Benrir
Dragon King
nice ideas, but characters already had their unique moves, they were called limit breaks.
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nice ideas, but characters already had their unique moves, they were called limit breaks.
THIS is what scares me. A good FF battle should be a bit like playing chess. Let the enemy make its move, then find a way to counter it. It's not supposed to be an action scene with people and monsters flying through the air. One of the main reasons I disliked FFVIII and FFX was because of those terrible reaction commands, such as Zell's or Auron's limit breaks. Final Fantasy isn't supposed to be a fighting game, it's an RPG with occasional tactical battles. And the "auto-battle" thing is so stupid I won't even go there.
And random battles in FFVII were few compared to FFX. Usually you could travel between two towns with only 2-3 random battles, so you never grew tired of them.
What I would like to see, is that they added some more tactics to the battles. In the original game, every summon is basically an upgrade from the precious one, except for Odin, Hades and Phoenix. Also, some things are really unbalanced, such as that Slash-All does as much damages as Cosmo Memory and All Creation, and that KoTR is 13 times better than any other summon. These things kind of ruin the end game.
Also, I would like characters with some kind unique abilities. Perhaps each character could have a unique materia or something like that (Aerith has Holy, Vincent Dark magic,
And I think they should make it possible to revive Aerith (if I understood it correctly, this feature was actually intended for the original game, but excluded because of time issues). Of course this should require that you did a whole bunch of sidequests throughout the game.
Finally, they must of course include the infamous white chocobo. You know, the one that likes to be tickled behind its ears and that was rumoured to be able to DIVE in the midgarsolom swamp where you could find the legendary onyx weapon! A flying chocobo, such as the one in FFIX would be cool as well.
Ok let me put in these terms. The system I was thinking of was basically the same type of system to the original game except to incorporate much better graphics and fluidity, the characters and opponents would move a bit more. To me just standing one place until you attack is rather stale and using a more fluid system would be more refreshing. The characters would still attack in turns and only once unlike FFXIII where you could attack the enemy up to five times in one turn. What was also tedious was the positions of the characters and enemies during a battle. With the exception of surrounding or being surrounded by an enemy the characters are lined up in a 3 facing the opponent right in front of them. In battle you wouldn't stay in the same place. I'm not saying it wasn't good at the time because was in fact at the time it was excellent and I for one loved it. But it's a new age of gaming now and if FFVII is ever remade then it should be evolved in to new gen game for a new gen console.
But are they going to do about the Don Corneo thing as well as the other "X Rated" content in the game? I know kids will be kids and moral guardians will be themselves but can you imagine the controversy if they remade that?
I think they could really care less about "pissing off these groups." As long as they make a significant amount of money off of it, which I think they would, will they do it.