bitteroldman
Turk reject. SeeD dropout. Member in good standing
I voted for IX, and I'll tell you youngsters why. Not because it has the best characters or was the most revolutionary and not because it had the best story. It simply remains, to this day, the most well-done of them all. The translation is spot-on, the characters are colorful, the gameplay is engaging and varied and fun, the action is tight (that's right; I may be old, but I know the street lingo. Now round up your posse and shaddup.), the FMVs are well-done and the thing had a polish that no other FF game in America had had up to that point. It pulled off exactly what it set out to: give a great tribute to the gameplay style that we all loved in the games before it, and set the stage for newer, hopefully better, things to come.
IV is right behind it, being the most revolutionary of all the games (to us Americans, anyway). It was the first RPG I know of that played like a novel, and it forever changed RPGs. The story of IV remains one of the best of the series.
X is third, because it is a completely original take on the RPG, with everything from the voiceovers and FMVs to the gameplay, and onto the storyline. The bad guy (Sin) is the most original of the series, even if the truth was a familiar twist.
Then there's VII, which I still hold as overrated. Still, one cannot deny the impact it had on the franchise (though it was, truly, just a few steps down the road that VI started), and the genre as a whole. Cloud's tale, though amateurish and lacking the polish and depth it should have had, remains a very engaging tale, with some of the biggest twists of the series. Plus, it was just plain FUN. Midgar and the Gold Saucer are some of the best settings the series has had. And Sephiroth walking through fire, and ...Aeris...
VI was, in its day, just as miraculous and brilliant as VII, with an even better story and characters. It is eclipsed by VII only because VII brought the franchise to a new culture. VI is, in many ways, the best of all the games, but only recently was the translation really done well, and the depth and beauty of the thing is sometimes hard to grasp when you're looking at such a cartoonish display. The World of Ruin also felt rushed, unfortunately; I think a lot of story and gameplay opportunities were missed there. But who can ever forget the Opera House? Or the destruction of the world, leaving you gasping, "I--I just LOST!" *reset* Sadly, an overlooked gem limited in a lot of ways by its format.
VIII I loved, but it did copy a lot, and didn't really knock over a lot of tables. The leveling system was a joke (pure pointless drivel, becoming nothing more than bells and whistles when your enemies level up with you). VIII did have some of the best characters of the series though, and brought new meaning to FMV.
IV is right behind it, being the most revolutionary of all the games (to us Americans, anyway). It was the first RPG I know of that played like a novel, and it forever changed RPGs. The story of IV remains one of the best of the series.
X is third, because it is a completely original take on the RPG, with everything from the voiceovers and FMVs to the gameplay, and onto the storyline. The bad guy (Sin) is the most original of the series, even if the truth was a familiar twist.
Then there's VII, which I still hold as overrated. Still, one cannot deny the impact it had on the franchise (though it was, truly, just a few steps down the road that VI started), and the genre as a whole. Cloud's tale, though amateurish and lacking the polish and depth it should have had, remains a very engaging tale, with some of the biggest twists of the series. Plus, it was just plain FUN. Midgar and the Gold Saucer are some of the best settings the series has had. And Sephiroth walking through fire, and ...Aeris...
VI was, in its day, just as miraculous and brilliant as VII, with an even better story and characters. It is eclipsed by VII only because VII brought the franchise to a new culture. VI is, in many ways, the best of all the games, but only recently was the translation really done well, and the depth and beauty of the thing is sometimes hard to grasp when you're looking at such a cartoonish display. The World of Ruin also felt rushed, unfortunately; I think a lot of story and gameplay opportunities were missed there. But who can ever forget the Opera House? Or the destruction of the world, leaving you gasping, "I--I just LOST!" *reset* Sadly, an overlooked gem limited in a lot of ways by its format.
VIII I loved, but it did copy a lot, and didn't really knock over a lot of tables. The leveling system was a joke (pure pointless drivel, becoming nothing more than bells and whistles when your enemies level up with you). VIII did have some of the best characters of the series though, and brought new meaning to FMV.