Meh, in my opinion this game would be great if it didn't bear the name "Final Fantasy". I believe the same thing was said in another thread by someone but I agree with them that this game would have been amazing if it didn't carry the FF title. FF fans look for quality in their games and FFXIII kinda ignored what the fans wanted and tried to please outsiders of the series.
I thought the story was a bit predictable and bland. It was WAY too short of a game for me. I mean I breezed right through and before I knew it was was on chapter 13 going "WTF THAT CAN'T BE THE FINAL BOSS! O__O". I also hated that the game is basically linear all the way through. Even most of pulse is just a big tunnel you have to run through. I really wanted to like this game when it came out but I just couldn't because of things like the noisy ass treasure chest floating things that just screamed "HERE I AM COME FIND ME!!!!!" uhm treasure is supposed to be hidden and found, not out in the open. Heck they didn't even look like treasure chests and were scattered throughout cocoon and pulse and by who????
Basically this was something I found lazy seeing as such lengths went into the battle system and graphics which I'm happy to say the graphics were great. Another thing that really had me disliking the game though was the lack of traditional ff towns . I'm just marking this up as laziness all the way. As well as the way they just shoved all of the stores into a small floating thing that allows you to save and upgrade by god knows how. I absolutely hated the shops in this game with a passion. Since I never went to a shop because I was piss poor throughout the game they were pointless, much like the Datalog whos info could have been included or explained more throughout the game for those who needed it(I didn't need or use the datalog at all). It seems like another case of "Oh lets just dump all that here for the player."
It's little things like that which prevented me from liking the game as much as I wanted to. I wanted to love the recycled enemies, but fighting a stronger enemy with a slightly different color just doesn't cut it. For all the years I was waiting for FF13 it just reeked of laziness to me and never before have I bought an FF game and experienced this. Sure the game is PURDY after I walk down the countless tunnels and fight the differently hued monsters from the last stage and sure the battle system of mashing x and switching with the L and R buttons provided countless hours of more PURDINESS...but it felt as if this game relied on it's looks to get ahead which kinda resulted in it's downfall for me.
I really had high hopes for this game like a lot of FF fans but it was a pretty big letdown for me. That's why I just can't see too many right things with this game. Despite it looking good and having decent music and a nice fast paced battle system I wasn't too impressed.
I thought the story was a bit predictable and bland. It was WAY too short of a game for me. I mean I breezed right through and before I knew it was was on chapter 13 going "WTF THAT CAN'T BE THE FINAL BOSS! O__O". I also hated that the game is basically linear all the way through. Even most of pulse is just a big tunnel you have to run through. I really wanted to like this game when it came out but I just couldn't because of things like the noisy ass treasure chest floating things that just screamed "HERE I AM COME FIND ME!!!!!" uhm treasure is supposed to be hidden and found, not out in the open. Heck they didn't even look like treasure chests and were scattered throughout cocoon and pulse and by who????
Basically this was something I found lazy seeing as such lengths went into the battle system and graphics which I'm happy to say the graphics were great. Another thing that really had me disliking the game though was the lack of traditional ff towns . I'm just marking this up as laziness all the way. As well as the way they just shoved all of the stores into a small floating thing that allows you to save and upgrade by god knows how. I absolutely hated the shops in this game with a passion. Since I never went to a shop because I was piss poor throughout the game they were pointless, much like the Datalog whos info could have been included or explained more throughout the game for those who needed it(I didn't need or use the datalog at all). It seems like another case of "Oh lets just dump all that here for the player."
It's little things like that which prevented me from liking the game as much as I wanted to. I wanted to love the recycled enemies, but fighting a stronger enemy with a slightly different color just doesn't cut it. For all the years I was waiting for FF13 it just reeked of laziness to me and never before have I bought an FF game and experienced this. Sure the game is PURDY after I walk down the countless tunnels and fight the differently hued monsters from the last stage and sure the battle system of mashing x and switching with the L and R buttons provided countless hours of more PURDINESS...but it felt as if this game relied on it's looks to get ahead which kinda resulted in it's downfall for me.
I really had high hopes for this game like a lot of FF fans but it was a pretty big letdown for me. That's why I just can't see too many right things with this game. Despite it looking good and having decent music and a nice fast paced battle system I wasn't too impressed.