The_Oathkeeper
Why so serious?
What do you mean "better graphics"? Final Fantasy: Advent Children was made with the most advanced CGI available to Square at the time, whereas Crisis Core was made on the PSP and with graphics comparable to the average Playstation 2 game. Besides, the difference in their releases was only two years. AC was released in 2005, and Crisis Core 2007, so obviously, the difference in graphics couldn't be that significant. It's also worth noting that Advent Children was a movie, whereas Crisis Core was a video-game. If anything, I'd say that Crisis Core's FMVs were, at best, on par with Advent Children's CGI. Its in-game graphics are worse than what we saw in AC. Even if Crisis Core's graphics were better, it wouldn't be large enough a difference to prevent them from having Sephiroth use any of his capabilities. If they could do the special effects for Bahamut's Mega Flare, the Forgotten City itself, Cloud's attacks such as Blade Beam and Omnislash, Vincent's cape form, and Materia being used, I think they could handle simple tricks like teleportation.
This is a screenshot from Advent Children. And this...
...is a screenshot from Crisis Core. I really don't see any noticeable difference in CC's favor. Actually, I'm inclined to say that Advent Children's graphics were superior.
Besides that is the fact that Sephiroth's abilities are not difficult to animate in the slightest. How hard could it possibly be for them to show Sephiroth using Iakiri, which is just a beam of energy flying across the screen. Hell, they already did that with Cloud's Blade Beam, so there's no reason Sephiroth couldn't use Iakiri. Octaslash involves Sephiroth slashing his opponent eight times. If they can manage Omnislash, they can manage Octaslash. As far as teleportation is concerned, they just have to show Sephiroth disappearing and reappearing. That couldn't be more simple. Just have him fade out in mid-flight, then fade back in at a different location than he was before. I don't know a whole lot about computer animation, but that strikes me as a ridiculously easy trick. Telekinesis would be even easier; hell, they already used it once. All they have to do is make Cloud stop moving and act as though he's being held in-place by the power of Sephiroth's mind. There's no reason why they couldn't show that. Intangibility is as simple as partially fading Sephiroth out and animating the First Tsurugi so that it goes through him, whereas the barrier is nothing more than a dome of semi-transparent light surrounding Sephiroth. All of these abilities are things that Square easily could've done...especially given the superior graphics of Advent Children. Honestly, these are all abilities Sephiroth displayed in the original Final Fantasy VII. If PS1 graphics are sufficient for displaying Sephiroth's powers, a high-quality CGI movie should easily be able to do the same.
It wasn't a matter of time constraints, either. Even if it was, though, that doesn't really change the fact that the creators have said that Sephiroth was hardly exerting any effort at all against Cloud. Laziness doesn't have anything to do with it. Sephiroth had many abilities available to him that he didn't use against Cloud. They were established powers of Sephiroth's that he used in the original game. If he were taking Cloud seriously, he would have used at least some of them. However, he restricted himself to swordsmanship and flight, and the creators of the storyline even said he wasn't exerting any effort. There's really no sense in arguing. The people who made Advent Children have said that he wasn't trying, not to mention the overwhelming evidence that he didn't exert effort. While it's true that Cloud obtained great strength when he pulled off Omnislash, the only reason it worked at all was because Sephiroth was too arrogant to move down, which would've rendered the attack useless. Even then, since it took Cloud literally hours to build up the necessary Spirit Energy to use Omnislash, Sephiroth could've simply ended the fight long before he used it.
This is a screenshot from Advent Children. And this...
...is a screenshot from Crisis Core. I really don't see any noticeable difference in CC's favor. Actually, I'm inclined to say that Advent Children's graphics were superior.
Besides that is the fact that Sephiroth's abilities are not difficult to animate in the slightest. How hard could it possibly be for them to show Sephiroth using Iakiri, which is just a beam of energy flying across the screen. Hell, they already did that with Cloud's Blade Beam, so there's no reason Sephiroth couldn't use Iakiri. Octaslash involves Sephiroth slashing his opponent eight times. If they can manage Omnislash, they can manage Octaslash. As far as teleportation is concerned, they just have to show Sephiroth disappearing and reappearing. That couldn't be more simple. Just have him fade out in mid-flight, then fade back in at a different location than he was before. I don't know a whole lot about computer animation, but that strikes me as a ridiculously easy trick. Telekinesis would be even easier; hell, they already used it once. All they have to do is make Cloud stop moving and act as though he's being held in-place by the power of Sephiroth's mind. There's no reason why they couldn't show that. Intangibility is as simple as partially fading Sephiroth out and animating the First Tsurugi so that it goes through him, whereas the barrier is nothing more than a dome of semi-transparent light surrounding Sephiroth. All of these abilities are things that Square easily could've done...especially given the superior graphics of Advent Children. Honestly, these are all abilities Sephiroth displayed in the original Final Fantasy VII. If PS1 graphics are sufficient for displaying Sephiroth's powers, a high-quality CGI movie should easily be able to do the same.
It wasn't a matter of time constraints, either. Even if it was, though, that doesn't really change the fact that the creators have said that Sephiroth was hardly exerting any effort at all against Cloud. Laziness doesn't have anything to do with it. Sephiroth had many abilities available to him that he didn't use against Cloud. They were established powers of Sephiroth's that he used in the original game. If he were taking Cloud seriously, he would have used at least some of them. However, he restricted himself to swordsmanship and flight, and the creators of the storyline even said he wasn't exerting any effort. There's really no sense in arguing. The people who made Advent Children have said that he wasn't trying, not to mention the overwhelming evidence that he didn't exert effort. While it's true that Cloud obtained great strength when he pulled off Omnislash, the only reason it worked at all was because Sephiroth was too arrogant to move down, which would've rendered the attack useless. Even then, since it took Cloud literally hours to build up the necessary Spirit Energy to use Omnislash, Sephiroth could've simply ended the fight long before he used it.