Round 7:
Ghost trappings!


:chocobuncle: steals the Sean Bean Ghost #1 from :moombat:!

Sean Bean ghost.png


Sean Bean Ghost #1
can simply walk into this trap.

-

:gizmodeer: dances into the library and blasts his mini-Zeus cannon at the couch!

Moth Phantom.png


The Moth Phantom, attracted at first to the light of the cannon, is fatally struck and dissipates.

-

With murderous intent :moombat: blasts his mini-Zeus cannon at :chocobuncle:

:chocobuncle: is dead.

Sean Bean Ghost #1 remains close to his body.

-

:chickenosaurus: drags his little stool over to the front door and blasts his mini-Zeus cannon with all of his might.

No ghosts or phantoms are nearby, but at least their exit is free!

-
Ghost escape!

A die was rolled which landed on four.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.


Spooky Spotting 2 - turns7.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

Killing each other for no reason is technically not illegal, but not advised as it scores no points and is likely to make you a few enemies!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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:panterpaws: will lay a trap near his deceased breathern :chocobuncle:
 
:purrsephone: Purrsephony yeeeeoooowwwlllsss in shock from Gizmodeer's cannon and bolts off the table, charging back into the other room and up onto the other table once more. She puts on the breaks but skids across the table right into the burnt shrimp sculpture. She hisses angirly and bats at it a few times before setting a trap around it.
 
Round 8:
Ghost trappings!

:panterpaws: lays a trap on :chocobuncle: 's warm corpse.

Sean Bean ghost.png


Sean Bean Ghost #1 has been successfully caught!

-

Mistaking the rotting plant for a 'burnt shrimp sculpture' (an easy mistake for a cat to make), :purrsephone: climbs onto the table and chomp-chomps down on it whilst placing a trap.

Purrsephone vs Hilltop Cow.png

Omagherd! The Hilltop Cow Phantom has emerged from its phantasmic pen!
A roll of six has determined that the hellish heifer has milked the very soul from our kitten of the Underworld.

:purrsephone: is dead.

Her Siren Ghost sings from a trap tucked within her furry belly.

-

Ghost escape!
A die was rolled which landed on four.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.

Spooky Spotting 2 - turns8.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
:gizmodeer: will steal from the dead :purrsephone: the ghost they captured.
 
Round 9:
Ghost trappings!


:gizmodeer: saps the Siren Ghost out from the dead tummy of :purrsephone:

Siren ghost.png

The Siren Ghost sings to a new tune, which :gizmodeer: delightedly dances to.
-

Ghost escape!
A die was rolled which landed on three.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.


Spooky Spotting 2 - turns9.png




Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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:brahneto: can't remember if the bathtub has been inspected yet or not and decides to take a little splashy splash, setting a trap in the processsses.
 
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Round 10:
Ghost trappings!


:brahneto: takes a bath.

There are no ghosts or phantoms nearby, but :brahneto: has enjoyed a lovely soak!


-

Ghost escape!
A die was rolled which landed on one.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.

Spooky Spotting 2 - turns10.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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:gizmodeer: will use his mini-zeus cannon and blast the picture of the horse thing, because he thinks it's trying to imitate him.
 
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:brahneto:dries off and hops into a big fluffy robe. She decides to read a good book in the first bed closest to the door and sets a trap before snuggling in under the covers.
 
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Round 11:
Ghost trappings!


:gizmodeer: blasts the Centaur Club promotional poster with his mini-Zeus cannon!

Adrosaur Phantom.png


Adrosaur Phantom has been vaporised! No more will the spectral hadrosaur mobster hammer on the Centaur Club’s door demanding honorary membership.

-

:moombat: steals Sean Bean Ghost #1 yet again from :panterpaws:

Sean Bean ghost.png


Sean Bean Ghost #1 expresses annoyance in a terrible American accent, but he can’t quite hide is inner-Yorkshireman.


-

:brahneto: snuggles into bed to read ‘Much Abuzz About Oglops’ by Lord Avon.

Donkey Ghost.png


Donkey Ghost pops up from under the bed. He is sucked into :brahneto:’s trap just as he begins to hum “On the Road Again.”

-

Ghost escape!
A die was rolled which landed on four.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of and is not a threat.

Spooky Spotting 2 - turns11.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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:Lameow: blasts the rotting shrimp thing into oblivion.
 
:panterpaws: not taking kindly from being stolen from as he picked this ghost up from one of his dead brothers will steal the ghost back from :moombat:
 
:beelzebulbble: begins to freak out and flips over the couch next to the one :thehead: is on, blasting it with her mini-Zeus cannon as she demands to see his manager RIGHT. NOW!
 
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Round 12:
Ghost trappings!


:Lameow: blasts the plant which is still not a rotting shrimp with its mini-Zeus cannon.

There are no Ghosts or Phantoms nearby, but the plant has been destroyed.

-

:panterpaws: steals Sean Bean Ghost #1 from :moombat: yet again!

Sean Bean ghost.png


Sean Bean Ghost #1 requests a second (hundredth?) death.

-

:beelzebulbble: blasts the couch next to :thehead: with its mini-Zeus cannon whilst yelling with primal privilege.

There are no Ghosts or Phantoms there. However, there is a Phantom nearby!

A random die roll of three marks :beelzebulbble: safe this round!



-

Ghost escape!
A die was rolled which landed on five.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.

Spooky Spotting 2 - turns12.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
 
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Round 13:
Ghost trappings!


Nothing happened! :O

A Phantom close to :beelzebulbble: attempts to reach out but is blocked by a die roll of one.
-

Ghost escape!
A die was rolled which landed on two.
No ghosts have escaped during this round.

General Hein!
General Hein is currently in the possession of :rossmanian: and is not a threat.

Spooky Spotting 2 - turns13.png


Post your next moves now!

Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!

If more people post to facilitate the closure of this game I might even give Chipper a happy ending...


A few more round tops. A few ghosts have yet to be discovered! Last chance!
 
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:beelzebulbble: is still not pacified despite her attempt at calming down last round. Despite :thehead: taking out it's phone to record this crazy Karen, :beelzebulbble: preps her Mini-Zeus cannon once more and blasts away the couch they are sitting on.
 
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:Lameow: sets a trap on the table. Cause idk. I have no idea what's left.
 
:gizmodeer: will use his mini zeus cannon and blast the blue fat lady poster.
 
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