Hoooo boy...2 very long bios to read and check
But seriously, that's good. That just tells me that a) you guys really wanna RP here, and b) you guys are good bio-makers. A long bio is usually good.
Lets see...
Drachnon - Ravona Denton (almost reminds me of the name Renton Thurston from Eureka 7... LOL)
Oh no, more endif paras crap *sigh* lmao
[NOT APPROVED]
Grrr, people never learn...*sigh*
firstly,
Unnacceptable for the simple fact that we can't inflict status conditions, and that does mean degeneration and sealing. Whetever the form of degeneration, hex, poison, etc., we can't have that.
Also, your whole fighting style is made for quick, concise, and extremely short battles, or so it seems. That 3-step thing seems to be way to concise. You have to take into consideration that, through the battle, the opponent will be fighting back. While it does say that there will be little opportunity to revolt, your fighting style still seems to be made for a 1-hit wonder thing (not 1-hit kill, but you understand what i mean). It's just not made for long battles, which are unavoidable in ORPG.
Secondly,
if you are going to use any daemon stuff, and by the understanding I have, the daemons remain for a long time after being initially summoned, you have to say how strong they are. For example, you should say how physically powerful they are, what kind of things it would take to bring one down, how magically succeptible, etc. Minions and such are good, but we need a little more detail on their stats![Wink ;) ;)](/styles/smilies/winkwink.gif)
Thirdly,
Dismissal isn't good. Not at all. Having the ability to banish another person's summons and stuff can be considered as god-modding, and god-modding is not allowed. While I'm succeptible to the point where you can inflict high damage on summons, banishment isn't such a good idea.
Fourthly,
I'm a little bit sketchy about the Invisibility thing. We should remember that many characters won't have a 'sixth sense' such as yours or mine do, and as a result, it would grant you a hugely unfair advantage. I'm also against the Control senses, as that can be considered a status ailment. Blinidng, deafness, etc. are all status conditions.
Fifthly,
Shadow hols isn't a good idea. You're able to control your opponent's movemetnts, and that is god-modding. Also, you'd have to be very specific about the kind of counter-spells that would be able to rbeak Shadow Hold. it seems obvious that Light skills would do the trick, but you'd have to state that in there.
Well, I've pointed out my main concerns. Fix those around, and I'm sure that Ravona will make a good ORPGer
Now on to the next one, oy...lmao
-----------------------------------------------------------------------
Julius Argexis - Julius Argexis Silverwing Van Retsimar (gawd, you have such long names
)
I loved how you chose 'signature moves' in lue of Limits. Great choice.
[NOT APPROVED]
Actually, I don't have a lot against this one this time.
Your 'Complete Cure' skill is unacceptable. Complete healing, not a good idea. like i said with tour last bio, a 75% heal is fine, but nothing higher.'
Also, the archangel summon seems a tad bit too powerful. I can understand one summon made essentially for healing/protecting, and the other made for offensive purposes, but 1 summon with everything is a little bit much.
Change those around, and he, like Ravona, will be good to go.
![Tongue :P :P](/styles/smilies/tongue4.gif)
Lets see...
Drachnon - Ravona Denton (almost reminds me of the name Renton Thurston from Eureka 7... LOL)
Oh no, more endif paras crap *sigh* lmao
[NOT APPROVED]
Grrr, people never learn...*sigh*
firstly,
In this stage of the battle Ravona is no longer in danger of being harmed, instead she uses her powers to weaken the enemy with degenerating their powers and sealing their abilities. This all while using minor offensive spells to keep make sure they’re not given too much opportunity to break through her web of spells.
Unnacceptable for the simple fact that we can't inflict status conditions, and that does mean degeneration and sealing. Whetever the form of degeneration, hex, poison, etc., we can't have that.
Also, your whole fighting style is made for quick, concise, and extremely short battles, or so it seems. That 3-step thing seems to be way to concise. You have to take into consideration that, through the battle, the opponent will be fighting back. While it does say that there will be little opportunity to revolt, your fighting style still seems to be made for a 1-hit wonder thing (not 1-hit kill, but you understand what i mean). It's just not made for long battles, which are unavoidable in ORPG.
Secondly,
if you are going to use any daemon stuff, and by the understanding I have, the daemons remain for a long time after being initially summoned, you have to say how strong they are. For example, you should say how physically powerful they are, what kind of things it would take to bring one down, how magically succeptible, etc. Minions and such are good, but we need a little more detail on their stats
![Wink ;) ;)](/styles/smilies/winkwink.gif)
Thirdly,
Dismissal isn't good. Not at all. Having the ability to banish another person's summons and stuff can be considered as god-modding, and god-modding is not allowed. While I'm succeptible to the point where you can inflict high damage on summons, banishment isn't such a good idea.
Fourthly,
I'm a little bit sketchy about the Invisibility thing. We should remember that many characters won't have a 'sixth sense' such as yours or mine do, and as a result, it would grant you a hugely unfair advantage. I'm also against the Control senses, as that can be considered a status ailment. Blinidng, deafness, etc. are all status conditions.
Fifthly,
Shadow hols isn't a good idea. You're able to control your opponent's movemetnts, and that is god-modding. Also, you'd have to be very specific about the kind of counter-spells that would be able to rbeak Shadow Hold. it seems obvious that Light skills would do the trick, but you'd have to state that in there.
Well, I've pointed out my main concerns. Fix those around, and I'm sure that Ravona will make a good ORPGer
Now on to the next one, oy...lmao
-----------------------------------------------------------------------
Julius Argexis - Julius Argexis Silverwing Van Retsimar (gawd, you have such long names
![Tongue :P :P](/styles/smilies/tongue4.gif)
I loved how you chose 'signature moves' in lue of Limits. Great choice.
[NOT APPROVED]
Actually, I don't have a lot against this one this time.
Your 'Complete Cure' skill is unacceptable. Complete healing, not a good idea. like i said with tour last bio, a 75% heal is fine, but nothing higher.'
Also, the archangel summon seems a tad bit too powerful. I can understand one summon made essentially for healing/protecting, and the other made for offensive purposes, but 1 summon with everything is a little bit much.
Change those around, and he, like Ravona, will be good to go.