Multiple Platforms The Elder Scrolls 5: Skyrim

I've been playing this game for days now, started my other file a couple days ago.

My first file, I was a wood elf, sneaky bastard he is. I finished the main quest, the thieves guild, and the dark brotherhood. I use the bow all the time, as I did with Oblivion, this game is everything I expected.

My other file is an Imperial, getting better with one handed swords, heavy armor, and when needed, destruction

One thing I love to do is just explore, Skyrim is huge, and man the aurora are beautiful in the game
 
i tried to do 1h / D/R magic, but I eventually caved and just went Shield. Restoration still found it's uses, but the Shield Bash was just too invaluable for the synergy of 1h / Shield to me.

It's really great to have because it always interrupts power attacks and makes people stagger when you hit them with it.

I was going to try to make a magic-based character next instead of a purely thief based character, but I really don't see the appeal in it. Most spells just seem weak and your magicka doesn't regenerate while casting :\
 
After finishing the main story line, I can say that this game really is something amazing. Walking around Skyrim is always one of the best parts, because it is beautiful. I can call this my first major Elder Scrolls title. I only ever played a bit of the other ones. Oh yeah, and my Lydia died on the way to Blackreach. Is it just me, or Lydia never ever dies till you get near that dungeon. It sucks to lose her, because she was an amazing partner. :sad3: I have sided with the Stormcloaks, but will do the companion quests, as I want to be a werewolf. I really plan on playing till the end with Skyrim. Getting all the achievements is going to be a pain. I want stronger spells, but even the College of Winterhold sells shite spells. :hmph:

Also, does Skyrim have to have so many threads? One thread is enough for all discussion. I find it incredibly weird that there are like 3 others threads. :hmph:
 
Aside from the 100,000 gold achievement, everything else is relatively easy :wacky: And I already have over 50k :grin: Haven't played in a few days because I've been playing Arkham City, but I still have a ton left to do in this game.
 
After playing 20 hours, I'm afraid to say that I seem to be one of the few who's a little disappointed with it. The world is realistic enough, but it's just so bland aesthetically... Nowhere really stands out. It's grey here, grey there, brown, black, grey... I was hoping for a world I could get immersed in, but this style doesn't do it for me. :( (I really feel genuinely sorry for having bad things to say 'cause I was expecting to love it!)

The gameplay doesn't grab me either... I've done a bit of this and that, lots of quests, slain some dragons, but I haven't felt amazed by any of the mechanics - slash, burn, throw an arrow... Most of the quests seem to lead to a dungeon crawl too, and most of the dungeons are bleak and monotonous. :(

In terms of challenge...well, the slow controls make combat fairly tricky on Normal, but collecting items is far too easy. :/ I haven't had to buy any weapons or armour from a shop; what's been available has been worse than what I already have!

Nor have I felt inspired by any character's side-story... And it still feels like there are only about six voice actors. I didn't notice this flaw in Oblivion, but I very much noticed the lack of diversity in Skyrim!

I am actually gonna trade it in for Skyward Sword today... I may buy it again when the price drops, but I just can't justify spending the full £40 on Skyrim. >_< Morrowind was my first Elder Scrolls game, and the only one I became totally involved in. I think I'm one of those people who can perhaps only enjoy that kind of game once. :S Shame. :(
 
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eh i felt the same until i completed some of the quest lines. being a thief is fun :monster:
 
So far, I'm loving everything about this game. Well, save for the fact that I can't make my own spells and there are a few missing attributes. However, playing the game long enough, you can kind of see why they're gone. But one thing that really grabs me about this game is a lot of the locations. This one in particular is a place I always find myself coming back to. Just so I can look around and enjoy the sights.

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And of course shit like this:

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^ I don't think I've been to that place yet.

Anyhow, I've failed the legacy of the Dragonborn and have had what gaming time I have left consumed by either the Sims 3 Pets or Saints Row the Third.

I've been etching in a few minutes here and there though but nothing too major. I encountered a mercenary today saying she was on her way to investigate some trouble and after failing a speech check I decided to follow her to where ever this location may be. I'm still en route and in the middle of no where fighting off bears while she cowers and runs away from every fight she's encountered. I'm considering bailing on her and hoping I encounter another one.
 
^ I don't think I've been to that place yet.

Anyhow, I've failed the legacy of the Dragonborn and have had what gaming time I have left consumed by either the Sims 3 Pets or Saints Row the Third.

sr3 is in the mail now for me too, should be here in a couple of days.

ugh... i fuckin hate that place so much. falmer are so annoying. i still havent found all the crimson nirnroot either, so hard to find <_<
 
This game is most certainly addicting, but is it fun?

There is virtually no choice and consequence whatsoever. Quests rarely have any branching paths or variables that hold lasting effects according to your actions; indeed, as demonstrated by Skyrim and Oblivion beforehand, Bethesda falsely believes that "role-playing" amounts to little more than "having alot of stuff to do."

Combat is incredibly flawed and was not improved upon over Oblivion in the slightest; enemy A.I. is without any complexity or variation, and this, coupled with the lack of precision in attacks ("WOAH LOOK AT THAT CAMERA FLYING EVERYWHERE WHEN I SWING REALISTIC!!!111!!!11") reduces battles to little more than mindless hack n' slash fests, with the only "challenge" in these battles being how well you can last out against objects with inflated stats (This isn't Skyward Sword, or Dark Souls, where you actually have to think and adapt your strategies accordingly to different battles; the only difference among Skyrim's foes, most of the time, is what numbers are attributed to each NPC).

The leveling system is terrible and encourages mindless grinding. While "practice makes perfect" works in theory, you aren't actually practicing when you level your one-handed skill, for example; you're just repeatedly hacking and slashing to get higher points. This stands in opposition to games such as Dark Souls, where you are rewarded for tackling tough enemies that require thought to take down. In Skyrim, you are rewarded for doing nothing. On that note, level scaling is terrible. Early on, abilities seem to be balanced; there are fair benefits to going with either a melee or magic build. Later on, the system becomes incredibly broken, giving unfair advantages to melee builds and rendering casters useless.

The animations are still hideous and robotic, and differ little, in quality, from Oblivion's (In fact, many of them seem to be ripped straight FROM Oblivion).

Quests are poorly designed and feel like standard MMO fair (Which should be inexcusable in a game that is NOT an MMO); unfortunately, there is no hint of quality story-telling to mask this problem (It's as if Bethesda's writers spent a little too much time in the young adult literature section of the local library and came back believing they could write quality fantasy with compelling characters).

While the overworld is nice and gives the illusion of complex design, dungeons are still cramped, narrow corridors without any nuance to their design. The environment itself should be a challenge; if there is no challenge present in the dungeons, it is pointless to include them.

The game does feature quality music, and the visuals are pretty (Except when you get a little too close to a wall or the ground and realize how low-quality the textures can be), but that isn't enough to mask the game's mechanical flaws.

Skyrim may be a great nature walk simulator, but it is a bad game. It does not invoke the same level of joy-per-minute as other big budget games of this year do, such as Dark Souls, Skyward Sword, Deus Ex: Human Revolution, and Batman Arkham City. Instead, it somehow manages to tap into the obsessive portion of our beings, forcing us to keep coming back for more, despite the mediocrity of its design.
 
:lew: I admit it isn't the best game of its time, but it still has it's fun points. The main reason I don't use swords is because of the constant camera swinging around :gonk: I haven't played Skyrim in over a week, though. I've had some PS3 games that have taken priority over it. I think Bethesda could take some tips from JRPGs, even though Todd Howard has stated that he isn't a fan of them.
 
Quick question. After joining a side (Legion/Rebels) are you still able to become a Thane for Solitude or Windhelm? Please, no spoilers.
 
Yes you can at some point I believe. However if you're thane already you will have to regain that title for the respective city you take over.
 
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I've been watching my mate play Skyrim and I was wondering about a couple of things. When you rank up your attributes, does it say anywhere how they're getting better? Like, how is having 40 on one handed weapons better than having 30? Is it quicker, more powerful etc?

Also, if any race can level up the attribute things, then aren't the racial bonuses kind of... pointless? You could easily have a lizard dude equally as good at sword fighting as a redguard (ignoring the unique racial abilities) pretty quickly right? :hmmm:

I am an elder scrolls shithouse. I am sorry. :sad3: I just want to make a dark elf with a mohawk, scars and face paint and then I'll be happy tbh.
 
I thought you were a huge fan of Daggerfalls? :hmmm:

Basically the level that you have in a skill determines which perks you can get that makes the skill better, and if it's in weapons, the damage that each type of weapon does. There may be more to it, but I haven't played it in a few weeks to remember more :gasp:
 
Daggerfalls is on another plane of existence and my feeble mind cannot comprehend it's mystical ways. I don't know if that answers your question.

Ah yeah, I do remember seeing something like that. That makes sense, cheers. :neomon:
 
I just started my game, and about 5 hours into it. Already, I'm loving the shit out of dual magic. :yay: I only have the fire spell, but still it's pretty fucking fantastic. :ryan: i chose the Breton race for my first go at it.
 
I can't be the only one bored of this game now. I haven't played too much... 30 hours I think, but to me the quests are starting to feel like chores and as much as I want to refresh my world because of all the clutter in it, I won't invest enough time into restarting it to make another play through viable. Don't get me wrong it's a really good game - at least for the first couple of hours but then it gets very samey, very quickly.
 
I'm a level 8 Wood Elf. So far it's enjoyable. I eschewed buying a horse for the sake of running around exploring everything on my way to and from where I need to be. Pretty expansive environment. I'm enjoying it so far. I'm an archer by trade. Nothing more fun than sneaking around a corner and putting an arrow in someone's face before they've spotted you. :monster:
 
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