Reading all this Final Fantasy "sucks" stuff, it really has me wondering something, is it Final Fantasy that "sucks" or is it the fact that Rpg's in general are "sucking" I mean games are becoming more "action" and less "story" oriented I believe Look at the top selling games for the three systems so far...
PS3 Top selling games are Grand Turismo 5, Call of duty MW2, Uncharted 2, and Call of duty Black ops.
Xbox 360 top selling games are Halo 3, Call of duty MW2 then Both Gears of Wars
Wii top selling games are Wii Sports, Wii play, Wii Mario Kart.
Now I'm not saying RPG's arn't selling, I'm saying that games that are selling are the "action pack" games, or the "interactive" games as the wii is concern, and all rpg companies are trying to meet the demand for this more action generation which I believe FFXIII was doing, it is a lot more action pack from past FF games, less thinking more action seems to be what most games are like now days.
So not to say that Final Fantasy is doing the right thing, I'm saying there looking at the generation of gamers that are really buying games now.
Sadly, this is ort of ture but that doesn't some games any less bad. Bioshock is one of the very few action games with an awesome story that can only be done on a video game. FFXIII tried to do the same thine but it ended up being porrly receivied by fans although non fans enjoy the game despite its cliches.
Don't forget two other top selling games for the 360, Fable and Mass Effect. Which can pretty much be filed under Action/RPG. They have great success. But I see where you're going. FF games are trying to target a wider audience which I think is distracting the games from its former glory. This can make a product appealing to more people but leaves something to be desired from the more faithful audience.
Dare I make a comparison to the X-Men movies. It would be great to have a comic book movie dedicated to the original story 100% but in order to make money and target every audience, you really can't. That's where you get the mess of the X-Men movies. Changed stories, different character backgrounds, if you've seen them you know what I mean. It's the same with Final Fantasy. It targets a wider audience but the product isn't that great and is a step down in the eyes of old school gamers like myself.
Hope that makes sense.
That is what happneed sadly with our own FF7 compliation. SE ended making all sorts of spinoffs that ended up missing what the orignal game good in the first place. In a way, it is good that they do do it with FFVI or any other Final Fantasy other than FFIV. True sequels were never a staple of the series and I don't like how they are handling it.
I always saw Final Fantasy games as story-based drama, albeit one in which you're a willing passenger. Some will look at the gameplay and the mechanics and say that some of the next-gen (starting at VII) Final Fantasies pushed the boundaries of gaming ahead of their time. Don't get me wrong, they did do that. But what Final Fantasy did first and did best was the plot. They managed to move the gameplay along at a good rate of knots and devise interesting means and methods of developing your character in-game, without really developing them at all. The interesting part of a Final Fantasy game is what I call the revelation. The point at which it all comes out. Where all that sweat and toil you've put into the controller is made worthwhile by 'the prestige', the moment at which you understand why you've put your characters through the ringer. The good thing about some FFs is that they have the bluff and double bluff. But by and large you start out with small-time characters caught up in big-time, whirlwind events. Slowly, things unfold, and finding out key plot facts is much more interesting than beating that big boss.
Add to that the non-linear elements like sidequests, some of which add backgrounds to your character's lives, as well as the opportunity to wander the world and increase your strength and abilities. There was so much depth to the first Final Fantasy games I played. Wandering into that FF world for the first time, getting on to the big, World Map screen, was like being liberated from the kinds of games I had ever played before. Apart from that there was only one other ingredient to elevate Final Fantasy above the best of the best. The music. Music was able to make some of these games. There's a good seventy to eighty tunes caught up across most FFs, and almost all of them will reverberate around your head when you're out and about on your 'normal business'. It's a kind of hook, subliminal messaging almost, that drags you back into the game. Every time I decide to go back and replay a Final Fantasy is when one of the tunes suddenly switches on in my brain, and I'm like "what a game." Nowadays, I don't feel as if the FFs have all these ingredients. There's usually something missing.
Maybe they've gone a bit linear. Maybe they're too much of a good thing. Games have to change and evolve and do the old things in better ways if they're to continue to develop.
I couldn't agree more. I think gonna rep you.!