[Sign-Up/Discussion] Identity Ruination: The Downfall of Worlds

Yo, me again.

I'd like to reserve a spot for a telekinetic .

His secondary ability is something I'm stuck on:

Teleportation or shielding.

I can't decide at the moment, maybe working on a personality might help

I'll get back to you as soon as.

I'll edit that into the first post now, and you can take your time on deciding. I'm planning on this starting on Friday.

was considering making a The Company character considering there is hardly any. Is there any particular disadvantage if my character lacks any ability? Is there any additional info i should know about?

Nah, not really a disadvantage, because you can compensate with technology and weapons. Most of the Company's pretty cruel in their methods though, you should know that I suppose. Past that, your character can really believe in what it's doing, or see it as just a job. Entirely up to you.
 
@Lebreau

Another thing is, do they have to be from Earth? Also, ill probably go with teleport and shielder. Both aren't defensive are they?

Well, lets give this a go for a bit.

Name:
Child - She doesn't have a name, and since she was referred to as "Child" (classy way of saying "hey, kid"), it stuck.

Title/Alias:
The Gunner, Kiddo, Squirt

Alignment:
The Company

Age:
16

Gender:
Female

Date of Birth:
Undisclosed

Place of Birth:
Real: Rhuharb, Genesis (though this is also undisclosed)
Cover: Australia, Earth

Current Residence:
The Company HQ

Race:
Real: Lancastran
Cover: Australian


Nationality:
Australian nationality to match her cover.

Appearance:

Metal.jpg


Weight:
53 Kg

Height:
155 cm

Skin Tone:
Pale white

Eye Color:
Right - Right eye is blue iris with silver pupils
Left - Left eye is dark clear blue with metallic black pupil

Hair Color:
White

Body Type:
Slender. Rather built.


No one would take Child as a professional trained killer. She has a baby face, innocent by most people's standard. Her large eyes and lips give off a carefree and spacey feel to her, as if she doesn't have a care in the world. The kind of kid that would just space off. The pale skin of her just gives her that much more of a delicate appearance. Child is, overall, slim and slender by default and rather lithe, which works well with how she fights. She has left her hair long, running straight down her back and sides to the small of her back. Her front fringes are also left long, reaching past her eyes and to her nose. Considering she is always in her suit or long clothing, people don't know it, but betraying her delicate appearance is a trained body. Her arms and legs are still slim, but her muscles are relatively obvious. She would hurt people if they got into a fight with her. Oddly, on her forehead to the right, she has a barcode tattooed on and two connector ports next to it on the right. While her hair covers most of it, it is still visible. Around both eyes, she possess circuit like designs that are rather obvious.
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Personality:
Child is laconic and not very street or worldly wise. She may be book smart and able to snap people's neck like a twig, but she is also equally easily amazed and interested with normal things. With these "wonders", she is very inquisitive and curious, especially about the world outside. Due to her not being able to go out and just explore, her experience with the world is limited to the time when she is out on missions. In those cases, all she can afford are small glimpses. So whenever a chance pops up, she would take it. In a sense, she is mischevious in that way.

Her personality is rather quiet and submissive. She would rebel in the smallest way, such as sneaking out at times, but would always listen to her superiors. Due to her history, the closest thing she has to any memory or resemblence to a family is The Company, so she treats them as such. She is co dependent on them and as a result, will always listen to their instructions. In spite of whatever abuse she takes, Child would not waver and cling on, believing that they know best. With this in mind, she would do anything for approval from her family, includng murdering people. She holds no grudges, doesn't kill for fun and really, doesn't understand the goals of The Company, but for them, she would do anything, just like a child. In a sense, she is truly innocent in how her mind works. The consequences for this dependency is that she is internally fragile. Her determination and belief in The Company is extremely strong, but once that is fractured, everything collapses. Should this "support" from her family ever break or be threatened, she becomes incredibly unstable, scared. Child would break down and at the height of her emotions, fight like a frenzied monster with disregard for everything. Since she is book smart, if bombarded with logical arguements and points about this, her beliefs can crack. Once passed that point, she would crash at the knowledge of the inevitable collapse of her support, dropping into a fetal position like a trauma patient.


First Impression:
Quiet and child like. Somewhat inquisitive and innocent.

Attire:
#1 #2
Her outfit is her specialised combat suit The Company had made for her. It is kind of like a muscle suit, where it helps increase her strength and distribute load evenly all over her body. It consist of an inner layer of thermal insulating tight suit which regulates her vitals. It is tear resistant and is a dull metal grey in colour. On top of that, she has a kevlar outer suit which covers her legs, her arms, her neck and most of her chest as a one piece. The chest area is a good deal more stronger than the other areas and is darker grey in colour. Lastly, on her arms, shoulders, neck and legs, she has further protection in the form of gauntlets, shoulder pauldrons, bicep protectors, neck protector, shin guards and boots. The chest is left without similar protectors is because the kevlar chest suit is actually rated even above the gauntlets and shin guards. These protectors are for the more vulnerable areas where the kevlar is weaker. Her boots and gloves enables her to climb vertical surfaces and hold in position. The wearer, however, have to be physically strong enough to hold herself in place. Her boots in particular are somewhat heeled, allowing mechanics inside to act as hands to pick up thing. All around her body, she has straps for packs and holsters for her weapons. There is one on each biceps, on on each thigh and a full body harness that is wrapped around her shoulders, under her bust and oddly, over her waist and connected to a crotch guard. This one piece allows her to clip on a number of packs and holsters along her back and front. Her standard packs are her biceps, thighs and lower back waist pack

Child also has a few helmet which she may wears. Her primary helmet is her visor (
#2). It is a frontal head piece which has a visor on a rotatable arms. This lets Child push it up and look at people directly and is the default position of the visor. The clear visor allows a wider view range and lets her have a better perception of the area. It also has a bigger screen in which data can be fed onto and acts as a HUD. With the visor, Child can do without scopes or optics as the gun is linked via her suit to the visor. However, Child still attaches optics to her gun and uses them. The visor is wrapped under her chin and held in place without straps. Two sliding eyepieces are slotted to the sides, which can come out over her eyes, even with the visor down. These eyepieces acts as high powered scopes and filters, such as x-ray, heat and night vision. This visor is much less protective than her helmet. It can take a few frontal blows to the front and even a few bullets, but will crack and break much easier than her helmet. Also, the rear and top of her head is unprotected.

The second helmet is as seen in the image #1. It is a fully enclosed helmet with two red eye slots. It acts like the visor, except much more enclosed and protective, but also restricts her view a bit more and has less screen space for data. Child rarely uses this as she deeps it stuffy.

On top of everything, should she need to actually head out onto the streets with other people, Child has a neck to ankle length black leather coat with a deep hood. It is more loose to accommodate gear and the hood can hide her entire head and make it hard for people to peer under into it, due to her height .

Special Talents/Abilites:
Child is extremely, agile, lithe and flexible. With her custom armour, her small size and her own body, she is able to cartwheel and get in close to people at ridiculous angle and speed. She is also extremely proficient with all manner of guns, but is best most with high rate of fire weapons and close range guns such as SMG, shotguns and pistols. Her pride is her ambidexterity and her supreme skills with knives

Weapons:
Child possesses a range of weapons. Most of them are for closer range combat

FN P90 Custom:
Her main weapon is the Belgium FN P90. It is higly customised, with IR and laser module, side magazine clip, mounted scope and silencer. With its high rate of fire, large magazine and armour piercing capabilities, Child uses this to shred through her enemies. This is usually slung across her body to her right side of her waist.

Beretta 93R x2:
A pair of three burst pistols holstered under her arm on her shoulder holsters. Firing 9mm rounds, Child dual wields them and fire burst, even though single fire is available. A bit more older, it lacks the ammunition counter for her HUD, but digital aiming is still supported. She has a pair of silencer she can attach


Misriah M6C:

Child's back up gun. A silenced pistol that has a muzzle break, suppressor and link up HUD scope. Chambers a .50 Semi Armour Piercing, High Penetration round designed specifically for stealth and use in these silenced guns, Child is able to deal a deadly shot with the first bullet, even through walls. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster.


Combat Bayonets x2:
As hardy as machetes and as sharp as a katana. These bayonets are 50 cm in length each and her go to when going melee. If there are multiple opponents, she would wield both, increasing damage and attack output, but with more skilled opponents, she would use her knife in tandem with one of them. The knife will act as the main gauche while most of her power is in her bayonet. They are clipped on behind her waist in an X fashion where she can draw them in a reverse grip fashion.

Stun Knife:
An interesting weapon which doubles as knife and taser. If, for whatever reason, Child needed to tase and subdue someone rather than kill them, this knife allows a shock of aroun 1.5 meters with the equivalent power of 3/4 of a taser shock. Since her having to capture someone doesn't really happen too often, Child uses the blade part more. The blade itself is in total around 25 cm in length. Often used in tandem with her bayonets. It is holstered on her outer right thigh (see appearance picture).

Juutilainen and Litvyak CAWS TAP S90 (J&L S90):
This is basically a one shot pistol shotgun. Reload action is via open breech, where the shell automatically gets pushed out. Her shotgun shells are slotted into a shell case, where they
are slotted into small hoops, all lined up in rows. This case is on her right thigh, next to where her knife is and where the gun's holster.


Exchangeable:

Misriah M6D:
Another one of Child's back up gun. The unmodified version of the M6C, without the muzzle break and suppressor. Chambers the same .50 Semi Armour Piercing, High Penetration round except rather than stealth, the bullet is designed for maximum damage and penetration. Child is equally able to deal a deadly shot with the first bullet, even through walls like the M6C, but with even more damage and better bullet retention. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster, replacing the M6C.

M-96 Mattock: Can be swapped with P90
A semi automatic assault rifle, the Mattock allows shooters to shoot as fast as they can pull the trigger. A very powerful gun with moderate recoil, it is made for armour piercing, puncturing through heavy armour easily and granting headshots through helmets. It is offset by its lower magazine capacity and its single fire function, though Child is able to pull the trigger damn fast. It has an integrated scope in the gun for precision aiming. While it is made with the intention to be a designated marksmen rifle, Child takes it in close and uses it as an assault rifle to a high degree of success. Powerful enough to take the role as a sniper rifle.

FN M203 Automatic Shotgun (minus butt): Can be swapped with P90.
A small shotgun that is top loaded like the P90. This automatic shotgun is small and compact with a high rate of fire. Despite its weaker power, it is balanced out by how fast it can shoot and how close Child actually shoots it at (which is close to point blank). While it comes with a holographic sight, Child rarely uses it.


Strengths:
Very flexible and agile, being able to perform acrobatics and free run actions in real life combat situations. She is even able to shoot accurately from them as well. Child is also, for better or for worse, obedient to her handlers, particularly those that she see often.

Weaknesses:
Co dependent. This means that she is emotionally unstable at her core and should her foundation collapses, she can become very volatile.

Vitality :
Average. She has a very high pain tolerance, but the amount she can take before going down is only average.

Speed :
Very High

Stamina :
Above average

Reflexes :
Very High

Fighting Style :

Child's fighting style is up close and personal. While she is a very competent marksmen, she specialises in CQC. She prefers to fight in a way where she can kill without reaction or plunge the people into confusion. This is very effective amongst groups as her agility enables her to drop in from above and lay waste to a number of them with high capacity weapons and accuracy. Also, at close range, her skills with knives and her speed makes guns much less effective as she can easily get within the gun's blind zone. This is also where her shielding and teleporting skill comes in handy. Her shielding makes sure she can actually pull off these moves with a much larger group and to ensure that when the shock factor wears off, she can fight conventionally with those remaining alone. Child works in small groups, so fighting outnumbered is a given. The shielding lets her fight even more people than before. Teleporting is another skill that helps increase how many she can fight. Child uses it for a number or reasons, from getting over obstacles or hard to reach vantage points to running away. She can even teleport for combat, dodging enemy attacks, getting in close or even confusing them with frequent teleportation and striking them from their blind spots.

Magic :
Teleport and Shielding

Other Skills :
Child is highly ambidextrous. Both hands are pretty much as good as the other. She is originally right handed, so when using her knife blade combo, she holds her bayonet in her right. Also, she has extremely good limb control, able to contort and move her arms and legs into incredible positions and movements that some are too squeamish to look at.

Bad Habits:
One of her bad habits is her curiosity. While it isnt severe, during down time in mission or when they aren't in a rush, she ha a tendency to look at everything like a curious child. This also leads to her having a tendency to sneak out when there is time for a very short period. Another bad habit of hers is her spaciness. She will, at times, space out in thought, staring miles off, sometimes even mid walking. She would suddenly stop and stare at the sky.
__________________________________________________ __________________________

Themes : {Optional}

Character Theme: First of the Year (Equinox) - Skrillex

Battle Theme: One Man Army - Rage Against the Machine
__________________________________________________ __________________________



History:

Child is not from Earth. She was pulled from her home world of Genesis at the age of two. At that age, she has very cloudy recollection of her actual family, so it was easy for The Company to implant their doctrines and mindset in. She was raised within the laboratories of HQ, with absolutely zero affection nor love. Child's natural mind led to to think she was at fault and the only way she could comprehend what was happening was self delusion to the point that she truly believed that she would be loved if she appeased her "parents" (scientists). Going through grueling training, experimentation, augmentation and education, child only sought to hear praises and approval and was most happy when they told her "good" or "very well". Eventually, this built up into her co dependency on The Company.

Child was an extremely capable and fearsome result. She was blindingly loyal due to The Company and skilled at what she did, that is, eliminating opposition and capture. While they were disappointed that what drove her wasn't adopting their goal, but something more familial, it was fine as long as she continued her job. While many other operatives find having a child with them somewhat insulting, her skills could not be ignored and she was given a rather high rank and respect amongst agents. Her co dependency meant she wasn't suited for leading. When two targets escaped, The Company mobilised its force to counter any potential threats that may then come their way. Child and many other high tier agents were sent into action.
 
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Creating character...

However, which would be more needed:

Company Character

or

a "good guy"?

Personally, I'd prefer to have my character side with Namine's group- but I'd still go with what serves the interest of the roleplay the most.

By the way, I'll get his bio up by THURSDAY night- even if it's only a small slice. I've been busy recently.
 
well, if Lebreau accepts my character, theere will be two Company character. Accepted right now for namine's group is 4, with maybe one or two more in the making maybe. So, personally, id like a bit more Company people. Otherwise, i think, to balance things, me and lebreau will have to ramp up the deadliness of our character in game.
 
There should be about four Company characters. Just waiting for more information on The Company before creating my character. :sad3:
 
I already made mine. :yay: Can't wait to have my fun with Company characters and all the paranormal events unfolding!


edit: is profanity permitted? Or not? just clarifying.
 
Aye sir, she gave me full details of how The company operates, its goals, its motives, etc etc etc.
 
I can always assist you on what she has instructed me on this, my friend. :yay:

edit: we had a briefing on msn for all their operations.
 
I can always assist you on what she has instructed me on this, my friend. :yay:

edit: we had a briefing on msn for all their operations.

Gotcha. I just needed her head-kanon for them, so I could properly create my character, and make sure it is in-line with The Company.
 
Hey, I'd love some information about the Company aswell...

I'm not quite sure how to proceed with my characters history/general loadout without it.
 
Izanagi
if you can, throw me the info too izanagi. i needa double check my character too. Ask lebreau if they have to be from earth, because my character isnt
 
One more thing. Is Profanity allowed? Are we going for the M-Rated or Adult-rated story? Because I really wanna show Reinhart's darker colours through profanity.
 
well I didn't see your answers xD i'm going to write up my bio over the weekend, still looking proper forward to taking part in this :)
 
I can't wait to write uncle Reinhart being a cool boss and cool uncle to Namine, Child and MagicMasher's character :griin: and then being a bastard to the rest of the protagonists.
 
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