I didn't mind having no Airship or a decent map, the thing that really grinded my gears was the massive amount of pointless missions that were vertually all the same taking place in locations you never explore in the plot. Surely they could have done something better with the missions, maybe put effort in to make them more individual. Other than that it is a cracking game and clearly the best and most worthwhile installment of the compilation.
Six is right. It starts at 6, then when Zack becomes 1st Class a few months pass, then after Angeal dies more time passes, then 4 years ellapeses inbetween Zack and Clouds capture by Hojo and their escape. Or something like that.Six, according to Lady Aerith, but I think it was five. Nontheless, the Highwind was present in Crisis Core, as well as the Rocket that Cid was supposed to pilot into space. Technology didn't like, not exist five years before FFVII.
A little bit sure of yourself eh? Maybe there won't even be one?...even though there was no airship and map to walk around, im pretty sure SE will remake FF7 with greater graphics than the original. I think it's good that there wasnt a an airship, because if there was, there had to be a reason why. and than if there is a reason why, the story will only be longer and more concerned on Zack. All around, the game was pretty short, but i like it how it flows with AC and DOC a little. Im pretty sure in the future, the PS3 version of FF7 will shock the world as it did in 1997. i hope SE puts more Zack into the future remake of FF7, because in the original FF7, Zack was barely known to Cloud.