[SU/D] Kingdom Hearts: The Unsung War Trilogy

Sooo ive just been sleeping on the plane? Okay. Great then. Any specific plan when we land? Split into groups? A fight ?
 
We will be splitting up into two groups, one led by Raven, another by Luna.

We will be encountering Heartless upon finding King Mickey and his Gummi Ship, that's when the battle begins.

There will be 4 distinct bosses, the first two are duel bosses between my characters and Shadow's, Raven having another confrontation with rival Orion and Luna will be facing off against Shadow, a Heartless General.

The other two bosses are Storm Rider and Grim Reaper from KH2, which will be fought by the allies of both Luna and Raven respectively.
 
I'm letting the RPers choose who to go with, but since only Oli and Otacon already chose and I can't seem to get Subbie to post, I might have to put his character on a team at random.

Your characters can still choose.
 
:x3: During the battles when it's my character's vs. Kevin's, you guys will find yourselves blocked off by a dark barrier and a horde of heartless (morningstars, darksides, and a siege engine each!). You'll be able to beat them, as they're all weaker then their original versions, but there will be a lot of them, and by the time your done the battle between my chars and Kevin's should end.

No matter what battle, though, during boss fights you'll lose Luna as an ally, as she has to deal with Shadow each battle. If Orion is with the bosses, you'll lose Raven as well. If Orion is with you guys, Orion will be a big help.
 
feel free to do what you will with my Laleth Kev. I'll try posting at times when I can...I dont want to be the reason the Rp is held back...ànyways, gotta go
 
Boss: Fight Orion, Shadow and their Heartless Allies

@Oli: I hear ya, good luck.

Although only Raven is fighting Orion and only Luna is fighting Shadow, they are still considered bosses. However, their boss info can be reffered to Shadow's bio's for them. Otherwise:

Boss Fight: Darkside (1 per group)



Name: Darkside
Affiliation: Heartless
Type: Pureblood Heartless
Unit: Unknown

Resistant to: Fire, Ice, Earth, Wind
Immune to: Gravity, Stop, Darkness

This pureblood heartless is capable of destroying entire worlds, it is essentially the heavy troopers and mini-APC's of the Heartless Horde, due to it's ability to summon Shadows.

The Heartless has two main attacks, punching the ground, causing Earth-and Dark-based damage as well as summoning Shadows, and Dark Energy Blasts fired from the chest, which home in on a target.

It's weak points is the head, though damage to the hands can also deal some damage.

Boss Fight: Morning Star (4 per group)


Name: Morning Star:
Affiliation: Heartless
Type: Emblem Heartless
Unit: Unknown

This Emblem Heartless has cyan armor, and is capable of thrashing opponents with it's 2 spiked maces it uses for hands. It's normal version has 4 attacks, which involves it swinging it's maces left to right, a spin attack, a cross swing attack and a jumping smah attack. However, these versions have more moves in their skill set, including shooting off these maces on chains, as well as a beam attack on their emblem-emblazened chest plate, making them decent mid-range combatants. They will also use their own bodies in an attack, making launching them into the air dangerous.

Instead focus on the defensive and wait for an opening, then attack. Destroy the chains on their maces and it will reduce it's attacking capabilities.

Boss: Ring Tank (2 per group)

Name: Type-22 Lightweight Assault Gun Carriage "Ring"
Affiliation: Heartless
Type: Heartless Light Tank (Repurposed Nobody Light Tanks)
Unit: Unknown

Resistant to: Fire magic
Vulnerable to: Thunder Magic

Ring Tanks are the Heartless's Light Tanks, designed using Gummi Blocks to supplement the Type-25 Wraith Main Battle Tank used by the Heartless. The Ring Tanks were originally used by the Nobodies, more specifically, by Organization XIII, but upon the Organizations collapse, Maleficent, a powerful sorceress, saw the capabilities of a Ground Vehicle to use as shock unit against the Realm of Light and incorporated them for use against the Heartless.

These tanks use a Lightweight Ray Bomb Cannon. (used by the Lucid Imperial Knights and their Crab Tanks) While it is not as powerful as the Wraith's Plasma Mortar, it deals a wider and more powerful splash damage. Avoid the Ray attack and any area previous struck by the attack.

It's weak spot is it's joints connecting the frame to the wheels, a lucky shot there could leave the Ring Tank immobile.

(PS: Sorry Shadow, tis the only tank I can find pics for, sorry. :( )
 
It's fine Kev.

Every boss fight (almost every, anyways) will have Shadow in it, and Shadow shall deny you of Luna's abilities as he will be blocking her off with the same black wall as before.

For the most part, though, Orion will be your ally. During this time, he'll be more of a supportive character with his abilities, though he'll also fight on the front lines. Basically, think of him as an all-around character that is really beneficial when he fights alongside you. When you fight him, though, he's a toughie.

By the by, hey Kevin! Why isn't Shadow in the tv tropes about this?
 
I not finished with the character list, that's why.

I still have Blade's to do.

EDIT: Besides, anyone can edit the character sheet and the main article, so you can add him in if you like.
 
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IM CONFUSED OF WHATS GOING ON! :rage: all of a sudden there was a battle and now I'm waiting for it to be over. I dont even know where Laleth is:sad2:. IS she still on the ship?
 
Long story short, we are now in combat. Laleth is with Luna's group fighting Heartless.

Right now, I'm out of whack, so give me till tonight to find my situational awareness, please thank you.
 
Alright, I'm still waiting for a few people to post before I go ahead and continue. I don't wanna be rushing people or anything. But those that still have to post please do so as soon as possible?
 
Hey, Oliver, if you're looking for something to do, meet Raven and Kaufman's group and their fight. a lot of people went awol, so Kaufman seems to be kinda stuck fighting by herself.
 
Is it still fine to join up? Considering getting back into RP and shizz now I have time for once :wacky: I can get working on a character and get them up by tomorrow at the latest :hmmm:
 
DOUBLEPOASTER :rage:

Name: Tsuki
Age: 19
Gender: Male
Affiliation: Neutral
Title: The light seeking shadow

Personality: A semi-silent young man who is either driven by his emotions or lets himself be ruled by simple logic as the situation deems. While he can make friends, he tried not to, so as not to involve them in his battles, likewise he won’t easily interfere with another’s battle even if they are nearing defeat.

Appearance: A pale skinned young man with short dark brown hair and a rather skinny build, he has light blue eyes and stands at 5”9. He is generally unscarred apart from a thin scar on his forehead.

Attire/Armor: A full black outfit consisting of a black shirt, trousers, boots and a trench coat. The only real detail to the outfit is a silver crescent moon on the back of his trench coat.

Weapon: Oathkeeper/Oblivion (alternates between one and the other)

Drives:

Shade Form: Dual wields two Oblivion keyblades, this enhances their powers considerably, in this state Tsuki’s strength and speed are greatly enhanced, almost to the point he can appear and disappear from one location to the next, to the naked eye.

Light Form: Dual wields two Oathkeeper keyblades, this enhances their powers considerably, in this state Tsuki’s magic and agility are greatly enhanced, almost to the point he is impossible to attack through normal means.

Last Resort: When brought to the brink of defeat, Tsuki has a chance to be overwhelmed by something similar to adrenaline as his darkness overwhelms him, turning his body jet black as he wields 4 Oblivion Keyblades. He turns berserk and overwhelms the enemy with incredible power and ferocity, a dark purple aura envelopes his body for the duration.

Abilities:

Timeslow: Slows down the flow of time around him while keeping it at a normal rate for himself, this is a temporary effect better suited for counterattacks than general combat as overuse can restrain Tsuki’s magical abilities.

Keyrang: Can throw the Keyblade like a boomerang, throwing it through a group of enemies before it returns to Tsuki, greater enhanced when dual wielding.

Guard break: While dual wielding, striking with both keyblades either at once, or in quick succession can add considerably more pressure than two strikes could, bringing great strain over a defending target, often disarming them.

Unholy: Tsuki’s signature magic attack, though basic initially it is a strong overwhelming spell, it is a dark form of a former light spell, almost silver in appearance and can form with other Unholy’s to merge into a larger, harder to avoid spell, on it’s own however, it is fairly small and weak.

Limit Break:

Unstoppable: Gains a superhuman tolerance to pain, for the duration he cannot feel pain (can still take physical damage, he just won’t feel it) as well as this he can also perform normally impossible feats in combat such as run up and along walls, have a slight flight capability, incredible attack speed and flexibility.

History/Brief Description: A child soldier raised from the second he could lift a sword to fight, he had little to no happy childhood, only memories of battle whether in training with his father or fighting in actual combat with heartless. A prophesised hero of his world he was blessed with the Keyblade rite, granting him its power so that he could defend his world. As the years progressed a huge heartless invasion force attacked the world and not even a hero could hold off all of them alone.

Inevitably the heartless broke through to the heart of the world and before Tsuki could reach it the heartless destroyed it, bringing the world to ruin. Tsuki slipped into darkness, thinking this as death he accepted it, yet after what felt like several days he awoke in a strange world, he surmised that his world was dead, the hero had failed those he was sworn to protect. If anything he had to find a way to repay his debt of failing them, even if it cost him his life, for now he had to stay alive or he’d never be able to accomplish this…
 
Alright, here's how I should say this. As long as these abilities are not used to powerplay yourself in your advantage against another human controlled RP character. (though this can be waved if you get the other RP'ers permission to do so anyway) then it is accepted, welcome..back to the RP. Also...I know what ability you're talking bout, but I think it had a different name. :hmmm:

Anyway, I'm looking to finish this part of the RP (the Deep Space Op) hopefully before the month is over so we can move on to Destiny Islands.
 
Events System-

Borrowing the idea from Oliver's Evanescent RP's, I've decided to use the events system in this RP there are divided into 3 categories, and work more so to objectives to complete. These events will be colored coded and word coded and goes as follows:

(Main): These are the mandatory events that relates to the main story and will affect anyone and everyone involved. These events are colored Red

(Opt): These events tangently involve the main story, usually secondary objectives to a mission. You do not have to do these events though they can help you in a certain mission. These events are colored yellow, and can affect any or all people involved.

(S-Quest):
These are only triggered in certain situations, and is only served as part of character development for your individual characters. These events are colored in white.

This system will be invoked starting on Operation: Footprint.
 
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