The Nine Worlds [SU/D]

Gaige

Mechromancer
Veteran
Joined
Dec 12, 2008
Messages
2,844
Age
32
Location
Pandora
Gil
6
By popular demand.... >.>
________________________

The Nine Worlds. Beginning wiith Order and ending with Chaos. Since the dawn of time, these two forces have been in equilibrium, neither dominant over the other, so the world where mortal life dwells remains pure, and stable. But that has all changed.

A group of people, armed with unnatural abilities, born of Chaos ahve been wreaking havoc across the Nine Worlds. These people, who call themselves The Pure Ones, have been opening rifts in Chaos by their deeds, and creatures are coming out of these rifts, and unbalancing everything.

Even the gods, in the world of Asgard, don't know what to do, and those who come to Earth are aware of one thing.

It is only a matter of time until Ragnarok, the battle between Order and Chaos the final and absolute end of all things.

The only hope is humanity itself, to combat these half Chaos bengs and stop them forever, before the end.
__________________________________________________ ____________

Characters

No OC's here, as there will be plenty of characters to choose from. I'll post a vague description, and you can make the bio. Those highlighted in orange will require detailed bios and posts.

Include
Name
Age
Race
Appearance
Gender
Personality
Weapons
Abilities
History
Weaknesses

Two people each, please, only!
__________________________________________________ ____________
(The Heroes)

The Warrior: Reserved
Gender: Male/Female
A talented swordperson who relies on speed.

The White Mage: Reserved
Gender: Male/Female
One who can heal even the most deadly of wounds.

The Archer: Reserved
Gender: Male/Female
One who can hit even the fastest and most distant of targets with their bow.

The Black Mage:: Reserved
Gender: Male/Female
One who boasts amazing power over the elements

The Summoner Reserved by Me.
Gender: Male/Female
witht he rifts in Chaos, this minor white mage can take creatures from Chaos and use them as he/she wills.

The Seer: Reserved
Gender: Male/Female
The rifts in Chaos have given this gifted person the gift of sixth sense, able to see possible futures

The Thief
Gender: Male/Female
A poor youth who must steal to feed their family.

The Samurai: Reserved
Gender: Male/Female
One who relies on brute strength to crush their enemies.

The Alchemist: Reserved
Gender: Male/Female
A scientist who casts new magic known as Neo Ephemera

The Singer: Reserved
Gender: Female
Capable of singing notes that cause odd happenings around her.

The Dancer: Reserved
Gender: Male
Capable of dancing steps that cause odd happenings around him. Brother of the singer.

The Paladin
Gender: Male/Female
Wielding Spellswords and holy magic, this class fuses the physical witht he ethereal to incredible effect.


__________________________________________________ _____

The Pure Ones (Villains)

The Destroyer Reserved
Gender: Male/Female
One who is said to possess the power of worlds, capable of incredible magical strength

The Twister Reserved by me.
Gender: Female
One who can twist minds and bodies like clay with a single touch:


The Elemental: Reserved
Gender: Female
One capable of complete mastery over the elements.


The Shadow Puppeteer:
Gender: Male
One who can force others to obey him with his dark magic


The Powered One
Gender: Male/Female
One who can crush diamond to dust.


The Shapeshifter: Reserved
Gender: Male/Female
One who can take any form they desire with nothing more than a thought.

The Dark Invoker: Reserved
Gender: Male/Female
One who can open gateways to the different Worlds, and summon those that dwell within.

__________________________________________________ _____

The Servants (Minions of the Pure Ones)

The Assassin:
Gender: Male/Female
A moralless person with a black heart, would kill a child without a second thought


The Wielder: Reserved
Gender: Male/Female
One who can wield any weapon they desire with ease, capable of dark magic.


The Caretaker
Gender: Male
Casts unknown magic from the dark grimoires he possesses.


The Phoenix: Reserved
Gender: Female
One with amazing powers of flame, capable of razing down an entire town with ease.


The Telepath
Gender: Male/Female
One who can read minds with no effort, and use telekinesis.
__________________________________________________ _____

The Gods (Order)

The Father Reserved by me.
Gender: Male
Father of all the Gods


The Mother
Gender: Female
Mother of all the Gods


The Warmaker
Gender: Male
God of war and fire


The Thunderer
Gender: Male/Female
God/Goddess of storms and wrath


The Huntress
Gender: Female
Goddess capable of hunting her quarry to the gates of the Underworld. Also can use ice magic


The Magician
Gender: Male/Female
God/Goddess of illusion and trickery


The Lifegiver
Gender: Male/Female
Able to cast unseen white magic


The Valkyries:
Gender: Female
Three women who choose the dead to become einherjar, soldiers of the gods

The Guardian
Gender: Male/Female
God that guards the Rainbow Bridge to Asgard

The Innocent
Gender: Male/Female
Gentle and innocent god/goddess of beasts

The Lover: Reserved
Gender: Male/Female
God/Goddess of desire and love. Capable of light magic

The Sea One
Gender: Male/Female
Capable of manipulating every sea on Earth and below.

The Einherjar: One reserved
Gender: Mixed
Soldiers of the gods, named after the twelve Star Signs
__________________________________________________ ___________
Gods (Neutral)

The Reaper: Reserved
Gender: None
Soulless deity of death

The Ruler
Gender: Female
Half dead mistress of the Underworld

The Scales Reserved by me
Gender: Male/Female
God/Goddess of balance between Order and Chaos, and enemy of whoever tries to usurp that balance

The Mysteries
Gender: None
Three deities that lurk wherever death is near. Can be claimed seperately
__________________________________________________ __________________
Gods (Chaos)

The Lord
Gender: Male
Ruler of Chaos and all within

The Lady
Gender: Female
Ruler of Chaos and all within
__________________________________________________ ___________
The Sins (Born of Chaos Rifts Generals of Chaos)

The Proud
Gender: Male/Female
Powerful, but proud commander of the Chaotic Army

The Greedy
Gender: Male/Female
Powerful, but greedy commander of the Chaotic Army

The Lustful
Gender: Male/Female
Powerful, but lustful commander of the Chaotic Army

The Wrathful
Gender: Male/Female
Powerful, but wrathful commander of the Chaotic Army.

The Gluttonous
Gender: Male/Female
Powerful, but gluttonous commander of the Chaotic Army.

The Envious
Gender: Male/Female
Powerful, but envious commander of the Chaotic Army.

The Slothful
Gender: Male/Female
Powerful, but slothful commander of the Chaotic Army
__________________________________________________ ___________
The Inhuman

The Drinker
Gender: Male/Female
Blood-sucker, capable of dark magic

The Changer
Gender: Male/Female
Werewolf who shifts at will, but must shift every full moon.

The Serpent: Reserved
Gender: Male/Female
Intelligent, fifty foot serpent
__________________________________________________ ___________
The Worlds

World One: The Order: Where the gods of Order meet to converse about serious matters. It is simple whiteness.

World Two: Asgard. The citadel of the gods, it is huge, painted gold, and the gods can usually be found here. The Guardian guards the shining Rainbow Bridge that leads from World Above to Asgard

World Three: World Above: Sky all around. Any who step within its ways must find their way to the Rainbow Bridge

World Four: Ygdrasil, the World Tree, which keeps all alive. Without it, all life would end. Within it are huge caverns.

World Five: Earth

World Six: The Underworld. The river Dream runs through the core. It is grey and black. In the centre is the Mistress of the Underworld's fortress, black and cavernous. She decides who enters and leaves this world.

World Seven: The Black Fortress. This is The Reaper's world. It decides who receives eternal torment within his world.

World Eight: Chaos. This is where the Lord and the Lady hold power. Physical rules are nothing in this world, and all is how the indeterminable force known as Chaos wills it.

World Nine: Dream. Made up of the dreams of all things, living and dead, a vast expanse of world that those who fall into the depths of Dream are fated to encounter, it can change at a moment's thought from a vast desert to nothing, to a jungle, to rocks, and back again.
 
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Pfft you said I could bring all three back so I am. Fuck your Two only policy


The Singer, The Elemental and The Warrior

for

Aria, Taylana and Saul respectively. :mokken:
 
Before anyone dares touch him... Destroyer is mine :ahmed:! /claimed

I'll get bio'ing him up now :mokken: he shall return!
 
dibs on white mage. I'll hurt anyone who tries to take it from me. :|

Edit: Also, the lover if I could.
 
Reclaiming The Wielder from last time. Seeing as I only got 2 posts in. :hmph:

Looking forward to it, I'll edit the bio in in a few. EDIT: done

http://www.finalfantasyforums.net/showpost.php?p=740345&postcount=400

The Wielder
Gender: Female
One who can wield any weapon with ease, capable of Dark Magic.


Name: Darquewillow


Alignment: Chaotic Neutral


Age: 18


Race: The Wielder


Appearance:
1269771832676-1.jpg



Darquewillow, in her late teens, appears to be 5,7. Her hair is long, straight, and white with ribbons tied in it, with a bow in the back. Her bangs hang slightly in her eyes. Her eyes are green, and sometimes mistaken for golden. She's always wearing headphones, even in battle, so she's always fighting in the groove of music. However, she's able to read lips perfectly so it doesn't hinder her ability to find out what he opponents are saying.


Her clothes are all lightweight and very loose fitting in order for her to move more freely, and to hide multiple weapons at all times.


Gender: Female


Personality: Darquewillow isn't necessarily evil, she's just on the winning side. Or whatever side can give her whatever she wants or needs while she gets to have fun. Energetic, yet calm, Darquewillow is able to handle whatever situation she's in with ease. She enjoys reading, and loves to to listen to music while she battles opponents. For every battle she's in she always has a song ready on her Zune (which she discovered while coming to Earth). While the music is playing, almost everyone of her strikes are matched in someway to the tune of the music. Her favorite form of music is Instrumental.


She's nice to just about everyone that she meets, even if she must kill them. She holds no personal grudges against the Heroes. However, they're in her Masters' way, so they must be stopped. She enjoys being the “go to” person for her Masters, and loves it when she gets praise from them. She values strength and perseverance, and she's always willing to do whatever she's told.


Holding a schoolgirlish crush towards Taylana. Admiring her strength, ruthlessness, and viciousness in combat, Darquewillow tends to always side towards Taylana. However, she dares not ever admit her crush, for she doesn't know how Taylana will react, and fears her rejection, or worse... Punishment.


Strong minded, and strong willed, Darquewillow isn't easy to break. She lies, manipulates, and cheats to get what she needs. Once down, she'll still make some attempt to get up, even if it is in vain.






Weapons: What appears to be a book to everyone else, is actually the ultimate shapeshifting weapon. Using her Dark Magic abilities, Darquewillow can change the shape of the book into any weapon she desires. However, if the weapon is dropped, it just goes back to book form. (Mixture of the book's abilities and Darquewillow's Dark Magic.


The title of the book is “The Voynich Manuscript”. Of which, Darquewillow has no problem reading.


Abilities: The ability of being naturally competent with every weapon she decides to pick up.
Firing Shadow Energy out of the palm of her hand in the form of Orbs.
Creating tendrils that emanate from her back, allowing her to wield up to 4 more weapons at once. Made of energy.
Short ranged teleportation - 100 yards or fewer
The ability to make herself move faster, and jump higher, to increase abilities in combat.


History: Darquewillow has been serving the Pure Ones for quite some time. When they announced their plans to come to Earth, she was hesitant, but knew it would be foolish to go against them. Logic would dictate that she would join them, or suffer. Therefore, she joined alongside her Masters. (More to be revealed as the story progresses)
 
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THE DANCER

boyboy-1.jpg


+Name: Koodori Kitamura

+Age: 18

+Race: Human

+Appearance: Koodori is a young slim man with short, messy hair that is blonde. With quite a flawless face and bright blue eyes, he is quite looked upon by the opposite gender and even some men at times, thou it don't bother him at all.

Due to his passion for dance he wears light clothing. He wears a plain, white shirt that is open at his neck area. He also wears some baggy, lightbrown pants that does not cripple his movement. He does not wear shoes, but have bandages around and under his feet as he dislikes shoes. He also wears a chain around his neck for reasons unknown too others.

+Gender: Male

+Personality: Koodori is a quite calm and overly optimistic person that always wants to keep everyone's morale up and have a smile on their face. His calm nature makes him quite immune to harsh words and remarks and brushed them of as if they were just mere dust on his shirt. His optimism is something to look up too as he will always believe there is a chance of winning, even if the odds are 1/1000 chance.

Thou do not hurt the once he loves and cares about. He'll make sure you won't leave without beating.

+Weapons: Chakrams - Circular blades that are connected with a handle. Due to his mastery with these weapons he can use them wile dancing making him able to defend himself to some extent. Thou due to his spiritual energy, the chakrams will always return to his hand after thrown.

+Abilities: Dancing - Due to a high amount of spiritual energy flowing through his body he can use it through the art of dance. As he dances he can use the spiritual power to create a aura depending on how he dances to strengthen or weaken the enemies, and some other effects as well.

Dances of Strengthening
- Dance of the Strong
As he dances with strong and determined movements his body is engulfed in a orange looking aura, increasing his allies physical strength and defensive capabilities.

- Dance of the Intelligent
As he dances with steps requiring exceptional technique his body is engulfed in a purple looking aura, increasing his allies magical power and defensive capabilities.

- Dance of the Swift
As he dances with swift and chaotic movements his body is engulfed in a bright green aura increasing his allies movement speed effectively.

Dances of Weakening
- Dance of the Weak
As he dances with weak and more sloppy movement as if he was taunting the enemy his body is engulfed in a dark red aura that weakens the enemies physical strength and defenses.

- Dance of the Unintelligent
As he dances with precise movements, but rather unconcentrated on his steps his body is engulfed in a dark purple color that weakens the enemies magical powers and concentration making their eyesight hazy.

- Dance of the Slow
As he dances with slow movements his body is engulfed with a dark green aura that weakens the enemies overall movement speed.

Dances of Elements
- Undine's Waltz
A goddess of water erupts from the nearest water source to take Koodori's hand and as they start dancing the most beautiful waltz clouds form (even inside buildings) and rain starts to pour creating a layer of water on the ground. Water is then shot up from the layer as violent geyser’s to fight the enemies.

- Efreet's Samba
A goddess of fire erupts from any fire or heat source to take Koodori's hand in a fierce samba. As the start dancing the heat of the area starts to increase to extreme levels, that would normally overheat his enemies.

- Gnome's Tap Dance
A goddess of earth erupts from the ground stands together with Koodori and starts tapping on the ground. As they tap dance the earth shakes and creating a medium earthquake that can knock the enemies of their feet.

- Sylph's Ballet
A goddess of wind twirls too Koodori's side and takes his hand as they start a beautiful ballet. As they spin and twirl in their own fantasy world the winds start raging and blowing as a storm is fully blown to blow their enemies away.

Dances of the Heavens
- Dance of Protection
As he dances with great grace a white aura engulfs him as a protective shield is formed around him at a great radius to protect anyone inside. He has to keep dancing too keep the shield up however.

- Dance of Divinity
As he dances with great grace a white sparkly aura engulfs him as a faint light start too glow on the wounded allies, mending their wounds. Thou not as strong as a healers magic it helps the pain.

+History: Koodori is a 18 year old man that lives for nothing but the dance. At a very young age he would suddenly start dancing at the first note of a song and since then he have been dancing to the beat of the music.

He then picked up the art of using chakrams as weapons as it was used often with dancing as weapons of protection.

As he turned 16 he started to feel empty. He felt that there was something missing within him, like a song missing to a dance. He was then told that his parents were not his own and asked who they were. It was then revealed to him that his real parents could not take care of him when they got him and gave him up for adoption. He then went to find his real parents, but as he got to the house and the door opened a young girl opened the door.

That was the moment when he met his beloved sister, the missing piece within his very soul, the song to his dance. They met up a few more times after this to sing and dance together and created a bond and from there on Koodori's last name would be Kitamura, after his sister.

A few days before the current events he did a simple waltz out in the street with his eyes closed, almost as if he was in his own dream world a hand grabbed his as if it was a second person dancing with him. He opened his eyes too see a beautiful woman made of pure liquids that danced the waltz with him and even though he was freaked out by the experience he kept dancing as he felt at ease with this being. Since then he have managed to create a dance with water, earth, fire and wind.

Weaknesses: He has some weaknesses. His careing for his sister is a huge one as if she get's hurt the possibility for him to get unconcentrated and angry is increased. Also the fact that when he uses his magic he has to dance too keep the magic going, yet he is able to move around as dancing let's him move around thou it can make him loose balance quite quickly which in fact is another weakness of his.

---​

The Black Mage

Name: Crystal Venezuela

Age: 28

Race: Human
134381sf5.jpg

Appearance: Crystal is a tall, full grown woman that is stunningly beautiful. Her long pink hair going down her back with her fringe going to the right side of her face still showing both her eyes. Her eyes are bigger than normal and seem to have quite heavy use of mascara to make her soft pink eyes too pop even more than they already do. Her earrings and necklace are all of a circular gold design and really fits her. Her chest is barely covered by her black and white shirt that do not have sleeves making the black parts look like shirt straps. The shirt only have one button that is below her chest making it quite tight around her chest area. On her right arm is by far her most decorated arm with three silver bracelets and a tattoo on her upper arm. She is wearing a plain black skirt that is not all too tight but flatters her hips. She also wears plain black shoes with a small heel. Her skin color is of a soft tanned color.

Gender: Female

Personality: Crystal is a woman that never lets her guard down to any man that comes in her way. As a serious business woman and being in a competitive business she is used to being sharp tongued and insulting towards people, yet she don't come off as a especially mean person. She also knows she's quite stunning and as many can see with the outfit she uses, she's willing to use the assets she have to get a deal in the box. She is also of a flirtatious nature making her quite the flirt and a professional tease.

Weapons: Whip – Ironically enough for Crystal the last thing she could grab before running off was a whip that she found in her bosses lowest drawer. Not questioning why he had it she grabbed it for protection as she was quite adept with a whip for reasons no one should ask for. The whip is quite long being a whole 1,50m long.

Abilities:
Rank 1 Spells:
Flame Harpoon – Sends a single fireball at a very high velocity towards the enemy that explodes on impact delivering moderate damage to the enemy.
Slicing Wind – Make the air around the enemy into rotating sharp blades that slice the enemy from every angle that delivers moderate damage to the enemy.
Water's Edge – Discs of water is formed within the palm of her hand which she throws towards the enemy to deliver moderate damage.
Stone Rain – A seal appears from above the enemy which turn into a portal like circle. Stones start falling from the circle and crashes on top of the enemy to deliver moderate damage.
Ice Needles – A series of pointy ice needles is sent towards the enemy at a fast pace to impale the enemy and deals moderate damage.
Lightning Strike – A faint thunder sound can be heard as a bolt of lightning strikes the enemy from above to deal moderate damage to the enemy.
Shadow Dagger – A dagger is formed within Crystals palm and is thrown towards the enemy. At impact it will enter the enemy to create a throbbing pain within their body to deal moderate damage.
Photon – A orb of light is created in the midair that explodes into a bright white light, blinding the enemies most likely disorienting the enemy.

Rank 2 Spells:
- Comes later into the RP as she gains power -
Rank 3 Spell:
- Comes later into the RP as she gains power -

History: Crystal is a business woman and have worked for several businesses through her entire career which started at the age of 20. She have always had a eye for the business scene and thanks to her now deceased father she got pushed into the scene with great success. As years went into her career she realized that being sweet and innocent did not work in this type of work and started to changed against her fathers wishes to a more flirtatious and self confident woman.

Right about then she got several rumors floating around her about sleeping with the boss and other salesmen thou it was all lies. Showing off her chest area and wearing clothing that flattered her female body she easily got whatever she wanted from her male co-workers and pissed off some of the highest business women that were at the time and in the end became the biggest business woman at the age of 26.

It was then she got the bad news that her father was dead by a heart attack and she stormed of from a important meeting that could change her career for the better. To her worst nightmare her father haven't left her with anything but three bracelets as he was very disappointed in her ways of getting big in the business world. With a single note saying that she must learn to value herself and not throw everything she have into the spotlight, she returned to her job with a broken heart.

Knowing she was unable to change the woman she had become she swallowed the words on the note and put on the bracelets, as a reminder of what she had sacrificed to get this far.

A few days before the current event she just got home from grocery shopping as she finally had a day off, a burglar was inside her house trying to steal her jewelry. She could see he had a gun and as he drew it she threw her right arm at the man sending of a highly concentrated and powerful fireball at the man blasting him out of the window with serious burn damage. Not thinking much about the powers she seemed to have she started to think about her life. Because of her high status in the business world she knew she would not be able too life a normal safe life and decided to go to her work and announce that she is quitting, but as she got there and into her bosses office all hell broke loose.

History of the Tattoo: The tattoo is something that is a mystery for many who have met her. She never really comes with a good explanation to it since it is of a odd design. The only thing she do say is that it is a pattern she usually saw in her dreams when she was a little girl and that she have had it since she entered the business world.

Weaknesses: Crystal is not suited for a physical battle even thou she has a whip. She does not have too much stamina so running over long periods of time can be troublesome for her.
 
Is this restarting Nine Worlds from the beginning again? Or is it continuing from the same story we had before? I'm confused.

If it is the same story then I'll sign up for both of my characters again. If it isn't, then I guess I'll do the same but it'll be odd doing everything again.
 
We'll be starting over for the benefit of newcomers and just so some of the drama from last time is wiped clean. Sorry for any inconvenience this causes to returners.
 
Any chance I could "reserve" The Reaper (unless it was one of Dan's) and post a bio up in this slot tomorrow?
 
Ok. That sounds reasonable enough as it has been quite a long time since Nine Worlds first started.

For anyone else signing up: My two characters were Alasdair (shapeshifter) and Sarvophis (serpent).

I'll repost the bios here if necessary (when I can find them).
 
Thanks for understanding. :lew:

Ya'll are approved. :ryan: Welcome to the RP and let's make this incarnation of The Nine Worlds a resounding success.
 
Taking up my old 2 characters, with the intention of bring back that old side plot we talked about.

The first is my Valkyrie Character:

Name: Ellie Amadeus

Age: Unknown (Has the appearance of a 17 Year Old)

Race:
Demi-God

Appearance:
untitled.jpg

Ellie has long black hair that she leaves flowing in the wind. Her wings are gold colored (unlike the picture, which I'm using as a reference), which is typical for a Pheonician. Ellie's wings span 2 feet long. She has Jade colored rounded eyes, as well as rounded nose and ears, all Pheonician features. Ellie is very skinny. She is 5'4 and weighs 110 lbs. All in all, she is a pretty young girl in the eve of her teenage years.

Ellie wears a black and red, samurai style plate armor, with multiple steel plates protecting her upper body. As well as plates on her upper arm and lower sides to protect most of her body from attack. Ellie also wears a white skirt with purple on the bottom quarter of it.

When not in battle, she wears the same type of white and purple skirt. As well as a white and purple T-Shirt and white silk gloves. Her shoes are made of leather and are designed with comfort in mind.

Ellie also wears red steel gauntlets as well as black leather gloves to protect the rest of her arms from attack. She is well dressed and well groomed for combat.

Gender:
Female

Personality:
Ellie is a loner and a drifter. She is sometimes quiet, usually low key, and tries to avoid trouble. She would usually do an odd job to make ends meet but doesn't have a long term home and prefers to travel the world. She is a Technical Pacifist. She is not afraid to fight anyone nor kill, but she would rather disarm and defeat her opponents without killing than with it. Her fighting style would befit this personality quite well.

Weapons:
KotetsuFFXII.png

Ellie's weapon is known as "Kotetsu." This weapon is a 2 foot long katana, made of yellow tinted steel (it has gold mixed into the blade which is the reason for this color). The sword came from a man named Kasumi Kotetsu, who came to the Kingdom of Gracemeria from North Point. Kasumi gave the sword to Ellie after she completed her training under him.

Abilities:
Shadowstrike: Ellie begins to glow in a dark blueinsh glow. She then disappears from sight and begins slashing the enemy multiple times (up to 8) with her katana. This is then followed by a downward stab, impaling her opponent followed by a blade beam that heavily damages her opponent. Because of her Technical Pacifist nature coupled with the fact that she would be drained of her stamina (about 90% of it) if she tried to do so, she would only uses it when no other alternative presents herself. Because of it's blinding speed, it is unblockable, however it only does 1/4 normal damage per slash and 1/2 normal damage for the stab and blade beam strike.

Chaostrike: A weaker version of Shadowstrike, Ellie would glow in a blue light like earlier but would teleport, reappearing behind the opponent and firing several blade beams at the target or multiple targets. This only does her normal damage output at the cost of 30% of her stamina.

History: Ellie's history as a Valkyrie is as old as time immemorial. Only through legends of her and her sisters were what the history that they shared. As Valkyries, they are to bring strong and brave warriors after their death to become Einherjar, soldiers of the Gods for the impending doom that is Ragnarok.

Ellie's name is a name she has given to herself. Before a previous incident she was known by another name, but has largely abandoned it for reasons of which she keeps to herself.

Weaknesses: Physically, Ellie is dominant as a physical powerhouse, however she lacks in magical defense, and magic attacks can do more damage to her than Physical attacks. A strong enough attack of such caliber can actually kill her if given the chance.

Themes:

Main Theme: Halo Wars OST-Insignificantia
Battle Theme: Tales of Destiny OST- Bared Fangs
----

My Second Character is the Alchemist

Name:
Katharina Taruentzien

Age:
17

Race:
Human

Appearance:
f28acbddbd5a5c4cf52291abfe386349.jpg

A girl of 5'3". She has long red hair that extends to the end of her shoulder blades. Katharina has a pale complexion, a small nose and rounded face. She is of skinny build.

Katharina wears a Red Jacket and a Blue Dress underneath (in a style similar to Aerith from Final Fantasy VII)

Gender: Female

Personality: Serious to a fault, Katharina tends to be dedicated more to her work than to anything else. Not much in terms of trusting, she typically gives others the cold shoulder.

Weapons: Katharina's brother, being a soldier in the German Army, has left behind several weapons from his service. Her favorite being the Heckler & Koch G36C Subcompact Assault Rifle.

Abilities: Katharina is capable of using magic known as Neo Ephemera to change the matter of one object into something else.

History: Born in Europe (specific location to be determined) Katharina is known as a Scientific child prodigy, capable of doing high level scientific work at a young age. Resenting the high profile life, she usually stays into her studies, more will be expanded later on as the story progresses.

Weaknesses: As the Alchemist, she physically lacks in Defense, which means she can suffer more damage per capita than her compatriots. This is offset by her high vitality, which allows her to take the damage given, although she would not last in combat for far too long if she gets hit too many times.

Mentally, she is not trusting of others most of the time unless in times of much pain and despair. This could, in the hands of a master manipulator, could be enough to drive her to do whatever it is they want her to do to make the pain go away.

Themes:
Main Theme: Ace Combat 5 OST-Closure
Battle Theme: Ace Combat Zero OST-The Final Overture
Final Battle Theme: Ace Combat 4 OST-Escort
 
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dibs on white mage. I'll hurt anyone who tries to take it from me. :|

Edit: Also, the lover if I could.


oh fucking BALLS! There goes one of my characters from before >.<

Well, I want Valkyrie, Einherjar and the samurai then i guess if i cant have mah White Mage. :mokken: XD

If everything is the same, ill C&P my characters.


The Valkyrie

Name: Brunhilde Esprite ( Broon - Hild Es-pree )

Other Names: Battle Maiden, Valkyrie, Hild,

Age:
Physical Appearance: 16
Actual: ???
Race: Goddess

Gender: Female

Weight: 56 Kg

Height: 167 cm

Appearance: Hild is rather lean for her job, but despite this, her body is well built and defined. These muscles are more endurance muscles rather than pure strength muscles. She prefers speed and accuracy over brute strength, hence her lean, springy frame. Her build supplements her style of fighting better. However, her strength is still nothing to be sneezed at as a result of years and years of combat experience which has built up a decent amount of power made stronger by being a valkyrie and a goddess.

Her hair is a warm light blonde and is normal in length, reaching down to past her collar. hild keeps it in a mid ponytail with a black ribbon in a bow, raising it to the base of her neck. At the front, her hair boxes her face with a ragged straight fringe that reaches her eyebrow. She has two side tassels of hair held together by a pair of cicular hair bangles, that reaches her jaw line. Her eyes are cerulean with flakes of emerald and hazel. Her skin appears to be of a caucasian. Her appearance has been kept at 16 years of age, made worse that her face has retained a rather cute and childish appearance

Her wings are pure white and are almost as tall as her, being 155 cm. When spread out, the wing span can reach up to two meters, but when folded, they are no more than half a meter.

Armour: Image

Hild prefers evasion and speed over actual defense. As a result, her armour is of a lighter class and does not cover her entire body. Her armour takes on a white and silver colour shceme with gold designs bordering the edges of the skirt.

On her head is a feathered sallet that is the same colour as her armour with gold decorations and details. The feathers are pure white

On her neck is a white clothing that runs sleeveless and backless down the front to the waist. It has two parallel blank lines that run down her stomach. On top of that is a small convex chest armour that covers from the base of her neck to almost to the waist. The armour wraps around the side of the stomach and to the back, but does not extend past the middle of her back, leaving it bare where her wings are.

On her arms, she wears a puffy whitish pink arm cover that starts from the mid biceps down into the gauntlet to her wrist. It is held at her biceps by black ribbons. Covering her hands to below her elbows are her gauntlets. They are plated over on the top of the gauntlet and her fingers, meaning they overlap one and another providing better protection.

She wears a white under skirt with gold embroidery at its base that reaches down just past her knees. On top of that is a whitish pink clothing with black bordering that encircles around her like the white skirt, except it does not cover the area in front. This is then covered by a semi-frilly skirt, half its length that encompasses the same area. Finally, on top, is her plate skirt that covers most of the side of her thighs. These hang on to a metal band that sits on her waist

Lastly, on her legs are her armour boots. These are slightly heeled and have side plating at the side of her ankle and at the front to allow her movement. Her boots reach up to her knee and her knee is protected by a knee cover built into the armour. The knee protector is a vertical, convex diamond shape metal that rests at the top of her boots and extends up halfway yp her thigh. Its centre is at the knee, offering the widest protection. The protectors are able to tilt in reaction when Hild bends her knees so that it is never unprotected.


Weapon:
Sword: Image
Her sword is a longsword, about 1.3 meters in length and 7 cm in width, in which it can be held in either one or two hands with enough space on the hilt for both hands to hold. The sword is extremely light, highly decorated and detailed like her armour, but at the same time, is a deadly and sharp weapon. Hild uses both hands as she does not carry a shield. The sword is sheathed and carried on the back of her waist.

Poleaxe: Image (but with a longer pike at the top)
While not her primary weapon, Hild always carry a poleaxe, at 2.2 meters in length, with her and always use it before going for her sword. She is just as proficient with it as her sword, however, this weapon is much more disposable than her sword and much more easier to break. It is somewhat heavy, but Hild is able to wield this with ease as a result of experience and training accumulated.

Personality: Hild is somewhat of an odd case. She can be cold and ruthless in one situation, but warm and friendly in another. It all boils down to the situation and her job. If something interferes with the completion of her task, then it would be removed at all cost. Outside of these circumstances, Hild is easily approachable and is rather sociable. She holds the typical bravado and confidence of a Valkyrie, but not to the extent of being drunk on her own thoughts of invincibility and power. In fact, Hild is the more humble of the three, always being cautious and careful, never too confident.

Abilities/Skills: Will use a rating level for fatigue from very low to extremely high.

Heaven Spike: Calling forth holy elements, the user can shoot out a thin beam of light the width of their index finger to pierce through the enemy. It travels in a straight line. Fatigue use is very low.

Heaven's Drive: A more advanced version of Heaven's spike. The user will charge holy energy into their palm, expanding it into a ball the size of her palm before releasing it towards the enemy. The ball shoots out like a beam and is accompanied by 5 Heaven's Spike from each finger. The move is capable of being directed by the movement of the user's arm although it is sluggish in changing direction. Fatigue drain is low medium

Wave of Parting: Rather than piercing, Wave of Parting is the slash version of Heaven's Spike. Using swinging and slashing motion, a crescent moon energy attack would cleave towards the enemy. Can be done with weapons or bare handed. It is the swinging motion that forms the attack.


Iai: User will sheath ones blade and settle into an iai (drawing) stance, before dashing forward, drawing the sword perform 5 strtikes with incredible speed before resheathing the blade in one move. Fatigue drain is very low.

Counter: This move sees the user dodge a forward attack by stepping towards the attacker, sidestepping the strike before landing a gauntlet back fist to the face. This should stun most common enemy. The user turns with the fist before landing a shallow sword hack at the enemies knee before finally a downward chop to the opponent's collar. If the enemy happens to collapse to the floor, then the user will follow the punch and then move straight to plunging the blade into the opponent on the floor. Fatigue drain is very low.

Nagi: The user will launch and overhead swing down towards the target. Once the overhead swing finishes, the sword will be instantly swung in an upward strike before finishing with a diagonal cut across the target's body. Fatigue drain is very low.

Kubichi: Using ones strength and speed, they begin to spin the blade overhead before dashing forward and swings at the enemy. Using the centrifugal force of the previous strike and the dash, they can launch multiple strikes in the time her opponent sees the aftershadow of one strike. As a side effect, each strike launches a short slicing shockwave that reaches out a meter. Total is 8 strikes. Fatigue drain is low

Tsuki! : The user sets down into a semi crouch stance with one knee almost to the ground and their sword close down to the ground, tip pointing towards the enemy. Then, in an instant, springs from their crouch position and at the same time thrusts the blade at the enemy, aiming for vitals, primarily the throat or upper chest area. The closer, the better. This can be done instantly, such as if they were already in a lowered crouching stance, then it is set to be used. Fatigue drain is low

Sei: The user can calm ones mind down to the point of instinct, the user can "feel" incoming strikes and hostility, enabling them to dodge preemptively and giving them hightened reaction to strike back with the cost of reduced strength. This move boosts concentration and the mind, but will stress it at the same time. Fatigue drain is low medium

Valkyrie's Skills: These skills all occur when the user enters a stage called Wings of Light, where all their attributes raise by 25% and the Valkyrie gains a pair of light wings. The light wings linger for a while though. The moves are most draining and only one can be used each battle. Only after an extended period will it dissipate on its own. Conjouring the Light of Wings is extremely taxing and will render Brunhilde down to basic sword strikes and defense.

Cage of the Hunt: The move initiates when the light wings spread open. When the wings open, countless white feathers scatter into the air, filling a large area. These feathers will then pelt down like arrows towards the ground. If one of these feathers hit (must be a direct hit, not a small scratch), then instantly, all the feathers will materialise chains around the victim, binding him o one place. The user would then launch into the air on her wings, before summoning four three meter light spears behind her and one in her hand. The user will launch the spear in her hand at the trapped target whilst the other four follow behind. When the first pierce the target, the rest follow at different angles before the spears explodes with holy energy, disintegrating the enemy, filling the air with feathers once more. The fatigue drain is medium.

Overkill: More for large battlefield battles than solo fights, Overkill, as its name implies, is a move that produces ultimate destruction over large areas. Scattering feathers into the air, the user will fly into the midst of feathers. each time she grabs one feather, it will transform into a 3 meter weapon, whether it be sword, axe, lance etc. These she will hurl towards the ground. Upon impact, they will blow up like in Cage of the Hunt. The number decided to be thrown depends on the user's whim. If they see a need to throw over a thousand (if they are capable), then there will be more than enough feathers to perform over 100X that. However, the fatigue drain is proportional to the number thrown. The more thrown, the more drain there is. For Hild, throwing twenty will be her maximum if she wishes to not be left completely unable to move. This will allow her to defend herself sufficiently enough to escape if things go wrong. Therefore, the drain ranges from very low to extremely high.

Weakness: Strength is her biggest weakness as a result of her build and fighting style. She is unable to performing great crushing blows or stop extremely heavy strikes as if it was nothing. Hild relies on magic for the more powerful attacks and dodging and parrying.

History: Hild has no history that tells of how she became a Valkyrie. She was there from the beginning all along. However, legends have been made around her and her two "sisters", which was ultimately the truth. As a Valkyrie, Hild scoured earth for worthy souls to take in to fight for the Gods. No human knows of how these three came to existence.


Valkyrie Brunhilde Esprite Themes:

Character Theme: Passion (Piano Cover) - Kingdom hearts II

Battle Theme:
#64 - Valkyrie Profile
(Like you didnt see this coming XD)

Battle theme (W.o.L):
Inner Universe - Ghost in the Shell

Final Battle Theme:
The Decisive Battle - Final Fantasy VI

Final Battle Theme (W.o.L):
Passion (Piano Cover) - Kingdom hearts II



The Samurai


Name:
Temahari "Tomoe" Tomohane

Age:
16

Race
:
Human

Gender:
Female


Appearance:

Belzebub3-1.jpg


Tomohane is a pure blood Japanese from generations back. Her complexion is oriental with long black hair that reaches to the small of her back. She isn't particularly tall, being 165cm tall and weighing in at about 52 kg. While she does do regular exercise, Tomohane gets her strength from constant fighting. Cumulatively on a daily basis, she has enough strength to match males. Her eyes are chocolate brown

Attire (For reference. Its a mix of all three girls):
Tomohane has a very typical Japanese punk appearance, mostly due to the fact she is one. Her clothes consist of a simple short sleeved white school shirt, a long navy blue school dress with black knee high socks with black loafers while on her neck is a loosely done red tie.

Over this ensemble is her bozoku jacket with Bousou Tenshi (Beserker Angels) in kanji vertically in red on her back from her shoulder blades to her waist. Above the first kanji is a yellow chrysanthemum badge, similar to the Japanese Imperial seal. Rather than wearing it, it hangs on her shoulder like a mantle.

Personality:
Tomohane has something that is similar to dual personality. On one side, she is seriously protective of her friends, easily firing up and becoming a hyper lethal vector. Considering the area she lives in and the school she attends, violence is the mainstay negotiation method. She would prefer to avoid combat, but when it arises, she would be the first in. Her method of combat is very calm and skill based. It has been noted that she does not brawl. Tomohane's skill has earned her enough respect and fear for her group to be the most powerful in the school, easily matching others from different schools.

On the other side of the spectrum, she has her normal girly side. School is school. She only fights because its the way the school runs. When outside, she would act like any normal girl (albeit trying her best to hide it from people she knows). Before, there is a strict line dividing these two personas, but as of late, this seems to be blurring.

Weapons:
As of right now, her main weapon is a bokuto, which she keeps slipped into a cloth loop behind her waist, hidden by her coat. It is 105 cm in length. Later on, she would acquire a family heirloom katana named Sandai Kitetsu before finally finding the legendary katana
named Ama-no-Murakumo-no-Tsurugi, which she, at times, dual wields. (Yea, i changed folklore a bit so i can get that name. Bite me)

Abilities:
Martial Arts: Being one of the rare delinquents with actual martial arts backing, Tomohane is an expert in bare handed fighting, particularly in throws, locks and powerful critical strikes. Many of her style concentrates on incapacitating opponents through joint attacks and soft target strikes. Oddly, her main style is Bai Ji Quan

Rising Spirit: Following traditional samurai codes and teachings from her martial arts, when reaching a certain battle height, Tomohane enters Rising Spirit. Rather than fighting based on human senses, Tomohane enters a mode that lets her mind go with the flow. Her body seems to be able to read the flow of nature, allowing hair breadth dodging and inhuman speed and weighted sword strike, even with two swords. As if channeling the olden day Kenseis, her sword play exceeds that of even modern masters, reflecting truly the style of the ancient times of actual combat. In this mode, her eyes seem to be glazed and her movements seem to be without wasted action. Impossible human feats are performed as if the body's limitation has been lifted, including greatly increased speed, strength and reaction.

Weaknesses:
As with all melee fighters, Tomohane lacks range. She compensates by being able to keep her opponents within her strike range, but regardless, lack of range attack is still apparent.

History:
Tomohane comes from a long line of traditional Japanese family, in which her father and mother along with all four grandparents migrated overseas where she was the first Temahari not born in Japan. Regardless of area, the Temahari traditions were no less harsh, where Tomohane was put through the wringer with martial arts from the male and traditional female Japanese plus Naginatajutsu.

Unlike normal parents, they sought her out to be a renowned fighter like them. Therefore, instead of protecting her from danger, they allowed her to be exposed. She was sent to the worse of schools and allowed her to fight and fall and experience defeat and revival as a means of tempering her fighting spirit. This was their ethos for their parenting, in which was another of their plan in hardening up and training their daughter.

During her first few weeks at her new school, she had ran into trouble with keeping a low profile as the Four Queens of the school began dividing up the new students. However, Tomohane still managed to form a group of friends taht also tried to stay away from the machinations, but when it failed and were caught up in a massive battle, Tomohane stroke back. With the advantage of training and determination bore from continuous brutal training regime, Tomohane stormed the battlefield of the school, rallied her friends and proceeded to brutal beat down two of the Queen Factions. Now solidly involved with the conflict, Tomohane saw that the only way to have anything remotely peaceful is to have total domination of the school. Assimilating many of the first years and those from the defeated factions, it did not take long for Tomohane to bring total control of the school under her.

With that done, the only thing left for her was to keep the status quo and beat back enemy schools. Unfortunately, her innate fighting spirit makes her then bring the fight to the attacker at their school and subsequently take over the territory. As of now, most of the schools within the district are under her school's control with only few others that are smart to not challenge the Berserk Angels. With their growing territories, Tomohane was called out by New York "School Representatives" to discuss the Berserk Angel's aggressive expansion, which she decided, against the concern of her sisters, to go alone, oblivious as to what was going to happen very shortly.


Temahari Tomohane Themes:

Character Theme: P3 FES - Persona 3 FES

Battle Theme: Battle Theme - Lost Odyssey

Rising Spirit Battle Theme: Fury Spark - Tales of Vesperia

Final Battle Theme: Final Battle - Golden Sun: The Lost Ages (SSBB)

Rising Spirit Final Battle Theme: Fury Spark Arrangement - Tales of Vesperia


 
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Um, please could I reserve the Seer and one of the Mysteries?

I'll complete the bios this evening if you don't mind, as it's currently 6.30am.

I hope you seasoned 9 Worlders don't run away with yourselves plot wise. I'd be so confused, hah.
 
Character reservations are approved aside from the Seer, as I got a PM from Jesse saying he might want to retake the role, and asked me to freeze it for him. However, feel free to take any of the other Hero roles if you don't want to wait.
 
THE SEER

Name: Pierre "Bones" Chretien (KRET-ee-en)
Age: 33
Gender: Male
Race: Creole
Appearance:
neverwhere04.jpg


Bones stands around 6' tall and is on the slender side at 145 pounds. The front half of his hair is blonde and short. The black half consists of long, thin, black braids. Because of this separation, and because he is a man of African heritage, many think the blonde part has been dyed. It has not. His face is attractive, with a square jaw decorated by a well-maintained, close beard.

His clothing is surprisingly upscale, considering his lifestyle. He wears a pair of dark blue tailored pants and a white silk shirt with a brown vest that has an intricate design on it. Over all of this, he wears a black leather duster. His shoes are Italian leather. With him at all times is his walking stick.

Personality: Bones doesn't talk often, but when he does, it tends to come out in bunches. He is very deliberate in his actions, but once he sets his mind upon a certain course, little can be done to change his mind. Because of his ability to see the future, he has very little, if any, emotional reaction to any outcome; he most likely has already seen the consequences of every action. As such, he rarely becomes close to anyone, preferring to keep everyone at a distance so he is not overburdened with the sight of their possible actions.

Weapons: His walking stick normally is four feet in length. But in battle, Bones can extend it to 8 feet in length, and uses it similar to a bo staff. The cap of the stick (A pair of dice in design) can also be removed from the staff to reveal an eight inch long blade. Only one of these weapons can be used at any given time. The blade cannot be accessed if the staff is elongated.

Bones is a highly agile fighter, though not very physically strong. He uses his abilities as a seer to predict where his opponent will strike and how they will move, then acts to counter that particular attack.

Abilities: Premonition - Bones concentrates for a split second and peers into the very near future. At that point he sees multiple angles of attack, and for each angle of attack, he sends a simulacrum of himself in that direction. The simulacra will attack the enemy, but are not capable of causing damage. Only Bones can actually inflict damage on the enemy. This ability is used as a distraction and to disconcert the enemy. One simulacrum would have a very minor energy drain. Five would be minor to moderate, and ten would be moderate.

Weaknesses: Psychic energies of any form disrupt his abilities as a seer. Not an overly strong fighter, he relies on speed, thus heavy hitters can be a problem, as are those who can outlast him. His stamina is not spectacular. His defense against magic is average.

History: Pierre Chretien grew up in the 9th Ward of New Orleans. He had a rough childhood. His alcoholic father was mostly absent, and was abusive while present. His mother worked multiple menial jobs to make ends meet. His two older brothers succumbed to the gangs that riddled the streets; both ended up in Parkwood Cemetery before Pierre turned 16 years of age.

About that time, Pierre began gambling. He was given the nickname "Bones" by one of the older folks he rolled dice with. It started small, rolling dice in the alley with the neighborhood men, or playing poker after dark in the back room of an auto repair shop. Pierre was good. Preternaturally good. It was not uncommon for Pierre to walk away with nearly $1000 in cash. He realized that he could see the outcomes of the games before they were even played. There was no element of luck for him. In fact, he controlled the games. Over time, he began to understand that it was in his best interest to throw hands here and there, sometimes every hand he saw through the course of a night, in order not to arouse the suspicions of those he was playing with.

Eventually, Bones took his game to the casinos. He cleaned house, earning him hundreds of thousands of dollars, virtually overnight. The less reputable of the casino owners made his life miserable, physically assaulting him on several occasions, even at one point trashing his mother's house. At that point, he gave away every last cent he had to his name, and moved to New York, where he lived an essentially homeless lifestyle. He could still see flashes of future events here and there, but it was severely limited to himself and the very near future. No more than an hour or two in advance. He used his ability to his advantage, keeping himself safe on the streets.

All that changed with the coming of the Pure Ones, however. As they drew near, the limitations on his abilities ceased to exist. He could see infinite possibilities for anyone he knew for several days in advance. Including himself. It was his gift, and his curse.

Themes:
- Character Theme - Santana - Black Magic Woman
- Battle Theme - Garbage - Bleed Like Me


++++++++++++++++++
==================
++++++++++++++++++

THE PHOENIX

Name: Maria Cienfuegos

Age: 23

Gender: Female

Race: Hispanic

Appearance:
resource.aspx


Human form: Stands 5'3" and weighs 125 pounds. Maria has an attractively curvaceous body, and his very comfortable in her own skin. She has dark brown hair with green eyes. She generally wears simple jeans and a short-sleeved t-shirt. Around her neck on a silver chain is a phoenix charm.

Phoenix_Burn_Out_by_transfuse.jpg


Phoenix form: When she shifts to phoenix form, Much of Maria's clothing singes away, revealing much of her body. Her veins and arteries begin to swirl blue, red, yellow, and orange colors, seemingly at random. The colors are in constant motion. At her mid-riff, however, an image of a phoenix remains constantly identifiable, though the wings continue to swirl around her middle. Her eyes turn ice blue, verging on clear, as the hottest fires burn white-hot. A reddish aura envelops her.

Personality: In a word, combustible. Maria wears her emotions on her sleeve. She is extremely extroverted; quick to anger, quick to laugh, quick to cry. She expects to be treated well by everyone, but does not always reciprocate. She remembers every slight, no matter how small, and often holds grudges for long periods of time. While in phoenix form, she is merciless. She is an agent of destruction, with no remorse for her actions.

Weapons: None.

Abilities: Scorch - Minor energy drain. Causes second-degree burns to any being Maria physically touches. To structures, it would cause superficial structural damage. Maria's hands glow reddish-orange while this ability is active.

Wrath - Low-Moderate energy drain. Has the potential to engulf an opponent in flames. To structures, it would cause severe fire damage, the equivalent of a four-alarm fire. A ball of flame approximately 18" in diameter forms between Maria's hands. She then shoots this ball at her target. It travels in a straight line, and has an effective range of 500 yards.

Raze - High-Moderate energy drain. Strictly used for the destruction of cities, this ability can decimate an area as large as 8 city blocks. Any and all life caught within the blast zone would be eradicated, but those along the fringes would have a chance to escape. The energy transferrence of the ability radiates outward at a moderate pace. Cannot effectively be used in simple combat.

Flight - While in phoenix form, Maria has the ability to fly at speeds and heights approaching that of a peregrine falcon. She could fly for approximately 30 minutes before needing rest, depending on altitude and speed.

Weaknesses: Ice-based magic/abilities, Water-based magic/abilities, and the forces of creation.

History: Maria grew up in a typical middle-class Hispanic family in the Bronx. She was the middle child of five, so she developed something of a need to be the center of attention, whether that attention be positive or negative. She quickly became known for her temper, and got into various scraps at school and in her neighborhood.

With the appearance of the Pure Ones, her latent powers became manifest. During a fight with an ex-boyfriend, she grabbed his arm. Where her hand touched, the young man suffered second-degree burns. She could feel the rage of the Phoenix building inside her. Scared, yet exhilirated, she took off into the night, in the general direction of Manhattan.

She has not been seen since.

Themes:
- Character - Flyleaf - All Around Me
- Battle - Prodigy - Firestarter
 
Tipsy, Brunhilde is accepted. Looking forward to seeing the Samurai. :ryan:

Jesse, you're approved again. :mokken: Glad you could join us from the start this time.
 
Dibs on the Archer again. I'll get my bio from the last one in a minute.

The Archer

Name: Kiko Gastrovites

Age: 19

Race: Human

Appearance: Tall (about 6') with short black hair. Has dark green eyes and a tan face. Always looks like he is mad in his face, even when he is not. Wears a dark red shirt with thin chain mail underneath. Has a mark that looks like a tiny dragon under his right eye that he has had from birth. Wears a single glove on his right hand to help with his burn (more discussed in history). On the back of the glove is a slightly bigger version of the dragon on his face, stitched in blue and green and made by his best friend, Jane. Wears brown pants and brown shoes, both which offer no lower protection.

Gender: Male

Personality: Calm and collected at virtually all times. Not that easy to make mad or to get inside his head. Tends not to comment on an issue unless he has a good reason to.

Weapons: Long Bow with quiver of arrows

Abilities: Called Shot - Enhances piercing ability of the arrow.

History: Spent time with his father hunting as a child. He has pretty much master the ability to hit anything no matter how far away or how fast the target is. He made his own bow and arrows from the trees in his yard, so they are lighter than normal equipment. One day, those trees caught on fire, and Kiko was burned trying to get his dads shirt, which was hanging out to dry. The shirt turned to dust in his hand and badly burned it. He has worn a specially made glove on it since then, to help make things easier.

Weakness: Close range combat

/C&P because I'm lazy. :mokken:
 
Bring Laleth back please. I'd like her to return with the same position. (Ugh SO many rps out. >.< ) But I'm glad this is getting a reboot. I'd like Laleth to start with everyone ^^.
 
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