FINALLY done ![Gasp :gasp: :gasp:](/styles/smilies/zomg.png)
Name: Elicia
Age: 548 (appears to be around 23)
Gender: Female
Race: L'Cie
Appearance: Elicia is roughly 5’4” in height, and is ghostly pale. The years have not been kind to her complexion, although her skin unblemished – she appears to be no older than twenty-three, and is often mistaken to be younger than that, although her face is almost entirely constructed of sharp angles, due to her ethnic origin and actual age. She appears quite exotic by today’s standards. She has grey eyes and bloodless lips, giving the impression that is severely anaemic. She has short-cut white hair which falls down just past her ears but not quite to her shoulders, and a petite figure.
When mixing with others, Elicia wears a white cotton trench coat that falls down to around her knees, cinched at the waist by a matching belt, which also acts as a holster for her pistol. Slightly below this, across her hips, is a second belt, this one of leather, which she keeps her rapier’s scabbard attached to. She will often have the buttons of her coat undone. Underneath this she wears a simple white blouse which covers her upper torso, leaving her midriff (and, if she is not wearing her coat, her arms as well) exposed. Her right arm is wrapped almost entirely in bandages, as her l’Cie brand starts at the shoulder and ends at the wrist, and on her left arm she has tied a simple red ribbon, which was a gift from her fiancé when they first met. She wears black jeans that are relatively snug and black, military-style boots which reach up to around mid-calf. She wears white fingerless gloves, a plain gold ring on her right hand’s index finger – her engagement ring – and a crystal the size of a bullet around her neck, which she uses to summon her Eidolon.
Publicly, Elicia conceals her appearance entirely. She wears a full-length white robe, keeping the hood up at all times. She covers her face with a matching white mask, marked with a single red slash over the left eye. Underneath this robe she wears her civilian clothing, minus the cotton coat.
Personality: Elicia possesses an almost supernatural calm and self-confidence. Externally, she appears to be emotionless, often monstrous. She keeps herself apart from others, because she is now both more and less than they are. She is coldly pragmatic about everything, and sees no point in complicating matters with ideas such as morality or possibilities: she has the power and influence to see her will enforced, and it shall be so. She knows what is best for humanity, and she will sacrifice anything and everything to see her vision of the world as it should be come to pass. Her way is the way forward. People can fall in line, or they can be destroyed.
Elicia has something of a messiah complex – whilst her Fal’Cie has given her the Focus of hunting down and eliminating all other Fal’Cie for its own personal gain, she largely ignores this, and does it for her own reasons: she sees the Fal’Cie as a plague and their l’Cie pawns as humans who are already dead. She sees herself as humanity’s saviour, despite her own state of being as a l’Cie, and her strength of will and convictions are so strong that she has actually resisted being turned into a Cieth and a crystal by her Fal’Cie, although she cannot win free of her benefactor completely…yet.
Elicia is a firm believer in the ends justifying the means: in the war against the Fal’Cie – her war, and nobody else’s – everyone and everything is expedient. Nothing matters, other than that they all die. Not her, not what she does, and not how many lives are lost in the process. Human sacrifices are to be expected. It is better to die a human than to live as a l’Cie. This is her justification for the Purges that she orders, and she has had to execute several of her officers to see it through, displaying a ruthlessness made all the more intense and terrifying for her complete detachment – it is just something that has to be done to her.
She is not above plotting and manipulation, having kept l’Cie alive in the past when she has believed that their Focus may serve her own and being capable enough to become the leader of Cocoon, but prefers a more direct method when dealing with what she sees as monsters that are unfit to walk the planet. Her direct manner has earned her a particular edge in politics: with Elicia, what you see is what you get, and she reveals very little. She is an enigma and, whilst she isn’t particularly well-liked, she is undeniably efficient in her duties, and demands a grudging respect.
Despite her claims that she is acting in humanity’s best interests, Elicia is something of a control freak: she does not approve of independent thought. Her orders are to be obeyed, because she knows what is best for humanity. If humanity were able to take care of itself, there would be no reason for her to exist. As things stand, she expects her orders to be followed instantly and to the letter, and any who defy her are killed – something that she sees as merciful, for at least she is not giving them a gross mockery of life by turning them into l’Cie. What she does, she does for humanity: people do not need to understand it or even like it, they only need to obey. There will be time for independence after the war is over. She is both selfless and entirely self-absorbed: she cares nothing for what humanity thinks of her, yet she acts entirely for them.
Elicia’s control of herself is very tightly wound, and there are occasions – particularly in the heat of battle – where that control slips. When it does, she becomes exactly what she believes she is trying to destroy: a mindless monster, indiscriminately destructive. Bottling up rage, frustration and an overwhelming sense of helplessness is not healthy, and Elicia has five centuries of this waging a constant war with her sanity. She hovers on the edge of madness, and whilst she has but only peeked over that abyss a few times in her life, all it would take is one small push to send her spiralling over the edge completely – something her Fal’Cie has been trying to achieve for the better part of three centuries.
Weapons: Elicia’s primary weapon is an antique rapier, which she has named, ironically, “Peacekeeper” . It was a gift to her from the Fal’Cie, and has been invested so that it can penetrate any and all Fal’Cie defences, allowing her to deliver killing blows…once she has subdued them, at least. She carries this in a scabbard of equally antique design, strapped to her left side. She also carries a standard-issue PSICOM machine pistol, which resides in a holster situated on her left buttock, and a serrated combat knife, strapped to her right boot.
Primary Role: Ravager
Secondary Roles: Synergist, Saboteur
Eidolon: Ultima
Elemental Strengths: None. Elicia is an all-rounder, and has no glaring elemental strengths or weaknesses. She has not, however, mastered third-tier magic…yet.
Brief History: Elicia was born forty-seven years before the War of Transgression on Cocoon, in one of the more modest settlements. She had a happy, healthy childhood – although she didn’t see as much of her parents as she would have liked – and never faced any particular difficulties with her education or employment. She met her fiancé, Jorus, when she was twenty-one, and she was eventually promoted to the position of Mining Director of the Mah’habara Subterra through her own abilities, despite her family’s connections.
However, during an examination of some new tunnels, she discovered some extremely powerful magical wards. It took her several hours, but she eventually succeeded in destroying the wards, believing them to be guarding some sort of ancient technology, or even a burial ground. Unfortunately for her, they were designed to keep a Fal’Cie captive. Once freed, it immediately made her a l’Cie, with the Focus of hunting down the others who had imprisoned it there and killing them. A worker at the base of the tunnel heard the entire exchange, and reported it immediately. For the next eight years, Elicia was a hunted woman. Her life had been destroyed immediately by a Fal’Cie she had rescued from its eternal prison: she had lost her job, her fiancé, her family, and even her humanity. She was quickly consumed by hatred and, rather than attempt to fulfil her Focus, she spent much of the time hunting for the Fal’Cie that had betrayed her, although her trail inevitably led her to other Fal’Cie, which she promptly killed out of anger, and l’Cie, whom she killed out of mercy.
It took her almost twenty years, but Elicia finally succeeded in hunting down the Fal’Cie who turned her into a l’Cie, and was promptly overwhelmed by it. Refusing to fulfil her Focus, the Fal’Cie decided to turn her into a Cieth…and failed. Although she could not damage it – she still did not have her Eidolon, and it had wisely given her powers that it was immune to – worried that she would eventually become stronger and discover her Eidolon in her frustration, it fled, promising a release when she fulfilled her Focus. However, that was no longer good enough for Elicia. Worn out and broken, she gave up on revenge: she would instead hunt down and kill every Fal’Cie and l’Cie not for herself, but because they were a blight upon the planet, and needed to be hunted down and exterminated. Fal’Cie relied upon humans, and l’Cie were already dead, having been turned into their pawns.
During the War of Transgression, Elicia vanished entirely. However, multiple Fal’Cie from both sides were found killed, with no apparent culprit in sight, and no clue about how they reached them or even accomplished the feat. Some combatants reported seeing a flying castle, firing threads of fire indiscriminately, although none dared get close enough to verify what they had seen. Wherever it went, however, it brought death to nearby Fal’Cie and, although search parties were sent out to find it, none found even a trace of it. Elicia had found her Eidolon, and was killing every Fal’Cie and l’Cie she could find. Unfortunately for her, her Fal’Cie did not take part in the war, and she did not encounter it again. However, as time went by, she did not age, and began to hear it’s voice in her mind, as her powers began to develop – to a point. Whilst it could not turn her into a Cieth or a crystal, the Fal’Cie could evidently limit her magical ability at will, making it just enough to kill other Fal’Cie, but not enough to threaten itself. She has been working on a way to counteract this for some time now.
Elicia has been turned to crystal three times over the centuries: whilst she successfully fended it off after killing her first Fal’Cie, she was exhausted from the effort, and collapsed. She woke up nearly a decade later, naked and in the middle of a blizzard. She was crystallized a second time shortly afterwards, as she decided to let a Fal’Cie she had tracked live out of spite. She was kept in crystal for nearly two centuries after that, then revived for a third time to kill off the Fal’Cie that were beginning to take a more active involvement in human society.
Since then, she has since become a very light sleeper, preferring to meditate at night instead of sleep. She has been threatened with crystallization twice since then, although she suspects it is more of a reminder than an actual threat. More recently, Elicia decided to take a different tactic to flushing out the Fal’Cie and their l’Cie pawns. It took her eleven years, but she finally became the leader of Cocoon, protector the human race. Five centuries with nothing but a single goal and the voice of a Fal’Cie for company had robbed her of what little humanity she clung to, although it had served only to strengthen her resolve, and she began instigating Purges in an effort to flush out Fal’Cie. She would plant herself in the middle a Purge, using her instincts to locate the Fal’Cie, and then kill it, along with its new l’Cie pawns. The first time, she allowed the l’Cie to fulfil their Focus (much to the fury of her Fal’Cie) and took their crystallized forms as trophies, and for safekeeping. The second time, she killed the new l’Cie immediately, once she found out that their Focus was to eliminate her. Now, she believes the time is ripe for a third Purge…
Name: Ultima
Gender: Female
Summoning Animation: Elicia raises her crystal pendant to her lips, then gently removes it and throws it into the air. Sunlight bursts through the darkened sky, refracting off the crystal in a multitude of colours before it shatters, emitting a blinding burst of light, through which Ultima appears.
Appearance: http://thelifestream.net/wp-content/uploads/2009/12/Ultima-Ivalice.jpg
Attacks including magic:
-Prismatic Missiles: Ultima calls down a blinding array of crystallised light energy. Individual hits do weak damage, but hits all opponents multiple times.
-Holy Lance: Ultima conjures a shaft of light, which she then hurls at one opponent.
Magic: Holyja, Ultima, Brave, Faith
Gestalt Mode and attacks during Gestalt Mode: Gestalt Mode is a flying castle. Ultima’s torso withtracts into the body, giving rise instead to several towers. The wings lengthen and become more broad, and several cannons appear from the inside. Elicia leaps into the air, and is drawn to the highest room of the tallest tower, where she can overlook the battle.
Attacks:
- Redemption – Ultima unleashes a barrage of blinding lasers which streak across the battlefield, striking all enemies for medium fire-based damage.
- Light of Judgement – Ultima illuminates the battlefield with a piercing light, inflicting a random status ailment on all opponents.
-Heaven’s Wrath – Blasts an opponent with front-mounted cannons, inflicting non-elemental damage.
- Holy Bastion – Casts Brave, Faith, Protect and Shell on an ally.
- Eschaton (finisher) – Ultima rises into the atmosphere, far above enemy reach. The bottom of the castle opens, revealing her torso wrapped around a giant cannon. This cannon steadily charges, before eventually releasing a devastating beam of pure light energy. This energy strikes the battlefield below, creating a devastating chain of explosions.
Relevant Music:
Here is Elicia's, insofar as I've figured out.
The Lady in White [Default theme]
At the Gates of Eternity [Battle Theme 1]
Peacekeeper's Wrath [Battle Theme 2]
Light of Judgement [Battle Theme 3]
The Herald of Justice [Ultima's theme]
The Shattered Mask [Elicia's anger unleashed]
Forgotten Humanity [Elicia's nostalgia theme]
A Throne of Chains [Elicia's governing theme]
Rise of the Fallen [Elicia's Return]
Unrestrained Struggle [final battle theme - phase one]
To Become A Deity [Interlude between final battle phases]
The Wayward Goddess [final battle theme - phase two]
Fall From Grace [death theme]
![Gasp :gasp: :gasp:](/styles/smilies/zomg.png)
Name: Elicia
Age: 548 (appears to be around 23)
Gender: Female
Race: L'Cie
Appearance: Elicia is roughly 5’4” in height, and is ghostly pale. The years have not been kind to her complexion, although her skin unblemished – she appears to be no older than twenty-three, and is often mistaken to be younger than that, although her face is almost entirely constructed of sharp angles, due to her ethnic origin and actual age. She appears quite exotic by today’s standards. She has grey eyes and bloodless lips, giving the impression that is severely anaemic. She has short-cut white hair which falls down just past her ears but not quite to her shoulders, and a petite figure.
When mixing with others, Elicia wears a white cotton trench coat that falls down to around her knees, cinched at the waist by a matching belt, which also acts as a holster for her pistol. Slightly below this, across her hips, is a second belt, this one of leather, which she keeps her rapier’s scabbard attached to. She will often have the buttons of her coat undone. Underneath this she wears a simple white blouse which covers her upper torso, leaving her midriff (and, if she is not wearing her coat, her arms as well) exposed. Her right arm is wrapped almost entirely in bandages, as her l’Cie brand starts at the shoulder and ends at the wrist, and on her left arm she has tied a simple red ribbon, which was a gift from her fiancé when they first met. She wears black jeans that are relatively snug and black, military-style boots which reach up to around mid-calf. She wears white fingerless gloves, a plain gold ring on her right hand’s index finger – her engagement ring – and a crystal the size of a bullet around her neck, which she uses to summon her Eidolon.
Publicly, Elicia conceals her appearance entirely. She wears a full-length white robe, keeping the hood up at all times. She covers her face with a matching white mask, marked with a single red slash over the left eye. Underneath this robe she wears her civilian clothing, minus the cotton coat.
Personality: Elicia possesses an almost supernatural calm and self-confidence. Externally, she appears to be emotionless, often monstrous. She keeps herself apart from others, because she is now both more and less than they are. She is coldly pragmatic about everything, and sees no point in complicating matters with ideas such as morality or possibilities: she has the power and influence to see her will enforced, and it shall be so. She knows what is best for humanity, and she will sacrifice anything and everything to see her vision of the world as it should be come to pass. Her way is the way forward. People can fall in line, or they can be destroyed.
Elicia has something of a messiah complex – whilst her Fal’Cie has given her the Focus of hunting down and eliminating all other Fal’Cie for its own personal gain, she largely ignores this, and does it for her own reasons: she sees the Fal’Cie as a plague and their l’Cie pawns as humans who are already dead. She sees herself as humanity’s saviour, despite her own state of being as a l’Cie, and her strength of will and convictions are so strong that she has actually resisted being turned into a Cieth and a crystal by her Fal’Cie, although she cannot win free of her benefactor completely…yet.
Elicia is a firm believer in the ends justifying the means: in the war against the Fal’Cie – her war, and nobody else’s – everyone and everything is expedient. Nothing matters, other than that they all die. Not her, not what she does, and not how many lives are lost in the process. Human sacrifices are to be expected. It is better to die a human than to live as a l’Cie. This is her justification for the Purges that she orders, and she has had to execute several of her officers to see it through, displaying a ruthlessness made all the more intense and terrifying for her complete detachment – it is just something that has to be done to her.
She is not above plotting and manipulation, having kept l’Cie alive in the past when she has believed that their Focus may serve her own and being capable enough to become the leader of Cocoon, but prefers a more direct method when dealing with what she sees as monsters that are unfit to walk the planet. Her direct manner has earned her a particular edge in politics: with Elicia, what you see is what you get, and she reveals very little. She is an enigma and, whilst she isn’t particularly well-liked, she is undeniably efficient in her duties, and demands a grudging respect.
Despite her claims that she is acting in humanity’s best interests, Elicia is something of a control freak: she does not approve of independent thought. Her orders are to be obeyed, because she knows what is best for humanity. If humanity were able to take care of itself, there would be no reason for her to exist. As things stand, she expects her orders to be followed instantly and to the letter, and any who defy her are killed – something that she sees as merciful, for at least she is not giving them a gross mockery of life by turning them into l’Cie. What she does, she does for humanity: people do not need to understand it or even like it, they only need to obey. There will be time for independence after the war is over. She is both selfless and entirely self-absorbed: she cares nothing for what humanity thinks of her, yet she acts entirely for them.
Elicia’s control of herself is very tightly wound, and there are occasions – particularly in the heat of battle – where that control slips. When it does, she becomes exactly what she believes she is trying to destroy: a mindless monster, indiscriminately destructive. Bottling up rage, frustration and an overwhelming sense of helplessness is not healthy, and Elicia has five centuries of this waging a constant war with her sanity. She hovers on the edge of madness, and whilst she has but only peeked over that abyss a few times in her life, all it would take is one small push to send her spiralling over the edge completely – something her Fal’Cie has been trying to achieve for the better part of three centuries.
Weapons: Elicia’s primary weapon is an antique rapier, which she has named, ironically, “Peacekeeper” . It was a gift to her from the Fal’Cie, and has been invested so that it can penetrate any and all Fal’Cie defences, allowing her to deliver killing blows…once she has subdued them, at least. She carries this in a scabbard of equally antique design, strapped to her left side. She also carries a standard-issue PSICOM machine pistol, which resides in a holster situated on her left buttock, and a serrated combat knife, strapped to her right boot.
Primary Role: Ravager
Secondary Roles: Synergist, Saboteur
Eidolon: Ultima
Elemental Strengths: None. Elicia is an all-rounder, and has no glaring elemental strengths or weaknesses. She has not, however, mastered third-tier magic…yet.
Brief History: Elicia was born forty-seven years before the War of Transgression on Cocoon, in one of the more modest settlements. She had a happy, healthy childhood – although she didn’t see as much of her parents as she would have liked – and never faced any particular difficulties with her education or employment. She met her fiancé, Jorus, when she was twenty-one, and she was eventually promoted to the position of Mining Director of the Mah’habara Subterra through her own abilities, despite her family’s connections.
However, during an examination of some new tunnels, she discovered some extremely powerful magical wards. It took her several hours, but she eventually succeeded in destroying the wards, believing them to be guarding some sort of ancient technology, or even a burial ground. Unfortunately for her, they were designed to keep a Fal’Cie captive. Once freed, it immediately made her a l’Cie, with the Focus of hunting down the others who had imprisoned it there and killing them. A worker at the base of the tunnel heard the entire exchange, and reported it immediately. For the next eight years, Elicia was a hunted woman. Her life had been destroyed immediately by a Fal’Cie she had rescued from its eternal prison: she had lost her job, her fiancé, her family, and even her humanity. She was quickly consumed by hatred and, rather than attempt to fulfil her Focus, she spent much of the time hunting for the Fal’Cie that had betrayed her, although her trail inevitably led her to other Fal’Cie, which she promptly killed out of anger, and l’Cie, whom she killed out of mercy.
It took her almost twenty years, but Elicia finally succeeded in hunting down the Fal’Cie who turned her into a l’Cie, and was promptly overwhelmed by it. Refusing to fulfil her Focus, the Fal’Cie decided to turn her into a Cieth…and failed. Although she could not damage it – she still did not have her Eidolon, and it had wisely given her powers that it was immune to – worried that she would eventually become stronger and discover her Eidolon in her frustration, it fled, promising a release when she fulfilled her Focus. However, that was no longer good enough for Elicia. Worn out and broken, she gave up on revenge: she would instead hunt down and kill every Fal’Cie and l’Cie not for herself, but because they were a blight upon the planet, and needed to be hunted down and exterminated. Fal’Cie relied upon humans, and l’Cie were already dead, having been turned into their pawns.
During the War of Transgression, Elicia vanished entirely. However, multiple Fal’Cie from both sides were found killed, with no apparent culprit in sight, and no clue about how they reached them or even accomplished the feat. Some combatants reported seeing a flying castle, firing threads of fire indiscriminately, although none dared get close enough to verify what they had seen. Wherever it went, however, it brought death to nearby Fal’Cie and, although search parties were sent out to find it, none found even a trace of it. Elicia had found her Eidolon, and was killing every Fal’Cie and l’Cie she could find. Unfortunately for her, her Fal’Cie did not take part in the war, and she did not encounter it again. However, as time went by, she did not age, and began to hear it’s voice in her mind, as her powers began to develop – to a point. Whilst it could not turn her into a Cieth or a crystal, the Fal’Cie could evidently limit her magical ability at will, making it just enough to kill other Fal’Cie, but not enough to threaten itself. She has been working on a way to counteract this for some time now.
Elicia has been turned to crystal three times over the centuries: whilst she successfully fended it off after killing her first Fal’Cie, she was exhausted from the effort, and collapsed. She woke up nearly a decade later, naked and in the middle of a blizzard. She was crystallized a second time shortly afterwards, as she decided to let a Fal’Cie she had tracked live out of spite. She was kept in crystal for nearly two centuries after that, then revived for a third time to kill off the Fal’Cie that were beginning to take a more active involvement in human society.
Since then, she has since become a very light sleeper, preferring to meditate at night instead of sleep. She has been threatened with crystallization twice since then, although she suspects it is more of a reminder than an actual threat. More recently, Elicia decided to take a different tactic to flushing out the Fal’Cie and their l’Cie pawns. It took her eleven years, but she finally became the leader of Cocoon, protector the human race. Five centuries with nothing but a single goal and the voice of a Fal’Cie for company had robbed her of what little humanity she clung to, although it had served only to strengthen her resolve, and she began instigating Purges in an effort to flush out Fal’Cie. She would plant herself in the middle a Purge, using her instincts to locate the Fal’Cie, and then kill it, along with its new l’Cie pawns. The first time, she allowed the l’Cie to fulfil their Focus (much to the fury of her Fal’Cie) and took their crystallized forms as trophies, and for safekeeping. The second time, she killed the new l’Cie immediately, once she found out that their Focus was to eliminate her. Now, she believes the time is ripe for a third Purge…
Name: Ultima
Gender: Female
Summoning Animation: Elicia raises her crystal pendant to her lips, then gently removes it and throws it into the air. Sunlight bursts through the darkened sky, refracting off the crystal in a multitude of colours before it shatters, emitting a blinding burst of light, through which Ultima appears.
Appearance: http://thelifestream.net/wp-content/uploads/2009/12/Ultima-Ivalice.jpg
Attacks including magic:
-Prismatic Missiles: Ultima calls down a blinding array of crystallised light energy. Individual hits do weak damage, but hits all opponents multiple times.
-Holy Lance: Ultima conjures a shaft of light, which she then hurls at one opponent.
Magic: Holyja, Ultima, Brave, Faith
Gestalt Mode and attacks during Gestalt Mode: Gestalt Mode is a flying castle. Ultima’s torso withtracts into the body, giving rise instead to several towers. The wings lengthen and become more broad, and several cannons appear from the inside. Elicia leaps into the air, and is drawn to the highest room of the tallest tower, where she can overlook the battle.
Attacks:
- Redemption – Ultima unleashes a barrage of blinding lasers which streak across the battlefield, striking all enemies for medium fire-based damage.
- Light of Judgement – Ultima illuminates the battlefield with a piercing light, inflicting a random status ailment on all opponents.
-Heaven’s Wrath – Blasts an opponent with front-mounted cannons, inflicting non-elemental damage.
- Holy Bastion – Casts Brave, Faith, Protect and Shell on an ally.
- Eschaton (finisher) – Ultima rises into the atmosphere, far above enemy reach. The bottom of the castle opens, revealing her torso wrapped around a giant cannon. This cannon steadily charges, before eventually releasing a devastating beam of pure light energy. This energy strikes the battlefield below, creating a devastating chain of explosions.
Relevant Music:
Here is Elicia's, insofar as I've figured out.
The Lady in White [Default theme]
At the Gates of Eternity [Battle Theme 1]
Peacekeeper's Wrath [Battle Theme 2]
Light of Judgement [Battle Theme 3]
The Herald of Justice [Ultima's theme]
The Shattered Mask [Elicia's anger unleashed]
Forgotten Humanity [Elicia's nostalgia theme]
A Throne of Chains [Elicia's governing theme]
Rise of the Fallen [Elicia's Return]
Unrestrained Struggle [final battle theme - phase one]
To Become A Deity [Interlude between final battle phases]
The Wayward Goddess [final battle theme - phase two]
Fall From Grace [death theme]
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