[S-U/D] Aina - The return of Sorvahr

A few questions as well:

Is there only one Temple Knight, or are the Temple Knights themselves an 'organization'/'order'/'something'?

I assume Temple Knights are under the Head of Military Forces as well, right?
Tipsy is correct, there is only one Temple Knight and she is on the same level as the Head of Military Forces. Neither can really command the other as they are on the same level coming from authority prospective, the difference is, the Head of Military Forces leads the military, the Temple Knight commands nobody, but still has authority over commanders. The Head of Military Forces commands over-ride the commands the Temple Knight gives to the commanders. If this confuses you, just ask and I'll explain in more detail...


I was thinking of making another special class involving knighthood and a mancy, would anyone be interested? It would be similar to the temple knight in that, but it wouldn't be a mages kind of magic...
 
Spellblade...

me said:
Druids: A druid is a military unit that has honed their magics to work with their weapon. Unfortunately they have no range, but they are the answer to crossing the lines that enemy mages have set up.
 
(editing...)
Name: Alexandus Tilros Aina

Gender: Male

Age: 13

Race: Human

Occupation: Prince

Alignment: Chaotic Neutral

Appearance:
Anime-Boy.jpg

Standing at 5 foot 2 Alex posseses a slender build which does not contain much muscle at all. His skin is pale and his hair is a light cherry tone which reaches down past his shoulders. He often wraps his hair in a ponytail behind his head but doesn't mind wearing it out in combat practice orwhen he's active. His face, seen in the picture is handsome but his eyes are bright and his expression always calm and pleased. Alex smiles alot and his eyes of brown are known to sparkle when he's interested in something. For his daily attire, Alex wears formal garb sonsisting of a blue collared shirt encrusted with sparkling red rubys stretching across the breast. His pants follow the same fashion and are slim fitting with a matching blue color. His preferred footwear is sandals for when he'd roaming his estate but he often switches to a standard black boot made of eather whenever he's travelling. Over his royal attire he's known to wear a red jacket with short sleeves along with a red hood. The jacket reaches fown to his knees and it's material is thin. Alex favors it because he has possessed it for many years but never fully grew into it until recently.

It is only in battle that he wears claws as a preferred weapon of choice for his close ranged combat. These claws fit on his hands like gloves and are made of Ori metal, an extremely hard metal enchanted with poison magics.

Personality: Alexandus, mostly known as Alex to his siblings and Xandus when he's using an Alias, is a young boy who is seen as a bubbly child through the eyes of the public. He finds pleasure in the simplest of situatons, for example a good peice of toast is enough to make his morning shine. However Alex possesses a severe case of mood swings which can often produce various results. His happy and upbeat mood can easily get others out of terrible states. However he can switch from perfectly happy to dreadfully angry in an instant. When angry Alex will go into fits of violence and whining until he gets what he wants. When sad Alex will simply cry and get many thoughts of depression. It may seem like his own mood swings would be a hazard to himself but they can be very beneficial, forexample his determined state can cause him to keep at a positive activity until the job gets done, or carrying out long tiring tasks quickly. Though Alex is very upbeat most of the time, the only people who are able to trigger his emotional side are bullies, non caring people, and anyone who seems negative. Other than that Alexandus is just peachy.

Abilities:
Prediction - Alexandus had been born with the gift of recieveing small gimpses into the future since hse was a child. Though his visions only contained other people of which he didn't know Alex usually shrugged the ability off as he grew up. It was only until his tenth birthday that Alex had developed his ability further, training with skillful druids, he had learned that he was gievn the gift of prediction by a god from a higher plane. He has now grown out of seeing full visions of the future, but he can however feel events that are about to unfold within the current time(usually up to 48 hours ahead of time). His ability of prediction has come from a god named Aemos, a god said to live in a dimension of the world's furture. When using this ability Alex gets a notification, almost like a breath of fresh air coursing through him at the time he recievves news of the future. He can feel that a fellow person might die in battle in the following day or that somewhere in his kingdom a woman is giving birth. Unfortunately Alex's ability has not developed much further as he still cannot figure out his own future descisions nor his own fate. All the boy has learned to do with this ability is to warn his friends and family when trouble may be headed for them in the near future.

Magic: Alexandus is well aquanted with many druids of his kigdom and have picked up small techniques from them.

Sleep - Once Alex strikes a person's skin with his claw weapon of choice, s spell unleashing a powerful sensation of drowsiness will fill his target's mind and they will msot likely feel faint and weak. This is not so in actuality as this spell does no physical harm. It moreso plays with the target's mind creating an illusion of tireness.

Acid - A magic that forms with any of Ale'x held weapons. For it to be in effect Alex must take a minute to cast this spell upon his held weapon which will in turn cause it to transform into a controllable liquid like substance. The liquid has an acidic nature that easily eats away at fragile materials such as skin, silk, cotton, hair, anything that has a thin layer. The liquid cannot eat away at bone, stones or metals of any kind, or wood. How this liquified weapon works is simple:

The weapon of choice (claws) will become instantly transformed into a clear liquid like state but the weapon itself does not loose it's form. It instead still stands as a weapon and can be extended to reach 6 meter's longer than it originally could. This is possible due to the liquid state the weapoon is in, thus allowing the weapon to stretch itself and to extend. If cut through or damaged in any way, it is still possible for the weapon to take it's original shape back. It cannot change into any other kind of weapon but it cannot be broken. Most objects would be able to pass right through it, some dissolving/being eaten away and others staying the same as they were.

Skills/talents:
Alexandus is very skilled at cooking foods. He's told that he's an excellent chef and when not working or fufilling duties he can be seen in a kitchen getting tips for a new recipe on food.

Alex is also good at climbing trees and walls, though it does it mostly for fun anyway.

History: Alex is a young nobel who had been blessed with the gift of visions since his birth. His lifetime has been a short but happy one filled with excessive studying, combat training, and appearances. Though very young in mind and body Alex's strong sprit has been woven together through the wonder and awe he has seen through his parents on the throne. From this he desires to be a king and has his own ideals in building an utopia. His thoughts and opinions have constantly been overlooked by his parents which often gets him frustrated. Though his days are still clouded with studies and training, Alex currently plans ahead for his future.
 
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Squid, both your characters are accepted.

Name: Alexander Drake ; Jordon Drake

Gender: Male

Age: 23

Race: Elf ; Bound Spirit

Occupation: Mancer

Alignment: Lawless good ; Chaotic evil

Appearance:
Link, image is too large

Personality: Being a bound spirit, there are two personalities. Most people don't call him by his first name but instead by his last name, Drake.

Alexander: Alexander is a lawless good, meaning that he will gladly defy any higher powers with questionable but peaceful methods to achieve his goal, his goal just so happens to always be a good goal. He is very smart and can use his enemies for his advantage. He's practically bipolar in that outside of battle he is hardly ever serious, willing to laugh with everyone and possibly at others. Despite this, the moment he enters battle he is more serious than anyone could ever think him to be. For Alexander, if he has his will, there doesn't need to be a way, he'll just make it happen no matter what.

Jordon: Jordon is the worst kind of evil out there. He's evil just for the sake of having fun. While Jordon is suppressed by Alexander, Jordon is the more logical of the two. While Alexander is smart, Jordon is logical. Jordon was a Krakhon before he died. Unwilling to go to the afterlife, when Alexander was born, Jordon entered his body in hopes to take over, but is currently losing the battle. This enrages Jordon, but Jordon has small victories here and there. Unfortunately small isn't good enough. Meeting Jordon will probably end in some kind of wisecracking insult.

Abilities: Geomancy:
Alexander Jordon Drake is a Geomancer, meaning he can control the earth underneath his feet. This is not yet perfected as he has not been in the military for very long. So far he can tame sand to move at his will along with various plants. However, the more of his Geomancy he uses, the more his body changes into that of a Krakhon (see history). He can move some large boulders with energy cost and more changes to his body, so he usually does not as of now. Unlike most Geomancers, since he is a bound spirit, he can also speak to the earth.

Magic: As a Mancer, he has none.

Skills/talents: Alexander is a great musician, capable of playing the piccolo quite well.

Another talent of Alexander is his ability to carve wood

Jordon is an amazing painter, regardless of his evil roots.

Jordon is also a spectacular chemist and herbologist.


History: Alexander was born of an elf family. He is the elder brother of only one and the younger to none. His only other sibling is a little sister. Alexander was born with the soul of a Krakhon that infected his body however this was not apparant until he was about 7 years old when not on was his Geomancy was found, but so was a new personality. At first his parents thought he discovered a new power and was just playing around since the power was not very strong and looked like play. However, when Alexander said something to his mother, Alexander was taken to the eldest great healer who had informed the family of the situation. It turns out that as Alexander uses Geomancy he becomes more of Jordon, the Krakhon within him. This didn't stop Alexander from joining the military to use his geomancy. As more of the Krakhon came out, Alexander hid his skin that which was turning darker and starting to grow an exoskeleton of insect-like scales.
 
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btgw Maestro. You didnt answer me on the question about flintlock and matchlock firearms. Bows and crossbows only?
 
I don't really know what to put as Alex's history. Would it have to have specific events or have matching stories as his siblings or something? I dunno...I'll figure something up later >.>
 
Josh, from what source does he get his magic? You explained that he gets his foresight from a god, but what about sleep and acid?
 
Josh, from what source does he get his magic? You explained that he gets his foresight from a god, but what about sleep and acid?

The same god. I figured he could just be taught magic by Druids but I forgot aboot the whole humans cant posses magic energy. I dunno I'll throw in something soon.

When's the rp thread for this being made?
 
When the people who owe me bios are done making them, so let's all hound them until they finish >:D
 
Name: Amelia

Gender: Female

Age: 23

Race: Human

Occupation: Soldier/Eldest Princess

Alignment: Neutral Good

Appearance: Tall for a woman at five foot ten with a slender form, Amelia is lightly muscled, usually wearing casual or training clothes over the typical royal garb. She can usually be found in light, silver armor with gold and red lace embroidered through it, including gauntlets and boots.

With long brown hair that reaches her middle back, usually kept in an organized, casual long length style, she possesses a heart shaped face, with almond shaped blue eyes and an average sized, pointed nose. Her lips are naturally a deep red.

The one sign of royalty she will wear are a pair of gold earrings with a tiny diamond looped into each. Aside from this tiny detail, she will only wear royal clothes at official events where it would be necessary to dress well.

Personality: Pragmatic and somewhat cold, Amelia is more likely to take the approach that is for the greater good, tending to think of the needs of the group over those of the individual.

Strongly patriotic and with a defined sense of justice, Amelia puts her country first and other things second. If she had a lover and they betrayed the country, she would arrest them without much contemplation.

While she does love her family, her rigid lifestyle and lack of social sincerity has left her somewhat distant from her brothers, and she will often be stern to the point of cruelty in order to protect her loved ones and give them a start in the world.

Abilities: A rather advanced close range combatant, Amelia is an expert with the rapier as well as the power of her own body, and can fight with the best of them.

Magic: With the ability to expel energy from her gauntlets and leg gear (specially made by elven craftsmen as a show of peace towards the Kingdom) through punches and kicks, Amelia can launch bursts of offensive energy at close range. However, this takes from her own energy, and so she can only keep it up for so long. As well as that, someone without a decent grasp on magic cannot simply take and use them. They require either prior training or an understanding of magic as a whole.

Skills/Talents: None of note.

History: The eldest child, Amelia was always expected to inherit the throne from her parents. She never thought much of established rules and regulations, believing more in the power of humanity to shape the future.

To that end, she began to train as a soldier and fighter, preferring to remain out of official royal affairs, despite the necessity that she learns these things for when she inherits the throne. She wasn’t completely discarding of her heritage, however, and somewhat grudgingly dressed and acted properly at royal, official affairs.
________________________________

Name: Penthesilea “Thessy” Artemisia

Age: 65

Race: Elf

Occupation: Great Healer

Alignment: Neutral Good

Appearance: Link.

Tall at six foot three, Thessy strikes an imposing figure. Her skin is slightly wrinkled, but not so much for her to seem as old as she is. With blond hair usually worn loose, with a small ponytail at the back, she looks slightly unprepared and a little sloppy most of the time.

Wearing typical full healer’s robes, almost completely white with the occasional light blue streak, Thessy looks rather grand, if you don’t take her bedraggled hair and the occasional crease in her robes into account.

A typical elven face is smooth, slightly pale and elegant, and of course Thessy has these traits with light green eyes, a pointed chin and ears, and a number of rings on her fingers and looped pearl earrings; two through each ear. She also wears a gold pendant with a large, milky white gem embedded within.

Personality: Cool and collected, Thessy often dispenses advice among her younger colleagues, soldiers and even the royal family, believing that to not share her years of experience would be wasteful. She is a queen of tact, preferring not to anger or upset anyone with her words.

However, if she believes somebody’s actions will hurt the Kingdom, she will forcefully and vocally declare her feelings on the matter, even if it wouldn’t usually be proper.

A hater of violence in all forms, Thessy despises unnecessary killing, and will usually take an alternative, even if only a short term solution. Even if she were to kill someone in defense of herself or those around her, she would feel shame and remorse.

Abilities: None

Magic: Major healing and restoration abilities, she can heal most fatal wounds given time, able to close up wounds, stem bleeding, heal magically inflicted wounds, mend bones and eliminate infection.

Warding: Thessy can create a wall of magic to protect a structure or area. This is often temporary and will usually fail within two hours, more if it comes under strong assault.

Dissonance: Projects a burst of light energy that repulses an attacker. This magic is harmless and will be used solely as a defensive measure.

Backstory: An elven woman born to a family who had healed for generations, Thessy decided that to simply stay in her village and heal only her own would be wasteful, and traveled for several years, healing the sick, the wounded and the needy.

When she was thirty she came to the Kingdom of Aina, where she soon found a job as an apprentice healer. By perfecting her craft with the knowledges of multiple people, she soon became the most proficient healer working for the royal family, and has been a Great Healer for over three decades now.
 
Now that Diars post is up, we wait for Joey only, who was planning on making a prince bio.
 
I'll have the fucking thing done later, after I get done yelling at all these goddamn kids. :mokken:
 
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