "focus on a class" thing. As you pointed out, mages having access to melee influenced armor and vice versa.

I personally don't like the idea of beng able to change stats whenver one chooses because it takes away the consequences of the player putting the stats into that area. If its done at set intervals, they can adjust but still have to deal with the new choice for a while. That's just my own opinion.
 
Even if we were to implement this idea, quite a number of the areas already created thus far would be too easy. Though I do admit, in the original RPG, unlocked stats was quite fun. And it didn't make the game that easy either...

One reason why there's almost no need though: Players are nearing the end of their chosen professions stat limit. Soon they'll be adding points into stats that don't apply to their class. I believe it was around Lv 130 where you did this..
 
haha coming out of nowhere with this. But I actually think being able to change your stats would be better. It kinda sucks being stuck as one thing, I actually think it would make sense because you honestly don't know what's ahead of you every enemy you beat like for instance. I didn't know there were going to be iron giants >_>; Ones with 2k hp. Nor did I know that bombs will be able to OHKO me so I need to kill them fast. Don't have the STR to kill them quick enough so the first 15 times I tried to walk explosion after 2 rounds of their turns, sometimes their first turn. Death, death, death >_>;;; These were unknown unknowns. And it's gotten to the point I have to sacrifice my def completely playing through. I am going to ask for a reset to try again but yeah I really shouldn't have to for picking a set path that doesn't work. Shouldn't I be allowed to change my stats to fit the situation? How the hell am I going to kill 2 iron giants in a team? When It's hard going back fighting bombs that blow up in my face >_>; and those are the enemies I have to level up on... yet I can't kill them fast enough. Sadly the next set of enemies have haste and double me and their friends so they can kill me after my first turn. I can't adapt >_>;;

When a player is fighting different styles of enemy and only have the style they are stuck with to fight it's kinda ._. hard? Impossible to cope? I feel like I am forced to stay the way I am, regardless of what other enemies I will have to face. Having to reset my character because I can't change my stats not being prepared for the unknown enemies with their 250 STR >_>;; and their 150 def. I honestly found myself "needing" to hit the walk chance to not fight a majority of the enemies because my stats can't handle it Having def against iron giants would be nice for me. But I can't do that.

This would be different if my path could work through out but that's not going to happen. So I think we should be able to change them. It makes sense and like.... I play by myself with no help >_>; going up against 2 enemies that are not only walls with their 150 def and their 2k hps with the nerve to have a potion and 250 STR but can deal 200+ every hit is incredibly uncool. By myself I can't cope and I'm not in a clan either, just play by myself. I just think it'd be nice to be able to fight and play this on my own without a need to be in a team or a need to have to be reset because of random enemies that mess up my path.

That's just me and I am probably going to get chewed out.
 
Instead of restarting, why don't you battle the other enemies? Like the ones before you enter the Reactor, but after he town. (makonoids) I gained about 7 levels off of hem alone and almost solo'ed Sephy. Bad idea. D:
 
I did solo Sephy and I would like to point out the reason they reset it.
They reset it every year to allow new members to meet up with the members who have been playing the game the entire year. Another reason they reset it is to remove errors and mistakes that really can't get removed because of how in-twined into the Inferno they are.
Basically they do it to cause the game to be fairer.
 
you suck, he had about a 15th of his bar before he killed me! )':

Couldn't they just KEEP the RPG so the people who like this one can keep playing it and those who want a new one play that RPG? Why do they have to get rid of all our hard work? )':
 
Oh so that is what you were talking about. They don't do it because it would make certain people have a huge advantage while others would have near no chance to get the the end before everyone who is currently ahead would start complaining about how easy the Inferno is.
 
What would you consider harder? Creating a game or playing it?
We reset it every year, although I suppose if we ever perfectly balance a game we would keep it. The current RPG is probably the most unbalanced one so far due to unforeseeable errors - Glitching with stats, Welding having no use, Less-RPG like than previous RPG's.
 
You also need a new map...
So far most of our hopes as users of the RPG Inferno were placed on ZT ever finishing the class and element alignment system that was so promised and never given. Also remember that in some windows, the enchantment and weight have the same name....ENCHANTMENT!

Wielding did had an use, it is just that in the early areas of the game, that option was quite....well kinda left out...my bad :P

Hope you all make an exciting new game next year *thumbs up*
 
Final League Rule set.
As most of you know I have been trying to get a league set up for ages well now I am requesting that the Inferno mods either decide for one of the other staff to make the permanent rules or they themselves make the rules. (or at least sticky them.)
 
About the pirate bosses...is there anyway you can make the images smaller? They're rather screen-distorting :gonk:
 
Could you add these weapons?
Scythe, Grimoire, and Gun.
 
In honor of Sephiroth, I think there should be Katanas, and they should be :awesome: because when they were in the previous RPG Inferno, it's item modifiers sucked, and Katanas can be dual wielded, Teenage Mutant Ninja Turtle Leonardo being an example I can think of off the top of my head. <.<
 
Scythe is possible, Grimoire... What's that? O_O Guns are another possibility and katanas are done. I'll speak to Koloth about their additions :monster:
 
A Grimoire is suppose to be a deep dark spell book that usually contain mostly necromancy spells.
 
Hmm... Not sure how best we could add books, since there is no 'book' section... I can look to see if we can move the icons to a weapon slot or not though...
 
I guess I know of a couple of video games where a character may use a book for a weapon, magic spells strengthened by it, but seeing as that isn't a feature for weapons without stat modifiers.

That being said, I don't see where having a Grimoire (Book, simply put) item class would really serve it's purpose, wouldn't really help out a Mage a whole lot, but I guess anything is possible, some things just less likely to happen then others. :P

But I agree, the grim reaper's weapon type should return, the Scythe item class. XD An all offensive weapon class, basically sacrificing defence for mad strength. >.>
 
Is there going to be any more weapons added that you can dual wield? I remember using two swords in the last RPG and it was EPIC. I dont know if you are going to because you basically can make them yourself but are you guys going to add the Keyblade and Gunblade weapon classes again?
 
Funny, I was actually thinking of having Mage Books put in the shield location. The books would be an exclusive item for Mages. It could have a magic bonus as well. I know that we have had problems with modiifiers in the past. I also know we modified how mag is added in attributes. But there will be a time where mages will need additional help. Mage books will come in later in the game. When players have reached 100+.

Now there could be an enchantment for the book as well. Dont know if that helps when casting spells though.

Also, Katanas are two handed weapons.
 
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