Eureka Academy: Exitium {S/D}

lol. So in terms of overall characters we have:

1: Run away from home to travel girl
1: War orphan turned to cyborg teacher
1: orphan turned adopted
1: super smart/super lazy girl
1: Rich girl
1: Assassin with a cursed eye
1: Fake persona boy
1: Girl trying to live up to her family's name
1: Magically experimented girl
1: Child boy prodigy
1: Hell experimenting guy

Yup. No problems here. None here. *hides in a bunker*
So ready for the rp to start?
 
This'll start Friday. No rush. :hmmm: Still have some preparation to do and another thread to finish and what not till then :yay:

Also reserved spots will be totally open to the public by the time this starts. I dunno if I have any more bios to look at that are reserved for high spots so no biggie.
 
my last one shall come in within the next 12 hrs. Got some minor things to touch up on and its done besides the skill part, which i talked to you about.
 
This'll start Friday. No rush. :hmmm: Still have some Preparation H to do and another thread to finish and what not till then :yay:

Also reserved spots will be totally open to the public by the time this starts. I dunno if I have any more bios to look at that are reserved for high spots so no biggie.

So, how does Preparation H feel? I heard Preperations A-G were a total failure. :gasp:
 
lol. So in terms of overall characters we have:

1: Run away from home to travel girl
1: War orphan turned to cyborg teacher
1: orphan turned adopted
1: super smart/super lazy girl
1: Rich girl
1: Assassin with a cursed eye
1: Fake persona boy
1: Girl trying to live up to her family's name
1: Magically experimented girl
1: Child boy prodigy
1: Hell experimenting guy

Yup. No problems here. None here. *hides in a bunker*
So ready for the rp to start?

Hey hey hey now, these all seem like nice caring people that wouldn't hurt a fly! :mokken:

But Friday...great will have to get something going between work and helping set up for a party...
 
Merging with above post: So... is Delijah accepted?



And here is the last of my characters

Name:
Hanzel "Hanz"
Adolfine Von Marseille

Age:
14

Title:
Hanz (what everyone calls her. Doesn't like it, but still responds), Ditz, Firecracker #2, Shorty/ Kid/ Little Tyke #2, Glass Cannon Hanzel (widely known), Mobile Fortress/ Walking Cover (very select few known).

House Study:
Arma House

Appearance:

4758-1850148026-1.jpg


Very much like her "rival" (aka, friend), Hanzel is short and light. Her height is at 146 cm while she weighs in slightly heavier than Delijah at 46 kg. Hanzel is of Germanian descent, hence possessing a Caucasian appearance. Despite her impressive lineage of great warriors, Hanzel is, as stated above, short and light. Her hair is blonde and rather short, with the back only reaching her nape and her fringe is rather messy, covering her forehead unevenly. Like Delijah, her facial structure and her eyes is rather youthful, round and childish. Her brows are rather flat in terms of angle, but round, giving her wide eyes a more cheerful and open appearance. Her large half underframe glasses further compounds her youth and cuteness. With a petite body frame, Hanzel is thinner than most, though less slim that Delijah. The difference is minute, but Hanzel curves are slightly more filled out by a micron. Whilst Delijah has flexible, movement conversion power strength, Hanzel has pure raw strength. She can lift ridiculously heavy things with ease and pack a walloping punch, even with her size. However, while she has power, Delijah has speed. Hanzel is slower than her "rival".

Hanzel's clothing is predominately grey blue and white, though it is rather long at the sleeves and the waist coat. Her torso consist of a leotard shaped white suit with a dark blue sides, lined with really light blue edging. The lining is rather solid, rather than being just a pattern. At her chest, she has a hard chest piece that bands across her chest, held in place by two clips on either side. At the throat, the white piece Vs in while a red under collar covers the collar bone at the neck. Around her neck, Hanzel has a plate neck piece that covers her neck and her chin, acting as a collar for the uniform. This is her additional computation unit, virtual marterialiser and projector that assist with her brain via neural implants for data crunching as well as for her visuals. Whilst she can produce her own visual interface, her own monitor is akin to a 21 inch screen whilst the neck piece is akin to a 100 inch screen. The collar is attached to her uniform, though it can be detached. Where it i
s attached are the two shoulder pieces that resemble epaulettes. The sleeves attached to the white piece are incredibly long and wide, particularly near the ends. The sleeves are predominately grey blue with a light blue stripe from the shoulder down to the elbow. At the end is a single thick golden hoop which hangs. Just pass her hands, the sleeve reaches the cuffs, which is white and already folded once as is intended. However, Hanzel often pulls it back even further so her hands are shown. The hips also have two hip clips which holds up her waist skirt. Like her sleeves, it is overly long, pooling slightly on the ground and is grey blue in colour with white as its trimming and secondary colour. The hip clips cover her side hips and are dark blue grey in colour with white as secondary. This and her shoulder epaulettes are anchor points for the frame to hook on and connect via energy to Hanzel. For her legs, Hanzel dons black pantyhoses and a pair of rather heavy duty looking knee high boots. It is predominately dark grey blue with dark blue and white as its secondary design. On her hands are a pair of gloves that are black in colour with gold trimmings and a red ribbon on the top.

Personality:

Hanzel is openly cheerful, chirpy and optimistic. Unlike Delijah who is exasperated with her bodily immaturity, Hanzel lives her life by the day. She is naive, honest and rather innocent. In this aspect, she would be as Delijah would be, minus the fragile tough exterior. It is this that makes Hanzel and Delijah "rivals". Delijah subconsciously and consciously try and block out all immature thoughts and act beyond her age. As a result, she treats Hanzel as a kid, which Hanzel doesn't take too well. While she does act childish, Hanzel doesn't like being talked down to like one, and that is one of the crux of their relationship.

In most situations, Hanzel is polite, courteous and respectful to those she knows are her seniors (doesnt detract from not liking being treated like a kid). However, in other circumstances, she is as much of a wild card and stubborn as Delijah. When it comes to competing between the two, or being underestimated due to her age, Hanzel would be more defensive before she snaps like a firecracker after prolonged provocation. The difference is that Hanzel, even when in a hot blooded mood, is still a calm thinker and polite. Her combat is unaffected by her temper, nor is her speech, though her childishness at this stage is on par with that of Delijah


Ability: Explained earlier on so the weapon section makes more sense.

The main ability that Hanzel possess is the compensation system. As will be stated, Hanzel and her family are magic inept. Instead, they are so into technology that it appears magical to some people. Therefore, her main ability is the Compensation System, or more commonly known as Mail Order System. How it works is that through her H.U.D and her virtual materialiser, Hanzel can interact with virtual screens as if they are tangible. From this technology, Hanzel's virtual materialiser can materialise weapons and tools when she needs them and where she wants them. HOWEVER, the compensation part is important. While it differs between people at times, for Hanzel, it is predominately cash. The process of summoning an item starts by activating the online store front. A virtual screen will appear and hover in front. THat screen type displays almost all programs that can be run. The menu system is more similar to a floating touch menu and by default, her system looks like this. This is dependant on the program. Virtual screens come in all different designs. There, she keeps in contact Sieghild, the armoury clerk. When she decides on an item, the serious Sieghild or the store's more flighty AI, Flugel would set up a bill, in which at that moment, a virtual card swiper will appear (it is shaped like the virtual sceen, but blue with a white line running through the middle). Like a credit card, Hanzel draws one of her cards from her wallet (#2) and swipe it through the card swiper. Should her card clearance be high enough and she hold enough compensation for it, it will clear immediately and the "purchased" item would materialise. For larger objects like towed guns and such, Hanzel would have to actually allocate a location for the materialisation as it wont be viable to materialise in her hand.

This also counts for technological boosts like speed, strength scoping, vision, bullet assistance and the such. All have a price she has to pay. For example, acceleration and speed sigil would appear behind her feet (as such)whilst aiming would ahve the sigil appear before her eye. While Hanzel's visual implants already lets her have incredible vision capabilities, some bullet skills require additional programs and calculations, which would have to be bought. The inside of her wallet has a single slot on one side that she can put a card in. By doing so, it allows quick access to it. By default, the lowest ammunition denominator card is in there so she can purchase ammo quickly in combat.


Weapons:

Lowenzahn #2:
Hanzel carries a plethora of ranged weaponry. Surprisingly, if anything is to be her primary weapon, it is her lance. While strictly not 100% melee, Hanzel does mostly use it as such. The weapon itself is 185 cm in total length as is rather heavy. Whilst it is perfectly balanced, the ends are more weighted in order to add weighted damage and use of centrifugal force in combat to swing the weapon. Lowenzahn is odd in that its kind of a lance, but not really. It possesses a large tip that takes up half of the lance's length and weight. The main section is white with a blue cap at the top and two yellow gems. The white section of the tip is the blade. The lance is more flat and oblique than round as a typical lance might be. Instead, it has a dull edge up on top and below and a knife point at the end. It is quite able to stab and thrust like a lance, but also streamline enough for Hanzel to swing it like a sword for crushing damage. The dull edges aren't sharp enough to cut, but are shaped enough to allow heavy cleaving instead of pure smashing. Right after the lance tip is a grey, circular reinforced section which strengthen the area in which the haft and the tip connects at in order to facilitate for the rough handling Hanzel puts it through. Flanking both sides of the circular section are a pair of blue fins that acts as a handle for Hanzel. The circular section, while also reinforces the center of the weapon, also acts as the generator and processing unit for the weapon. It is here where the tip shielding is generated and where, when neurally linked with Hanzel, provide all the data crunching lance when using the lance. The tip shielding, while can protect the tip from damage, also acts as a blade sharpener. A thin film of shielding is formed over the tip in a more sharp and blade like shape in order to add cutting power. It isnt going to slice like a hot knife through butter, but it helps. The shaft is grey in colour and composes of the rest of the length of the weapon. The balance point is just at the base of the generator, which means that Hanzel could hold Lowenzahn with one hand there. The shaft ends with a large pommel with a yellow gem at the end and is the counter weight of the tip. It can easily crush like a mace and is often used as such.

One reason why the weapon isn't considered pure melee is that there is two things inside that are ranged weapons. First is a pair of 5.56 mm machine gun mounted at the gem caps. The small crevices are where the bullets come out from. Whilst in normal configuration, ammunition count is low and can only shoot in burst before running dry. She can reload it, but it'll cost her to purchase it. The main configuration is as a stationary gun emplacement. When set in this configuration, Lownezahn becomes heavy as a result of entering siege mode. Two short energy bipods emerge from the fins, the ammunition links to the nether amoury and two sigil shields appear on either side, flanking the tip in front of the generator. In siege mode, because the ammunition is linked, it becomes heavy, making movement difficult and reducing it to a walk. It is most recommended that she crouch and use the bipods as a stabiliser and rain lead at her opponents. The cost for this is as a package deal, where ammunition and shields are provided. The other ranged weapon is a flame thrower. The blue cap raises slightly and from within, a nozzle will spew forth a stream of flame. Maximum range is a short 15 meters. Like the machine guns, the flame thrower can enter siege mode as well. While not as slow, Hanzel is reduced to a slow jog at best when not firing. When firing, she is at power walking speed. In siege mode, a pair of shields appear on the side as well and a top handle appears on top of the generator piece. Her fuel supply is much greater, though she still shoots in small burst as to not overheat the lance. Firing of the machine guns is possible, but it would not have the siege supply of ammunition. However, like the MG Siege mode, it is a package deal.

Usually, Lowenzahn is strapped to her back via a leather strap and usually points upwards. At times, she would carry it in her hand. or even cradle it like a toy bear.

M-103 Saber:
The bread and butter for Hanzel's ranged needs. It is originally designated as the M-100 Dagger, a .75 caliber rifle that is the standard for the armed forces, but the Saber has been accurised for longer distance marksmanship shooting and better penetration. However, for Hanzel, it is designed predominately to fire the LTL version of the sledgehammer rounds. These rounds are made of a soft metal which when hit, will flatten the entire round into the target, rather than penetrating through the target. Its namesake came from the fact that it felt like being hit by a blunt object (like a sledgehammer) at bullet speed. The original version would penetrate and knock back, but seeing as Hanzel is not aiming to kill, she uses the LTL version. However, for higher penetration or in incidents where she needs higher penetrating and hurting rounds, she could exchange and materialise them. The gun is rather big, being 120 cm in length. With the size of the bullet, the gun can hold 15 rounds. Hanzel is quite capable of accurate bullet placement at incredible range without the scope. With it, the range she can be accurate at goes even further. A multitude of skills and ammunition can be shot from the Saber. In fact, mid fight gun conversions can be made for a price, turning the Designated Marksmen Rifle into a rapid fire Assault Rifle with a 30 clip magazine capable of automatic fire. Not done usually as its a bit pricey and Hanzel is skilled enough to use the DMR up close as well as she can use it from afar. To reload, if she has enough pre purchased, all Hanzel has to do is pull the ambidextrous charging handle and the gun will release a bit of steam/ heat for a split second before it is then reloaded and ready to shoot. When Lowenzahn is strapped to her back, the Saber is cradled in her hand, even though it in itself has a leather sling that is wrapped around her left shoulder.

M-238 Misriah:
Nothing really too special about this gun, except it is Hanzel's back up gun. Despite that, it is a hand cannon, firing large sledgehammer slugs as well. It has a built in scope, though redundant considering the range is well within Hanzel's naked eye range. Like the Saber, the gun is a bit lower on the magazine size, though it is ridiculously cheap to reload. In fact, standard FMJ and LTL Sledgehammer rounds are free for the Misriah. To reload, all Hanzel has to do is rack the slide back. This is clipped onto the back of her waist, grip facing right.

Her fist and feet:
Not exactly a weapon per se, but with her ridiculous raw power, taking one of these isn't going to be like playing around. They aren't fast, but damn if they aren't destructive.


Armour:
One of the most interesting thing about Hanzel is that she can fight wearing powered limbs. The set up is rather complex, but it grants her increased mobility and strength relative to the armament she is carrying. What it is is a exo spinal, waist and shoulder structure that has a pair of powered arms and legs on it as well as a helm. The concept is similar to this. While it does make Hanzel bigger than usual, it is only bulkier at the arms and legs and on the back. Total height when equipped is around 176 cm, though her total weight jumps from 46 straight to 106. The main colour scheme of her suit is white and grey blue, just like her outfit. The main panels are white and the trimmings and secondary panels are grey blue.

The core of the suit is the spinal/ waist/ shoulder section. This is where the arms and legs connect to. The spinal colomn (similar to the brown one) is rather slim. Despite this, it is the core of the entire suit where it powers the unit and supports the structure. Sitting atop the spine is the helm.

Her helm actually retracts behind her neck when not activated, so it doesnt really add too much to her height. The real position she should be wearing it is just above the top of her head, so it can drop straight down when she needs to. The helmet is mouthed in the sense that it can open like a mouth to reveal her face. Again, it is what she is meant to do in combat so as to reduce the time her head is out of the helmet. The frontal metal pieces would retract backwards and the inner visor mask would the also retract upwards, revealing the face.

The shoulders reach the width of just wider than her own, with shoulder pauldrons portecting her shoulders. Bicep armour encase her biceps and connect via a joint, her arms. The bicep armour isnt that bulky and is slightly bigger than her own arm with auto adjust cushion inside. The joint section covers the sides of her elbow, but not the interal area. Flares and countermeasures are incorporated here as well as a single right shoulder mounted 20mm cannon (singel fire) for long range shooting. This is usually tucked in along the side of the spine , running from the base of the waist to just short of the top of her head. Mounted on her shoulder are two small 9mm smg for point defense for those that are too close. Its view is close to 360 degrees except for the blinds spots (You gotta figure that one out XD).

The waist has armour skirts all around her in five pieces. All these pieces are connected via a reinforced armature C shaped belt that is connected to the spine. The most heavily armoured skirt piece is behind her waist, which contains the generator. It is heavily plated and takes a massive beating before it even begins to show sign of breaking. The second and thir are side waist plates and the last two are leg covers at the front, covering their legs. These two are hinged at the knees so that she can run and kneel properly. Connected also at the waist, is a crotch seat (refer to spinal column picture). It is a thin seat which is more like a support, in which Hanzel can rest slightly on. This seat is incorporated to allow Hanzel to feel more lofty and allow her to move with more ease, as it makes her entire body weight resting less entirely on her boots, but spread amongst the entire frame.

The main forearm sections are big for a reason. They are there to accomadate for the much larger armaments that she might wield. In fact, the entire purpose of the frame is to turn Glass Cannon Hanzel into a moving fortress. The frame enables her to lift multiple heavy weapons with ease and even mount many onto her suit. With the shielding provided by the generator, the strength to mount many weapons and the stability platform from the feet, Hanzel can lay down a barrage of fire that can decimate any amount of force. The main outer piece reaches out and cover the elbow and the hands itself aren't Hanzel's own hands. With its size, Hanzel has internal hand manipulators inside that, once worn, she can manipulate the fingers of the giant hands as if her own. Mounted inside the outer piece is a trio of 7.62x51mm on each arm. On the underarm of each arm is a single heated blade that can be used for melee. It is not difficult for Hanzel to take her actual arm out of the piece. In fact, the internal section of the arms can peel back and open, allowing Hanzel to use her hands without pulling her arm upwards as if sleeves.

Her legs is similar to her arms, except to a larger degree. Around her thigh were thigh armour that encased it that didn't make her leg that much bulkier. Instead, on her lower leg are a pair of giant boots. This is what provides the stable firing platform in which Hanzel can fire much heavier weapons from. It is also where most of the additional height comes from. Her feets aren't touching the base, but are halfway up the boots and even then, it reaches her knee. Her knees and most of her thighs are protected by the knee protector from the boot and the sides are covered by two small joint shield. Its siege down mode is when the frame bunkers down for heavy fire. The feet drop stabiliser plates in a shape of a cross and two stabilising spikes emerges from the waist. Deployment takes three seconds. Whilst Hanzel can walk around like a normal person (albeit one with massive feet), the boots also have three incorporated parts. One is a pair of caterpillar tracks on either side of the base of the boots. These are set inside a compartment, but deployment is incredibly fast. The next are a set of four road wheels, with two next to each track. These are also quick to deploy and are hidden inside the boots. The last are short range rockets in the center of the sole. It contains enough fuel for very short distance flying (around 10 to 15 seconds) and are self recharging. It is probably enough to climb a few stories or jump chasms.

One of the most important feature of the frame is the shielding. Besides the waist, limb and head, most people will comment how the main torso seems less armoured, with only a normal proportioned chest piece #2. This is so that she can use her guns with her hands if she so wishes, pulling it to her head to aim. With a armour proportioned chest piece there, it is extremely hard to do so. Instead, the generator that powers the suit, powers shielding around the frame. The most protected areas are the chest, the head and then the generator in that order. The shielding up front is strong enough that it is like a piece of the rear waist armour and a piece of front armour are placed at the front. The rear armour is similarly thick, in the sense that its shielding is at the strength of a front armour piece. The head's shielding is the strength of the side armour (the weakest of front, back and side) as it in itself is strong enough. When it is running, there is a very slight purple blue haze across her chest, mainly due to the heavy concentration of shielding particles there. When the shielding takes a hit, it will fizzle at the point before flickering back to normal. When unpowered, the chest piece can take a fair amount of small arm fire as well as a small amount of direct melee strikes, but weakens substantially under direct sustained fire.


Skills/Abilities:
Each tier card is derived from a template. The difference is the colour, some of the writing and the giant roman numeral that is splayed in the middle of the card. Incremental upgrades is consistent throughout all tiers. For the cost, until i know the economy for Eureka, i cant really decide. Rest assured, they will be balanced and relative. She will have some money at the beginning, but i need to find out how much "money" or currency one will get from mission so i can make it in respective of that.

1. Weaponry Skill
Hanzel is very proficient in the use of ranged weaponry, from throwing knives to bows to guns to grenades. Despite that, she is similarly skilled in the use of her lance/spear and is confident enough to go toe to toe if its 1v1. She'd prefer ranged, but she wouldn't shirk from it.


2.
Tier I
Tier I (one) is the default card for Hanzel. It is the one where she does not have to pay (or the cost is so minimal) for purchases. Consist of ammunition for default weapons, slightly more basic specialised weaponry, rudimentary accessories, peripherals like grenades, sentries and small gadgets, virtual assistance and basic skills. Predominately ballistic weaponry. Like all other upgrades, as the tier level increases, so does negative trade off, such as weight, cost, set up time and maneuverability.


3.
Tier II
The second tier card. More costly than Tier One. Consist of step ups in terms of specialist weaponry, accessories, peripherals, assistance and skills. Predominately ballistic weaponry.

4.
Power Armour
The power armour in itself is an entire tier level for Hanzel. While it does not cost her to use it, the family does demand her to show her competence in order to give her the privilege of using it. Once unlocked, rather than having its own card, it is fused in with the Tier I card. All weaponry can be used whilst in this suit.

5.
Tier III
The third tier card. At this tier, the weaponry becomes much larger and specialised such as cannons and heavy machine guns. They become more customised and less mass produced. Accessories, peripherals assistance and skills all step up in effectiveness. Introduction of kinetic, magnetic and energy cap weaponry.


6.
Tier IV
The fourth tier card follows the tradition of upgraded weaponry as well as skills, peripherals and assistance. There is slight regression back into ballistic ammunition type weapons with increased destructiveness as well as weight. The first pair of power armour weaponry also becomes available. Last tier in which cost is at a low enough level for moderate use for unassisted use.


7.
Tier V
The fifth tier card mostly concentrates on additional weaponry for the power armour hard points as well as the usual upgrades. Magnetic and energy based weaponry is predominate in this tier. However, the weaponry are less mounted gun placement and more rifle for the suit. Due to the introduction of suit weaponry choice, this tier begins the more expensive range.


8.
Tier VI
Tier six concentrates on saturation damage in addition to incremental upgrades. This tier is filled with mostly explosive weaponry aimed at large AoE coverage and area denial. Both armoured and unarmoured mode has something which assist in saturating the field with fire. Due to high damage and field effect, this is one of the more costly, often used tier.


9.
Tier VII
Tier seven concentrates mainly on power armour weaponry and benefits. High caliber weaponry as well as mounted hardpoint systems can be attached. Many of the weapons in this tier and the next are heavy, albeit highly destructive. This weight lowers Hanzel's speed, though skill usage may counteract a fair portion of the disadvantages, even when using unarmoured items


10.
Tier VIII
Tier seven and eight are what gave Hanzel her secret monniker. With ramped up shielding, assistance and accesories in addition with starship weaponry, Hanzel can release devastating barrages that can wipe out entire military sections all by herself, much like a King Tiger tank. Even when out of the armour, she is given weapon that can dish out heavy firepower that can rival an enemies' heaviest armour. Given the destructiveness of this tier, the cost is the highest amongst all the tiers. Like all things, with the additional firepower comes a fitting negative reaction, depending on what is used.


History:
Hanzel's first few years is rather mundane as far as soldier families were concerned. She was born into a soldier family of rather high repute in Germania. Of course, the traits that comes with the territory is that Hanzel is put through the training wringer as soon as she could walk, as per the usual for the Von Marseille. Already, Hanzel was not a very impressive size at birth, but the more she grew up, the more her parents could see that she was going to be a bit runty her entire life. It didn't affect their love, but it did throw a spanner into things. Along with her size, Hanzel was ditzy at times and rather naive and innocent. She was smart in book terms, but her thought process is rather simple, preferring the more simpler things AND she had odd eyesight. She lacked the pure intimidating aura of a front line soldier, which stumped her parents as to what to do. Despite all these shortcomings, Hanzel possessed raw power belied by her frame and an excellent eye for detail. Further testing showed that Hanzel did not have bad eyesights as they first thought, but too good of an eyesight. Her raw eyes could see with clarity far pass the norm for humans and she could pick out the finest details and movements at maximum range. Like some animal, colours are more vibrant and clear to her and changing light dynamics and intensity is easily adapted by Hanzel. Her strength meant that she easily carried weight that would be tough for adults and coupled with incredible hand eye coordination and reflex, Mr and Mrs Von Marseille figured out what to do with her. She would be a long range cannon.

It was obvious that Hanzel's greatest advantage is that she has incredible eyesight and strength. While her reflex is excellent, she was only average in speed and she wasn't the most agile of people. This discounted her from being a close quarter soldier, but instead, it made her perfect to be heavy long range support. Able to carry heavy weaponry with ease and shoot from ranges beyond that of normal people with great accuracy, it seemed most obvious to her parents. With a role carved out, they went about in specialising her. The Von Marseille is a family of zero magical capabilities. Fireballs and conjuring water is impossible and incomprehensible
to them. What they use is science. Science so advance that it is indistinguishable from magic, as per Clarke's third law. materialisation via compensation is the ethos of their technology and it is what Hanzel use. Along with her technomagic abilities, Hanzel also underwent numerous neural and bodily implants, though it has not affected her personality to ay degree. Her parents are rather fair. As long as she does and what she is told when she is told, Hanzel was free to do what she wants. They did not see her interest in the more childish things in life as an obstacle, but was just happy that despite all the training, Hanzel remained a girl at heart.

Despite preferring not to over think things and having a more simpler thought pattern, Hanzel was incredibly book smart and that saw her skipping two grades. It really didn't matter to her as she made friends regardless and kept in contact with the old ones. However, one day, Hanzel was placed in the same class as a girl of similar stature to her. She could see for a split second the sparkle in the girl's eyes when she pulled up an anime to watch on her holo screen while she waited for the teacher. Just as fast as the she saw the sparkle, it disappeared and was replaced with a disapproving frown. It tumbled from there as the two got into an argument about the childishness of watching something like that and the maturity they should have at their education level. The argument did not resolve, even with the arrival of the teacher and they were really almost at the point where they'd jump at each others throat. As luck would have it, Hanzel was stuck in a large majority of her classes with the girl and was even placed to sit together due to their similarities. While they both argued whenever they saw each other, Hanzel didn't truly hate the girl as she felt a subconscious connection with her. She was confused about this feeling and came to the (erroneous) conclusion that she is her rival and she must be defeated only by her hands.

Badge Color:

White

Badge Image:


4758-18501.jpg
 
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Tipsynaruto: A German? Haven't seen you use a German character since the two lovely ladies of the House of Anarchia-Vespertania. :lew:

Of course you do realize two things Tipsy:

1: Hanz is Germanian (which of course means now I have to think of another name for SFR's Germany now...) and Elaine is French...make of that what you will.

& 2: I get to bombard you with the Sweet sounds of Martial Music from Die Deutschland.

 
So does this mean Hanz is a cyborg or a girl wearing machines?
 
Sorry I'm late with Delijah Tipsy. After classes today I'm honestly too tired and burned out to review her bio. I'll review it and your new one and make the badges tomorrow morning. As for right now me needs sleep @___@. As for everyone else think about your entry posts. The RP will begin with a ship & a battle to show off your skills :3 And then there's the back to school dance concluding Episode 1. I hope you all can participate. ^_^
 
@ levont
She is a girl that can equip a mecha suit

@ Oli
No problem. I will get the first two or three tier skills sorted out asap
 
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Name: Zero Hunter

Age: 18

Title: Student

House Study: Dominus House.

Appearance: I have avenged size body that wears a lightweight jacket with a hoodie underneath. I have black hair with a small line of green highlight in the front. My hair style is wavy and straight. I wear fingerless gloves and dark blue jean. I have blue eyes.

Personality: I can be shy at first but can be very outgoing. I am serious when partaking in battles. I tend to blend in with the crowds and like be alone sometimes. I always there for my friends and people who need me. I trained my skills all the times.

Weapons: I carry a katana which manifest from a ring on my left hand. I carried two handguns and set of four magazines, two are bullets while the other two are empty with a hole at the bottom for my wind power

Skills/Abilities: This section is where you list a number of the skills and/or abilities your character possesses. The skills listed will be able to be unlocked with the gain of each star level (unlock new star levels by completing missions). The number of stars in a star level determines the number of skills a character can use. If a character has 4 stars in their star level out of 10 then that character can only use the skills listed in the #s 1-4 slots listed here. It is highly recommended to list your abilities in a balanced manner or from weakest to strongest. It is in that way that you can truly see your character grows and develops throughout Eureka Academy instead of being a powerhouse from the very beginning and getting bored. The skills that go in these slots include fighting techniques, spells, summon, psychic, any special power or physical ability your character uses in combat. If ability is too powerful or has any chance of making a character invincible I will discuss the removal or revising of that ability.

1. Gale-The highest form of wind magic, It allow the user to control or created any type of wind at will-7

2.Manifestion-it allow the user to manifest either energy or any types of element into a solid object, for example make a small portion of wind into a suit of body armor.-3

3.Swordmanship-Good with swords-5

4.Gunmanship-good with guns-5

5.-hand to hand combat-a style at use fist or legs-4

6.
agility -a person speed-7

7.

8.

9.

10.

History: Zero come from a family of magic user, when he was five his brother killed both his parent. Ever since Zero have been looking for his brother but believe to dead since he can’t not be found. He currently living on his own and decided to enter the Eureka Academy to further his skills and make a new life.

Badge Color: Emerald
Badge Image (optional):
 
Tipsynaruto - Delijah is accepted. I'll watch the arcane sword ability closely but I know you're not the type to abuse power. :hmmm: Also I've never seen a bio so thorough like Hanz- like, I don't even think I can memorize it all. My eyes @__@ Hanz is accepted as well.

Yaoi Master Gavin "Rather tall by human standards" But I'm almost that height :sad2: Anyways he's accepted.

What is with all these people with the power to rip dimensions? Maybe the dimension theme of the last RP had a bad influence :hmmm: Anyways badges are being made.

In other news welcome to the forums ZeroCrystal ^_^ You may want to rethink joining this roleplay. Reading the student handbook linked on the first page should be helpful aw well as a good understanding of forum rules would be helpful. Taking a look at some of the other roleplays on the forum may be required as well. While this roleplay can be helpful to RP beginners it will probably a bit overwhelming for someone who's never experienced roleplaying with this particular community and seeing how it operates. If you'd still like to join I'd recommend contacting a fellow participant in the RP for any questions, comments, concerns, and examples of how we rp in the mean streets of FF yahurd? #streetcred +2 -_-

Anyways badges are being made and I'll set up the school store very soon today. I'll also need Cyberdelius to post soon after for the bank stats & what not and I'll ask other not to post until he sets up the bank post(In the student store thread of course. I'll provide the template for ya....After I start the thread...). ^_^ Until then students the Semester is upon us all. :x3:
 
Well Oliver, the human average for men is in variance, based on location, from 5'6" to 6'2". You're just a tall ass motherfucker.

And it's no so much a rip as it is a slip through for me.

Can I also assume you have an idea where I'm going with this character or do you want me to discuss that with you in PM?
 
OOOOOOOOOOOOOOOOOOH... I really looking forward to this roleplay- I've always planned but never actually participated in such a type of roleplay!

^^.... HMMMMMMMMMMM
 
OOOOOOOOOOOOOOOOOOH... I really looking forward to this roleplay- I've always planned but never actually participated in such a type of roleplay!

^^.... HMMMMMMMMMMM

Damn straight -_- That's how we role on the mean streets of FFFFFFFFFFFFFForums.....Eff :ahmed:

Anyways the student locker thread is now open and I no longer need Ringo to post in it after me so if any of you reach him just tell him to ignore that mention >.> Never gave him the bank template anyways but he's still gonna have to keep track of the distributed candies! Anyways I'll go post in the thread an example of a student locker if anyone wants an example...or whatever and then yeah things will happen. I'll also try to set up the bank in the student hub thread and if we're lucky, I'll have the student store information all filled out and linked by tomorrow before my first post! I hope you guys are ready for me to annoy the living shit out of you when you don't post for the next year or two! ^_^
 
Yaoi Master Gavin:
I am so goddamned confused with my bio and I can't ever find the time to get a hold of you with both of us in school! :sad3:
[Exoskeleton]:
I'm gonna warn you now: I may have to back out, regardless of if this bio gets worked out. Is there a way to possibly join later, like when things aren't so hectic for me? That way I can get things straightened out in my bio and know what i'm doing.
 
I'm gonna warn you now: I may have to back out, regardless of if this bio gets worked out. Is there a way to possibly join later, like when things aren't so hectic for me? That way I can get things straightened out in my bio and know what i'm doing.

That's fine. The next joining part would be after the school dance and after the students pack and what not which would be considered "episode 2". If you can't find time to join please find time to read and keep up with it if you plan to join later. You could always come to me for bio help when I'm free on Mondays & Fridays. ^_^ Hopefully you can join. I'd love to get the chance to include you in our roleplay. I can guarantee you this one will keep going till the end (which may take about a year or two depending on posting speed) so you have plenty of time to join. But yea if you can't join now that's fine. I'll warn you the beginnings are always hectic with people posting fast so there will be a lot to keep up with at first. If you'd like to wait until things slow at a steady pace you can. Just keep in contact!
 
I can do that! I took up editorship of a student magazine on campus this year, so that's adding a lot of work onto my load initially, but it should start slowing down soon. I'll keep up with the reading and work out these kinks and I should be good soon. Thanks for understanding! :yay:
 
Oh yeah that reminds me. The locker system, how does that work in any case?
 
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