FFXII Killed Limits...seriously

Dean Winchester

Keeping you alive by killing what's in the Dark...
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Seriously, how much damage can a character deal without linking their quickenings? Virtually nothing worth the use.

Yeah the damage increases with linked quickenings but it required a lots of links to get a considerable and significant amount of damage.


I was all "wtf?" when Vaan used his Pyrolism (and I chose not to link to any) and he did less than 1000 damage...

Seriously, look at the cutscenes of the Quickenings, they look as if they could deal a cosiderable amount of damage by themselves though the damage they actually do alone is not even a scracth for boss fights.

What happened to Limits like the Rensokuken/Lion Heart, the Omnislash, The Blitz Ace, My Final Heaven, and many other overdrives/limits from previous FF games?:worried:

I really hope they fix this in FFXIII...I want cool and devastating limits not all show attacks that deal some crappy damage....:dry:

Even the limits from FFX pawn the limits of FFXII...and that's enough to say.:P
 
HAHA, well that's why you need to get quick at them and link as many as possible. Be quick to use Quickenings.

At first I sucked big time at these and only hit the R2 button because I had no idea what to do. After realizing I did jack-shit worth of damage, I realized I had to hit the other buttons to trigger them, and then I was hitting big damage overall.

My only real concern or complaint with the system is that it basically robbed you of all your MP. It should have been a system where you fill up an Overdrive bar and when it fills up, then you can link and trigger all that junk; not waste up very valuable MP.
 
yeah hopefully they bring back the good old limits that we know and love,maybe even trancelike attacks :P
 
I kinda have to agree. The Quickenings on their own? Useless. I know a lot of people complain about IX's Trances, but:

Trance > Quickening ... especially Zidane's :D Grand Lethal > Pyroclasm

And what makes them even more useless on their own, is that they still use up all of and entire MP bar, even if its less than 1000, which for a powerful move, is pretty pathetic.

But, just think how uber powerful the characters would be if they could do 10000 damage per Quickening :P If you manage to get a Black Hole on top, that'd be 160000+ damage ... Main bosses dead in a second :P
 
yeah in that example grand lethal costs 60mp and pyroclasm costs all mp regardless of how high you get it
 
yeah, i beat the game without using a quickening once! :P
the bosses are no contest if you have the deathbringer sword
 
yeah, i beat the game without using a quickening once! :P
the bosses are no contest if you have the deathbringer sword

The bosses are not even a challenge with or without having that sword at all. I admit though, that Vayne saved some of the game with his speeches during the Final Battle.


"Watch closely brother, look and mark you the consequences of those with power that yet lack the strength to use it" Vayne

"No, I won't brother. Though I lack your power I will still persist." Larsa

"Bold words child..." Vayne

I think that's part of it...I hope I did remember it quite well...XD
 
yeah vaynes like tony blair, charismatic, picks the wrong sides and is great at making wrong decisions :P
 
Yes I went through the same. Trying only one Quickening and finding out it did squat without linking a series together. Then the blasted R2 button I kept jamming up on. Though Quickenings did look cool, it seemed once I learned how to use them the challenge of boss fights was lost. FFXIII I hope will have a better system than this.

As far as Trance > Quickenings... true.. but the timing of the trance would always come at the wrong time. Therfore blowing the trance on some little creature and not having it for the next big fight.


Optional Limits/trances is the way to go. Once you fill it up hit it when your ready.
 
Yeah, I found that quickenings were way more trouble than they were worth, especially since they drained all mp. I used them once or twice and I did manage to get a 13-chain that was pretty awesome. But I didn't really bother with them after that because I didn't need them. I much prefer single limit breaks that do damage on their own.

I admit though, that Vayne saved some of the game with his speeches during the Final Battle.

Yeah, he had some great lines during the final sequence.

Larsa: You're wrong, brother.
Vayne: Then you'd best find the strength to correct me.
 
Quickenings are ridiuclously game-breakingly powerful if used correctly. I was able to take out most of the story bosses purely with quickening chains once I had learned the vast majority of them.

The best way to use them effectively is to make sure you keep all 6 of the characters at around the same level as you play. When you get into a boss battle, unload a quickening chain in the usual manner while trying to get as many hits in as possible. Once it's over, trade out one character with a fresh one, and start another chain with that character. Due to the way the system operates, the other character still randomly receive mist charges even after their MP has been depleted, so you should be able to build up another chain of very similar length to that of a party with full MP.

Rinse and repeat for the other two reserved characters and you'll have set off 4 quickening chains. As long as you build them all to at least an average length (which, statistically speaking, you should) there isn't a whole lot that can stand against it (once again, in the story section of the game. Marks will mop the floor with you if you try this stratagy).
 
Yeah...XII did kill the Limit system. They were not really damaging and...it was just shitty. I rarely even use them. Pfft.
 
Yeah...XII did kill the Limit system. They were not really damaging and...it was just shitty. I rarely even use them. Pfft.

Yeah and I am still wondering who was the moron in Square-Enix who suggested to use both Quickening and Spells with MP. That or perhaps they forgot to add the "adrenaline" bar for limits....:dry:
 
Yeah and I am still wondering who was the moron in Square-Enix who suggested to use both Quickening and Spells with MP. That or perhaps they forgot to add the "adrenaline" bar for limits....:dry:

Haha. I don't think any of the other FF's use MP for Limit's and whatnot. =/. I am not sure why the did Quickenings like this. I was highly disspointed.

Also, there were no special moves for the characters. Like..."Quick Hit" , "Mental Break" and that stuff. NO ONE USED TECHNIQUES!
 
Haha. I don't think any of the other FF's use MP for Limit's and whatnot. =/. I am not sure why the did Quickenings like this. I was highly disspointed.

Also, there were no special moves for the characters. Like..."Quick Hit" , "Mental Break" and that stuff. NO ONE USED TECHNIQUES!

Well they did had some techniques, but they weren't soooo useful and everyone could use them so there was nothing special of them.
 
I only use 2 techniques...Steal and Libra. Those are the only two that were the most useful in my opinion.
 
I found the volatility of Quickenings to be distasteful. They all lovely and flashy et cetera, but can't compensate for the individual lack of power. Yes, the player can rack up an awesome amount of damage to singular/multiple foes, but it's not always a dead cert that you'll inflict the desired damage at all.

It added a level of difficulty to the combat system, but from a general gaming point of view it sucked. Waiting for the ability to use powerful commands (like in VII for example) is by far more favourable for me.
 
I liked X's Overdrive system. I could actually see when I had an overdrive coming and use it to my advantage. Not only when I was low and in time of need or when I had Aura on.
 
Meh, i have mixed feelings about quickenings.

On one hand, you can pwn anything once you figure out how to chain things together, and that mist charge helped keep the chains going for a long time.

But my god how i HATE that quickenings use MP. Actually the Trances in IX worked that way, but it wasnt as debilitating as in XII because with a Trance it only took SOME of your MP. Not only that, but if you chose not to use the Trance attack itself, you could still use a normal physical attack and do two or three times as much damage. Quickenings just consume all your MP in one shot, and if you mess up, you're screwed.

The one thing that pissed me off about Trances was you couldnt save them like you can Overdrives, but it's possible to work around that in most cases by fleeing unwanted random encounters.
 
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