- Joined
- Jun 26, 2008
- Messages
- 9,415
- Location
- Νεφελοκοκκυγία
- Gil
- 3,758
- FFXIV
- Polyphemos Bromios
- FFXIV Server
- Moogle
- Free Company
- KupoCon
Round 7:
Ghost trappings!
steals the Sean Bean Ghost #1 from !
Sean Bean Ghost #1 can simply walk into this trap.
-
dances into the library and blasts his mini-Zeus cannon at the couch!
The Moth Phantom, attracted at first to the light of the cannon, is fatally struck and dissipates.
-
With murderous intent blasts his mini-Zeus cannon at
is dead.
Sean Bean Ghost #1 remains close to his body.
-
drags his little stool over to the front door and blasts his mini-Zeus cannon with all of his might.
No ghosts or phantoms are nearby, but at least their exit is free!
-
Ghost escape!
A die was rolled which landed on four.
No ghosts have escaped during this round.
General Hein!
General Hein is currently in the possession of and is not a threat.
Post your next moves now!
Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!
Killing each other for no reason is technically not illegal, but not advised as it scores no points and is likely to make you a few enemies!
If more people post to facilitate the closure of this game I might even give Chipper a happy ending...
Ghost trappings!
steals the Sean Bean Ghost #1 from !
Sean Bean Ghost #1 can simply walk into this trap.
-
dances into the library and blasts his mini-Zeus cannon at the couch!
The Moth Phantom, attracted at first to the light of the cannon, is fatally struck and dissipates.
-
With murderous intent blasts his mini-Zeus cannon at
is dead.
Sean Bean Ghost #1 remains close to his body.
-
drags his little stool over to the front door and blasts his mini-Zeus cannon with all of his might.
No ghosts or phantoms are nearby, but at least their exit is free!
-
Ghost escape!
A die was rolled which landed on four.
No ghosts have escaped during this round.
General Hein!
General Hein is currently in the possession of and is not a threat.
Post your next moves now!
Remember that any cegling who successfully trapped and kept their ghosts need to recharge for a whole turn.
Use another cegling if you wish to avoid overloading!
Killing each other for no reason is technically not illegal, but not advised as it scores no points and is likely to make you a few enemies!
If more people post to facilitate the closure of this game I might even give Chipper a happy ending...