Mr. Gorilla
Ex-Soldier
And it's just, no offence or anything, but you westerns would prefer western freedom rather this restricting and linear JRPG. Meh, I like it both ways.
Stereotyping much?
No, I can deal with linearity (Some of my favorite games, such as most games released in the early 90s and before, are incredibly linear, and I'd consider RPGs such as Oblivion and Fallout 3 to be ruining the genre, as they're focusing on massive amounts of content as opposed to, you know, role-playing; where is the choice and consequence that made REAL RPGs such as Deus Ex memorable? It's gone, and this is the reason the WRPG is dying; they're turning in to dumbed-down sandbox action games); as mentioned in the post above me, FFX is incredibly linear, but at least it's enjoyable, and that's because it has this little thing called depth, and another little thing called replay value. FFXIII is just a poorly-designed game, plain and simple; I don't know if it's due to laziness or the fact that Square is no longer talented (Though if they're lazy enough to release something like FFXIII, then that's definitely a sign of a major lack of talent).
It isn't the worst game ever, but it certainly isn't a good game, and it's a sure step backwards for the series. Why, with the incredibly progressive for Square's standards FFXII, would they make something so conservative in design? And even worse, why couldn't they pack in some depth (After all, Lost Odyssey is an incredibly traditional game, but it still manages to feature some depth and replay value)? Is it pure corporate greed; the evils of capitalism trading in fun for profitability (Because they know that if they make the graphics as pretty as possible, it'll sell; I dunno which Square-Enix employee made the comparison, but he's right about FFXIII and James Cameron's Avatar. Little does he know (Or refuses to acknowledge) that the two have far more in common than just pretty visuals)? It simply baffles me to no end.