I know that most people are quite anxious and impatient due to the amount of time that the RPG has been offline. My sincerest apologies for the unexpected delay, but the RPG Inferno Team has been passing through certain situations that have limited the amount of time we have here. Fortunately, we will have more time now to concentrate on the game again, so that's good news for you, players. Right now, we have a possible storyline to follow, and the first areas were created and are waiting to be revised and tested in order to have them ready for opening. I would like to thank you all for your patience, and your understanding.
Now, I know you all want a possible date, and if my calculations are correct, and after analyzing the time necessary for monster creation, area testing, NPC testing, and other issues, I dare to predict the opening to be next Monday, if nothing bad happens.
I will not give spoilers, but I would like to inform you all that the job/class choosing will start in the third section. Two sections were already created, and are just waiting for monsters to be added.
The following jobs are available: assassin, warrior, and mages. We still need to set the differences between these classes in order to balance them. They consist on:
-Assassins: Greater SPD and EVA, low STR, and HP, and moderate MAG DEF. Can dual wield, but weapons will not have STR Boost, although they can possibly have other boosts such as SPD and EVA. The spells of this class focus on SPD and EVA, turn based spells such as poison and absorb. Can use Curaga.
-Knights/Warriors: Greater STR, DEF, and HP. Can't dual wield. Weapons will have STR and DEX Boost. The spells for this class focus on STR, DEF and DEX. Can use Curaga.
-Mages: Greater Mag DEF, and MAG, balanced DEF, and will have average HP. Can use all spells. Only class that will have Curaja.
As for the first two areas, you will start in a village, and that's all you need to know for now :wink:
At the second section, you'll be able to buy 2 basic spells. Of course, all of this is submitted to be changed anytime, so we are open to suggestions now more than ever.
Once again, thank you for your cooperation, ideas, and most importantly, for your patience.
The RPG Team wishes our players to have a Nice Day
-Julius Aurelius
-Marshy
-Koloth
Now, I know you all want a possible date, and if my calculations are correct, and after analyzing the time necessary for monster creation, area testing, NPC testing, and other issues, I dare to predict the opening to be next Monday, if nothing bad happens.
I will not give spoilers, but I would like to inform you all that the job/class choosing will start in the third section. Two sections were already created, and are just waiting for monsters to be added.
The following jobs are available: assassin, warrior, and mages. We still need to set the differences between these classes in order to balance them. They consist on:
-Assassins: Greater SPD and EVA, low STR, and HP, and moderate MAG DEF. Can dual wield, but weapons will not have STR Boost, although they can possibly have other boosts such as SPD and EVA. The spells of this class focus on SPD and EVA, turn based spells such as poison and absorb. Can use Curaga.
-Knights/Warriors: Greater STR, DEF, and HP. Can't dual wield. Weapons will have STR and DEX Boost. The spells for this class focus on STR, DEF and DEX. Can use Curaga.
-Mages: Greater Mag DEF, and MAG, balanced DEF, and will have average HP. Can use all spells. Only class that will have Curaja.
As for the first two areas, you will start in a village, and that's all you need to know for now :wink:
At the second section, you'll be able to buy 2 basic spells. Of course, all of this is submitted to be changed anytime, so we are open to suggestions now more than ever.
Once again, thank you for your cooperation, ideas, and most importantly, for your patience.
The RPG Team wishes our players to have a Nice Day
-Julius Aurelius
-Marshy
-Koloth
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