Moves to the couch, Sits down, Realizes that I forgot the remote. Hopes the ghost will find it. Falls asleep out of lazyness.

Did I move correctly?
Not quite but ya do have the ghist of it.
You need to select one of the ceglings on the map and have them do said action, then decide if you're gonna use a trap or mini zeus cannon.
 
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Moves to the couch, Sits down, Realizes that I forgot the remote. Hopes the ghost will find it. Falls asleep out of lazyness.

Did I move correctly?

Yeah as LJ / The Pumpkin King says, you'll need to specify which character (cegling) you wish to move. This is a list of all the ceglings that are in the game:

Be advised that :chocobuncle: , :purrsephone: and :moombat: all took turns in the last round and they need to wait out this round in case they overcharge their weapons.

:linnerva: is dead.

Any other cegling (aside from the ones in the posts for this current round that other members have used) are fair game.


If you like, you can move a cegling to the couch exactly as you describe, but specify which room (main room or library), and also whether you are deciding to place a trap to get a ghost (which by the wording of your post I'd presume was your intention) or blast the area with the zeus-cannon.


In short:
1) cegling/character
2) clarify location
3) trap or cannon
 
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Round 3:

Ghost trappings!

:gizmodeer: blasts his mini-Zeus cannon over the corpse of :linnerva: and hits the bin.

Unknown to :gizmodeer:, the Adrosaur Phantom had actually floated away from this location upon stealing :linnerva:’s soul. He has, however, successfully damaged the bin.

-

:Lameow: slithers over the bedsheets to get a good eye at the portrait of Queen Brahne before laying her trap.

Shakespeare Ghost.png


Perhaps “I want to be your canary” was on the brain, for within the poster lieth the real Lord Avon, William Shakespeare Ghost! Though this spectre doth protest too much, the trap slams shut.

-


:funguy: twerks enthusiastically with his cordyceps-infested booty in the corner of the room. Due to the rot on the brain, laying a trap was only secondary concern, but the Father did so.

Lion Ghost.png


Just as the Biblical lions did not eat the flesh of Daniel in the den, the Father clicked and drooled with delight as Lion Ghost crawled passively into the trap.

-

:shelby: snaps his toastie and fires his mini-Zeus cannon at the control panel!

No Phantoms are present, but the yellow display flickers off, the panel destroyed.

There is, however, a Phantom very close! A die roll of 3 marks :shelby:’s soul safe this round.


-

:thehead: bounces over to the couch facing the freshly destroyed control panel and places a trap.*

Rick Astley Ghost.png


The earworm-generator Rick Astley Ghost is caught, repeating forever in :thehead:'s … head.


* I used the Head since this cegling was a joke and isn't the child of a forum member here, hence is neutral and I will use this cegling going forward whenever anyone doesn’t specify which cegling they wish to control.


-
Ghost escape!
A die was rolled which landed on four!

No ghosts have escaped during this round.


General Hein!
The ghost of General Hein rolled a die which landed on 1. He has not possessed anybody today.

Spooky Spotting 2 - turns3.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!
 
:purrsephone: 's instincts are tingling and she catches a case of the zoomies as she bolts all around the rooms. She darts in and out, up the furniture and catapulting all around. Finally she abruptly stops and hisses at the couch, just right of Shelby, as her fur stands up and her tail ploofs out. Despite not having opposable thumbs she gives the mini-Zeus cannon a blast and blows the couch away.
 
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:panterpaws: will panter into the bathroom and use his mini-zeus cannon on the toilet.
 
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:moombat: Sets a trap in the bedroom, makes that cute little noise, and then dumps the entire contents of the trashcan onto the floor.
 
Round 4:

Ghost trappings!

:purrsephone: blasts the couch to the right of :shelby: with his mini-Zeus cannon!

Shoopuf Phantom.png


:purrsephone: successfully destroys the Shoopuf Phantom! No more will anybody Ridez ze Shoopuff in New New York!

-

:panterpaws: blasts the toilet seat his mini-Zeus cannon. It was not designed to withstand such pressure.
No Phantom resides within. There is, however, a Phantom very close! A die roll of three marks :panterpaws: ’s soul safe this round.

-

:moombat: empties the bedroom bin’s contents. There isn't currently a ghost there... There is one nearby though!
A die rolls four meaning that the trap has been unsuccessful!

-
Ghost escape!
A die was rolled which landed on five!
No ghosts have escaped during this round.


General Hein!
The ghost of General Hein rolled a die which landed on six!
General Hein has possessed :dinny:

Hein ghost.png
Dinny Possessed.png


Dinny Sore blasts :snowmitts: with his mini-Zeus cannon.

:snowmitts: is dead!

Spooky Spotting 2 - turns4.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!


Also:

I’ll have to play this more harshly from now on as it is taking too long with only three or so people participating. From now on if a Phantom is nearby then they will attempt to swipe away the soul of a cegling with greater success.
 
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:angrybeard: will use his zeus cannon on :dinny: to exorsise the phantom
 
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:shelby: Shelby mad. Shelby take Urianger Ghost from Cabroot. Shelby win! Ooo Ooo! 🐒
 
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:moombat: sets a trap on that black bed....couch......thingy in the same room.
 
Round 5:

Ghost trappings!


:angrybeard: blasts :dinny: with his mini-Zeus cannon!

:dinny: would have become unpossessed this round anyway, but now he has been killed. Gunned down like a mobster in a dark alley.

Dinny Possessed.png
is no longer possessed but is now dead.

-

:Shelby: steals Urianger Ghost from :cabroot: whilst distracting the cabbage with monkey noises.

Urianger Ghost.png

Urianger Ghost has now been siphoned into :shelby: ’s trap.

-

:moombat: sets a trap on the medical table-bed-thing.

Sean Bean ghost.png


Thankfully Gray isn’t about to have a Phantom extracted. Instead, Sean Bean Ghost #1 emerges and is trapped by the fanged :moombat: . There are probably plenty of Sean Bean Ghosts at large so the afterlife need not miss one.

-

-
Ghost escape!
A die was rolled which landed on one!
No ghosts have escaped during this round.


General Hein!
The ghost of General Hein rolled a die which landed on four!
General Hein has possessed :flappyfeet:

Hein ghost.png
Flappy Feet Possessed.png


Flappy Feet blasts the nearby :angrybeard: with his mini-Zeus cannon!

:angrybeard: is dead!


Spooky Spotting 2 - turns5.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

Possessed ceglings will become unpossessed after a full turn.
It may or may not be in your best interests to join a big crowd of ceglings...
 
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:purrsephone: jumps down and bats at the broken toast on the floor, batting it back and forth like a maniac into the library where it scoots under the table. She sets a trap and jumps back up on top, laying down to groom herself while she waits.
 
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:rossmanian: Slams a Fosters, sets a trap, and then yells an incomprehensible string of words at General Hein.... Fanny, Wombat, Drongo? I didn't catch all of it, but maybe Hein will be too confused to realize he's being ensnared.
 
:panterpaws: sensing that something tried to possess him two turns ago will now use his mini zeus cannon on the bathroom sink.
 
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Round 6:

Ghost trappings!


:purrsephone: plays with :shelby:’s broken toastie on the way to the library table and sets a trap.

There are no ghosts nearby. There is, however, a Phantom very close! A die roll of two marks :purrsephone:’s soul safe this round.


-
:rossmanian: takes the risky step of tossing a trap at General Hein Ghost while he is possessing :flappyfeet:

Hein ghost.png


General Hein Ghost’s direct threat to New New York is over (for now) as he has successfully been trapped!

He could still be released, however, depending on the rolls per turn.

-

:panterpaws: swings his mini-Zeus cannon towards the bathroom sink and blasts it with all his might!

Syldra Phantom.png


:panterpaws: has successfully annihilated the lurking Syldra Phantom!


-
Ghost escape!

A die was rolled which landed on five.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.


Spooky Spotting 2 - turns6.png




Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

Possessed ceglings will become unpossessed after a full turn.
It may or may not be in your best interests to join a big crowd of ceglings...



If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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:chocobuncle: Shall steal Sean Bean Ghost #1 from the :moombat:
 
:gizmodeer: slowly dances into the room where Purrsephone is and gets a little too groovy. He blasts the mini-Zeus cannon to the beat of his own step at the couch and dances on out.
 
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:moombat: Turns his mini-zeus cannon on :chocobuncle: since he is clearly possessed, and mistaken if he thinks :moombat: is just gonna take this lying down.
 
:chickenosaurus: wakes up from his coma awash with bloodlust. He takes the mini-Zeus cannon and blasts the front door of the house just for the hell of it.
 
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