Here comes Kos Mos! A good deal of it would derive from Diar's rp, but then , i originally planned to have her here first. Finish this later.
Name:
Xeno Series Independent Driver Entity (XSIDE), Model Unit 01-Mk4 "Kos Mos"
Gender:
Female
Age:
Unknown. Appears 18
Race:
Gynoid
Job:
Wanderer
Appearance:
Kos Mos has a relatively humane appearance. She has bio-synthetic material that cover her body that was engineered to resemble skin. Her facial features are also similarly humane. However, her eyes are light red and her outfit does not help hide her inhuman nature. Also, while made to appear human, her "nerves" are all centrally controlled, meaning she feels no pain, but registers damage and can shut off certain parts. Her internal frame is made of treated titanium alloy, while her movements are supplemented with bio-synthetic muscles and hydraulics for more severe maneuvers.
Exterior wise, Kos Mos is rather stunning, as she is made to be as humane as possible, and why not go the full length to make a pretty human look-a-like? Her hair is a striking white with a tinge of purple, and somewhat transparent as it nears the tips. It is very long, reaching down a bit past her waist, almost to her knees. Her height reaches about 178cm without her heels, 183 with her heels. Her frame appears more feminine and less of a fighter, but internal hydraulics does wonders with her strength, though her defense has dropped, making her rely more on speed and dodging, supplemented with several armoured piece of clothing. On her right upper arm is stamped 01 in red with very small lettering at the bottom right saying Mk 4
Her oufit is somewhat risque to say the least. As seen in the image, modesty seemed to be not too high on the creator's list, with buxom curves and relatively short dress with stocking, an obvious stand out in Byakko society. However, she has a gauntlet like piece of armour on her wrists, armour on her biceps as well as waist armour at her waist. On her head, she has an odd headpiece that is like a helm, sitting on her head and covering the sides as well. The central circle near her forehead contains additional optical devices that assist with her eyes optical abilities.
Her leg contains several armaments that she uses. Cooling vents open up when this happens, in which a notable steam is emitted from these ports. Most notable when using the micro missiles. Mostly it is her leg ports, but if she uses all three weapons at once in an all out barrage, all vents open and the smoke will be a thick white, as if a massive fire and her arms and torso one open as well. The smoke is thick enough that she can retreat inside it and can obscure the view of a large area. These vents release the smoke backwards so Kos Mos is wont be hindered unless she chooses to go into them.
She carries thrusters for limited flight, which are more used to help her scale buildings, traverse across large gaps and chasms, or to assist her in high altitude, low orbit insertion (use is like the jet pack in Halo Reach). She has two main thrusters on her back, sharing vent ports for cooling, two stabilisers in each palm (kinda like Iron man) and two thrusters at the base of her heels, with its port next to her weapon ones.
Her leg vents are behind her calves, two small ones at the sides of her shins, two small ones outside of her thighs with a bigger one at the back, two besides her ankles. Her arm ones are at her upper arm sides near her shoulders and where her retractable blades are. On her back, she has two, vertical ones by each shoulder blades, two triangular ones at the rear sides of her hip bones and two at the rear of her collar bones. At her ribs, near the brown piece of her dress is actually vent ports, which shift open like grills. All over her body, when these vents open, a bright crystal blue glow can be seen through them, though they become duller the further it is from the body. All flaps open up like plane flaps and are angled backwards.
When in barrage mode, extremely overheated or using X Buster, all blue outlines in her outfit display a similar crystal blue glow on a duller scale.
Personality:
Her A.I is rather developed due to intense development and a sufficient number of years of exposure to human. While she still does not interact like a human as of yet, she is beginning to change slightly. Originally, she was designed to make decisions based on deduction and efficiency. Rather than being very text book like, Kos Mos has begun to change. As a robot, she is designed to follow set in goals and objectives as well as to serve. If she has companion, as a robot, she is more inclined to serve rather than lead, and would ask for opinion and orders if situation such as an obstacle in their path pops up. Originally, she would shoot the person with out hesitation, but with further observation of humans, Kos Mos is beginning to sort out a human behaviour routine. Her speech pattern remains rather robotic.
She has a tendency to analyse everything through her optics. Such as, she would go "Female humanoid. Threat level, minimal. Engage in interaction." Things like that. Especially true when in combat where this information is more important and is much more indepth.
Fighting Style:
Kos Mos has a fighting style that is a combination of shooting and close quarter combat, a form of Gun Kata in a sense, made entirely possible due to her AI core. Using her optical scanners, Kos Mos can with, lightning fast computations, deduce projectile trajectory with physic calculations. While this does not make her able to dodge every single bullet thrown at her, she can at the very least be able to block with less critical area of her body. With melee strikes and close quarter combat, computation is not fast enough to predict strike paths. Therefore, she uses the robot equivalent of the senses to detect where attacks are coming from. This makes her able to react much faster, but also means that she is able to be hit and tricked into openings if one is skilled enough.
With armaments in her legs and two pistols in her hand as her main armament, she fights by getting in close and shooting at near point blank range in order to maximize a confirmed hit. She would often launch enemies into combos and shoot them during the process before keeping up with the hits. She can performs some ridiculous moves due to her make up such as accuracy when shooting during a flip, lock her body to become horizontal in mid air if she is holding onto something and scale vertical surfaces with ease, and these are just a few.
Weapon:
As said, she carries all her weapons on her. Most are not of this world. Her main weapons are a pair of pistols that run off a Magnetic Accelerator System, where the gun holds a block of metal and when the trigger is pressed, a small section is shaved off and accelerated at great speed at the target and the armaments in her legs.
Pistols X 2 :
This is a heavy pistol, shooting a round similar to a human .45 ACP. Heavy damaging for its size, it is also rugged enough to be used as a bludgeoning weapon, which Kos Mos does. Capable of shooting 20 shots before needing to cool down. Holstered in her hip armour
Hidden Heat Blades:
Hidden in each wrist that runs along her forearm are a pair of heat blades. They are the length of her forearm and retractable. The lower ulna bone is where this blade rests in when not in use. When engaged, the blade heats up through thermal energy, allowing for better cutting. When deployed a section of her arm that runs parallel with her pinky, opens up and the blades shoot out, where it starts at her wrist, before it is locked in place.
Leg Armaments:
Her leg contains several armaments that she uses. Cooling vents open up when this happens, in which a notable steam is emitted from these ports. Most notable when using the micro missiles. Mostly it is her leg ports, but if she uses all three weapons at once in an all out barrage, all vents open and the smoke will be a thick white, as if a massive fire and her arms and torso one open as well. The smoke is thick enough that she can retreat inside it and can obscure the view of a large area. These vents release the smoke backwards so Kos Mos is wont be hindered unless she chooses to go into them.
X Buster:
Her final attack. X Buster is a large beam attack that has the diameter of a meter with a crystal blue colour. It is highly destructive and can cleave through almost anything. The beam gathers energy from her reactor and builds up around 15 cm from her breasts into a large energy ball before being shot out like a beam. when using this, all her body vents open, possibly her limb vents if she pushes past critical limitation. Her eyes change to a bright blue as well as the blue outlines on her outfit. The crystal blue glow that is seen is present with a consistent brightness through out all vents.
History:
Kos Mos is a gynoid produced at the Xenogear laboratory for the purpose of housing the mind of one of the greatest generals in the Helios galactic empire. The general had sustained severe body mutilation during combat and has been placed in a cultivation tank in order to sustain her life. As a result, Xenogear had produced Unit 00. It was a success from the get go, with the research going without a hitch. Eventually, in order to test combat effectiveness, they installed an experimental AI in its memory core. While its movements and combat showed the body being all green, Xenogear wanted to test it in a more human fashion as its movements were still to rigid.
This officially began the XSIDE Project which the project had been renamed. Throughout the course of research, the AI's mind grew at an exponential rate, quickly learning and developing mental cognitive function and individuality. The AI quickly outstripped all other AI, appearing more and more sentient and by the time Mk 3 was developed, technology seemed to have taken several big steps as a result of it, most notable is android development and AI. the AI, named Kos Mos after their Deity of Beginning, was the first to have self learning and development. However, all other attempts have come to a somewhat less spectacular result, with similar learning ability at a much lower level.
As the data showed, the body was almost perfect for its original use. This was when there was a concensus that there was a risk of mechanical interference with the general's mind, hence they decided to tank clone a body for her instead. This was a big hit to Xenogear as it appeared that the project was scrapped. However, much to their relief, the Government allowed their project to continue and decided to fund them. Further augmentation was made in order to utilise the AI core of the body. It received a drastic overhaul, its designs centralising on an AI mind and as a result, Mk 4 was made.
Mk 4 was so successful that even after 2 years of continual trial and fielding, there were little issues with the frame and mind, besides menial tweaking. While her mind still reacted in a rather mechanical fashion, that was expected from an AI. Research continues, where she is hitched with data transfer device on statistics. During one of her patrols, which she has begun to help the military, she encountered enemy military force. Armed with heavy space combat, Kos Mos engaged the enemy, downing 2 Destroyers and 1 frigate, before the lone battleship began to flee. Kos Mos chased just as the Battleship prepared to jump, Kos Mos opened fire at it with her X Buster since her armaments are dry. After several hits, the ship was damaged severely, but still held structural integrity to jump. Kos Mos flew straight into the hull of the ship and despite being overclocked by a large degree, charged up the most powerful X Buster she could muster and let loose. In the freak chase that happened, the Battleship attempted to jump, just as she fired and a giant tear in sub space occured. It traveled at light speed for just about 10 seconds but the tear caused slipspace warp and spat the ship back out in an unknown vector.
With the rupture and warp, normal FTL speed cannot be calculated so Kos Mos and the Battleship was over an unknown planet in an unknown system. In fact only the lower 1/15 of the Battleship was ejected with the rest crumpling into a compacted point in subspace. The small 140 meter section plummeted planet side, where many of its pieces burned up on reentry.
Unfortunately for Kos Mos, while she did survive against all odds from the slipspace ejection, the area that survived was the Independantly Manned Mechanical Special Operation Corp unit bay. As large chunks descended down over the land, the several remaining manned IMMSOC suits engaged as Kos Mos woke from emergency shut down. Now, falling from the sky at near orbit altitude, Kos Mos is forced to engage against enemy units as they dropped to their possible death.
Name:
Xeno Series Independent Driver Entity (XSIDE), Model Unit 01-Mk4 "Kos Mos"
Gender:
Female
Age:
Unknown. Appears 18
Race:
Gynoid
Job:
Wanderer
Appearance:
Kos Mos has a relatively humane appearance. She has bio-synthetic material that cover her body that was engineered to resemble skin. Her facial features are also similarly humane. However, her eyes are light red and her outfit does not help hide her inhuman nature. Also, while made to appear human, her "nerves" are all centrally controlled, meaning she feels no pain, but registers damage and can shut off certain parts. Her internal frame is made of treated titanium alloy, while her movements are supplemented with bio-synthetic muscles and hydraulics for more severe maneuvers.
Exterior wise, Kos Mos is rather stunning, as she is made to be as humane as possible, and why not go the full length to make a pretty human look-a-like? Her hair is a striking white with a tinge of purple, and somewhat transparent as it nears the tips. It is very long, reaching down a bit past her waist, almost to her knees. Her height reaches about 178cm without her heels, 183 with her heels. Her frame appears more feminine and less of a fighter, but internal hydraulics does wonders with her strength, though her defense has dropped, making her rely more on speed and dodging, supplemented with several armoured piece of clothing. On her right upper arm is stamped 01 in red with very small lettering at the bottom right saying Mk 4
Her oufit is somewhat risque to say the least. As seen in the image, modesty seemed to be not too high on the creator's list, with buxom curves and relatively short dress with stocking, an obvious stand out in Byakko society. However, she has a gauntlet like piece of armour on her wrists, armour on her biceps as well as waist armour at her waist. On her head, she has an odd headpiece that is like a helm, sitting on her head and covering the sides as well. The central circle near her forehead contains additional optical devices that assist with her eyes optical abilities.
Her leg contains several armaments that she uses. Cooling vents open up when this happens, in which a notable steam is emitted from these ports. Most notable when using the micro missiles. Mostly it is her leg ports, but if she uses all three weapons at once in an all out barrage, all vents open and the smoke will be a thick white, as if a massive fire and her arms and torso one open as well. The smoke is thick enough that she can retreat inside it and can obscure the view of a large area. These vents release the smoke backwards so Kos Mos is wont be hindered unless she chooses to go into them.
She carries thrusters for limited flight, which are more used to help her scale buildings, traverse across large gaps and chasms, or to assist her in high altitude, low orbit insertion (use is like the jet pack in Halo Reach). She has two main thrusters on her back, sharing vent ports for cooling, two stabilisers in each palm (kinda like Iron man) and two thrusters at the base of her heels, with its port next to her weapon ones.
Her leg vents are behind her calves, two small ones at the sides of her shins, two small ones outside of her thighs with a bigger one at the back, two besides her ankles. Her arm ones are at her upper arm sides near her shoulders and where her retractable blades are. On her back, she has two, vertical ones by each shoulder blades, two triangular ones at the rear sides of her hip bones and two at the rear of her collar bones. At her ribs, near the brown piece of her dress is actually vent ports, which shift open like grills. All over her body, when these vents open, a bright crystal blue glow can be seen through them, though they become duller the further it is from the body. All flaps open up like plane flaps and are angled backwards.
When in barrage mode, extremely overheated or using X Buster, all blue outlines in her outfit display a similar crystal blue glow on a duller scale.
Personality:
Her A.I is rather developed due to intense development and a sufficient number of years of exposure to human. While she still does not interact like a human as of yet, she is beginning to change slightly. Originally, she was designed to make decisions based on deduction and efficiency. Rather than being very text book like, Kos Mos has begun to change. As a robot, she is designed to follow set in goals and objectives as well as to serve. If she has companion, as a robot, she is more inclined to serve rather than lead, and would ask for opinion and orders if situation such as an obstacle in their path pops up. Originally, she would shoot the person with out hesitation, but with further observation of humans, Kos Mos is beginning to sort out a human behaviour routine. Her speech pattern remains rather robotic.
She has a tendency to analyse everything through her optics. Such as, she would go "Female humanoid. Threat level, minimal. Engage in interaction." Things like that. Especially true when in combat where this information is more important and is much more indepth.
Fighting Style:
Kos Mos has a fighting style that is a combination of shooting and close quarter combat, a form of Gun Kata in a sense, made entirely possible due to her AI core. Using her optical scanners, Kos Mos can with, lightning fast computations, deduce projectile trajectory with physic calculations. While this does not make her able to dodge every single bullet thrown at her, she can at the very least be able to block with less critical area of her body. With melee strikes and close quarter combat, computation is not fast enough to predict strike paths. Therefore, she uses the robot equivalent of the senses to detect where attacks are coming from. This makes her able to react much faster, but also means that she is able to be hit and tricked into openings if one is skilled enough.
With armaments in her legs and two pistols in her hand as her main armament, she fights by getting in close and shooting at near point blank range in order to maximize a confirmed hit. She would often launch enemies into combos and shoot them during the process before keeping up with the hits. She can performs some ridiculous moves due to her make up such as accuracy when shooting during a flip, lock her body to become horizontal in mid air if she is holding onto something and scale vertical surfaces with ease, and these are just a few.
Weapon:
As said, she carries all her weapons on her. Most are not of this world. Her main weapons are a pair of pistols that run off a Magnetic Accelerator System, where the gun holds a block of metal and when the trigger is pressed, a small section is shaved off and accelerated at great speed at the target and the armaments in her legs.
Pistols X 2 :
This is a heavy pistol, shooting a round similar to a human .45 ACP. Heavy damaging for its size, it is also rugged enough to be used as a bludgeoning weapon, which Kos Mos does. Capable of shooting 20 shots before needing to cool down. Holstered in her hip armour
Hidden Heat Blades:
Hidden in each wrist that runs along her forearm are a pair of heat blades. They are the length of her forearm and retractable. The lower ulna bone is where this blade rests in when not in use. When engaged, the blade heats up through thermal energy, allowing for better cutting. When deployed a section of her arm that runs parallel with her pinky, opens up and the blades shoot out, where it starts at her wrist, before it is locked in place.
Leg Armaments:
Her leg contains several armaments that she uses. Cooling vents open up when this happens, in which a notable steam is emitted from these ports. Most notable when using the micro missiles. Mostly it is her leg ports, but if she uses all three weapons at once in an all out barrage, all vents open and the smoke will be a thick white, as if a massive fire and her arms and torso one open as well. The smoke is thick enough that she can retreat inside it and can obscure the view of a large area. These vents release the smoke backwards so Kos Mos is wont be hindered unless she chooses to go into them.
Shotgun: What she uses the most in her Gun Kata. Usually using slugs, which is a single giant bullet, she can switch to pellet shell mode if she wants. However, with slugs, she uses it to knock back or knock up enemies for combos. An example of such is that she knocks someone up, lay into them with rapid pistol fire before kicking them in the chest as they descend and sending them flying.
Machine Gun: As much as Kos Mos can lock her joints to prevent recoil and such, a machine gun isnt too accurate in sustained firing. Used mostly for suppressing fire and rapid damage. Itd be hard to dodge all the several hundred bullets flying your way, so so what if the first few missed. Again, she is capable of shaping these bullets into non lethal types.
Mirco Missiles: Very high damaging and splash damaging weapons. Limited shots off both legs. Two each, totaling four. As it is micro, they do moderate damage, probably 2.5 times more powerful than a hand grenade. They take a while to reload (about two posts) before they can be shot again. Although devastating, they are a good deal slower than bullets, but are compensated by splash damage
X Buster:
Her final attack. X Buster is a large beam attack that has the diameter of a meter with a crystal blue colour. It is highly destructive and can cleave through almost anything. The beam gathers energy from her reactor and builds up around 15 cm from her breasts into a large energy ball before being shot out like a beam. when using this, all her body vents open, possibly her limb vents if she pushes past critical limitation. Her eyes change to a bright blue as well as the blue outlines on her outfit. The crystal blue glow that is seen is present with a consistent brightness through out all vents.
History:
Kos Mos is a gynoid produced at the Xenogear laboratory for the purpose of housing the mind of one of the greatest generals in the Helios galactic empire. The general had sustained severe body mutilation during combat and has been placed in a cultivation tank in order to sustain her life. As a result, Xenogear had produced Unit 00. It was a success from the get go, with the research going without a hitch. Eventually, in order to test combat effectiveness, they installed an experimental AI in its memory core. While its movements and combat showed the body being all green, Xenogear wanted to test it in a more human fashion as its movements were still to rigid.
This officially began the XSIDE Project which the project had been renamed. Throughout the course of research, the AI's mind grew at an exponential rate, quickly learning and developing mental cognitive function and individuality. The AI quickly outstripped all other AI, appearing more and more sentient and by the time Mk 3 was developed, technology seemed to have taken several big steps as a result of it, most notable is android development and AI. the AI, named Kos Mos after their Deity of Beginning, was the first to have self learning and development. However, all other attempts have come to a somewhat less spectacular result, with similar learning ability at a much lower level.
As the data showed, the body was almost perfect for its original use. This was when there was a concensus that there was a risk of mechanical interference with the general's mind, hence they decided to tank clone a body for her instead. This was a big hit to Xenogear as it appeared that the project was scrapped. However, much to their relief, the Government allowed their project to continue and decided to fund them. Further augmentation was made in order to utilise the AI core of the body. It received a drastic overhaul, its designs centralising on an AI mind and as a result, Mk 4 was made.
Mk 4 was so successful that even after 2 years of continual trial and fielding, there were little issues with the frame and mind, besides menial tweaking. While her mind still reacted in a rather mechanical fashion, that was expected from an AI. Research continues, where she is hitched with data transfer device on statistics. During one of her patrols, which she has begun to help the military, she encountered enemy military force. Armed with heavy space combat, Kos Mos engaged the enemy, downing 2 Destroyers and 1 frigate, before the lone battleship began to flee. Kos Mos chased just as the Battleship prepared to jump, Kos Mos opened fire at it with her X Buster since her armaments are dry. After several hits, the ship was damaged severely, but still held structural integrity to jump. Kos Mos flew straight into the hull of the ship and despite being overclocked by a large degree, charged up the most powerful X Buster she could muster and let loose. In the freak chase that happened, the Battleship attempted to jump, just as she fired and a giant tear in sub space occured. It traveled at light speed for just about 10 seconds but the tear caused slipspace warp and spat the ship back out in an unknown vector.
With the rupture and warp, normal FTL speed cannot be calculated so Kos Mos and the Battleship was over an unknown planet in an unknown system. In fact only the lower 1/15 of the Battleship was ejected with the rest crumpling into a compacted point in subspace. The small 140 meter section plummeted planet side, where many of its pieces burned up on reentry.
Unfortunately for Kos Mos, while she did survive against all odds from the slipspace ejection, the area that survived was the Independantly Manned Mechanical Special Operation Corp unit bay. As large chunks descended down over the land, the several remaining manned IMMSOC suits engaged as Kos Mos woke from emergency shut down. Now, falling from the sky at near orbit altitude, Kos Mos is forced to engage against enemy units as they dropped to their possible death.
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